The actual thing I'd like to use if for is to test the 5 man endgames for my 2 apothecaries games.
That is beyound the scope of the program as the 2 apothecary games are 10x10 and even worse it uses the joker (fool, imitator) which is not being defined in FairyGen.
But there seems to be enough information for me to build the program myself for a more general purpose. The main dificulty is probably the board representation as an 64 structure bits is not usefull any more. The joker implementation should be more staightforward but there maybe have to be some recurrence there too. I still have not though about it :)!
Thanks!
The actual thing I'd like to use if for is to test the 5 man endgames for my 2 apothecaries games.
That is beyound the scope of the program as the 2 apothecary games are 10x10 and even worse it uses the joker (fool, imitator) which is not being defined in FairyGen.
But there seems to be enough information for me to build the program myself for a more general purpose. The main dificulty is probably the board representation as an 64 structure bits is not usefull any more. The joker implementation should be more staightforward but there maybe have to be some recurrence there too. I still have not though about it :)!