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Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Thu, Apr 26, 2018 12:46 PM UTC:

One concern I had was that adding up fractions for the number of times two players played each separate game could eventually add up to a value greater than 1. For example, if two players played 12 different games together, the total would be 12 * (1/11) or 12/11, which is greater than 1. One way to get around this is to divide the total by the number of different games played. Let's see how this affects my original scenarios:

X1 and Y1

5/(5+10)+2/(2+10)+1/(1+10)+1/(1+10)+1/(1+10) = 5/15+2/12+1/11+1/11+1/11 = 17/22 = 0.772727272

17/22 * 1/5 = 17/110 = 0.154545454

X2 and Y2

3/13 + 3/13 + 2/12 + 1/12 + 1/11 = 6/13 + 2/12 + 2/11 = 695/858 = 0.81002331

695/858 * 1/5 = 695/4290 = 0.162004662

X3 and Y3

2/12 * 5 = 10/12 = 0.833333333

10/12 * 1/5 = 10/60 = 0.1666666666

As before, these values are greater where the diversity is more evenly spread out, which is to say more homogenous.

However, the number of different games played was fixed at 5 in these examples, and the number of total games played was fixed at 10. Other examples need to be tested.

Consider two players who play 20 individual games once each and two others who play 10 individual games twice each. Each pair has played 20 games total.

Scenario 1: 20 different games

(20 * 1/11) / 20 = 20/11 * 1/20 = 1/11

Scenario 2: 10 different games twice

(10 * 2/12)/10 = 20/12 * 1/10 = 2/12 = 1/6

Applying the same formula to these two scenarios, the 20 different games have no more influence than a single game, which is very bad. This would severely limit the ratings of people who are playing a variety of games. So, if diversity of games played is to be factored in, something else will have to be done.

The problem is that the importance of diversity is not as clear as the importance of quantity. It is clear that the more games two players have played together, the more likely it is that the outcome of their games is representative of their relative playing abilities. But whether those games are mixed or the same does not bear so clearly on how likely it is that the outcome of the games played reflects their relative playing abilities. With quantity as a single factor, it is easy enough to use a formula that returns a value that gets closer to 1 as the quantity increases. But with two factors, quantity and diversity, it becomes much less clear how they should interact. Furthermore, diversity is not simply about how many different games are played but also about how evenly the diversity is distributed, what I call the homogeneity of diversity. When I think about it, homogeneity of diversity sounds like a paradoxical concept. The X3 and Y3 example has a greater homogeneity of diversity than the other two, but an example where X4 and Y4 play Chess 10 times has an even greater homogeneity of diversity but much less diversity. Because of these complications in measuring diversity, I'm feeling inclined to not factor it in.

The most important part of the GCR method is the use of trial-and-error. Thanks to the self-correcting nature of trial-and-error, the difference that factoring in diversity could make is not going to have a large effect on the final outcome. So, unless someone can think of a better way to include a measure of diversity, it may be best to leave it out.