H. G. Muller wrote on Thu, Apr 25, 2019 04:02 AM UTC:
Well, a work-around could be to define the FIDE and Clobberer Bede as different piece types, which just happen to have the same move. (And similar for Bishop.) As IDs would only occasionally clash, this means most of the time you would need 12 piece types for CwDA, instead of 10, which is probably well within the capability of ChessV. In Fairy-Max I often have to do that too, not because of the ID, but because it doesn't automatically flip the moves of black pieces. So pieces like Pawns always have to be defined as a white and a black variety. (And this posed the problem of allowing 'different' white and black pieces with the same ID.)
Well, a work-around could be to define the FIDE and Clobberer Bede as different piece types, which just happen to have the same move. (And similar for Bishop.) As IDs would only occasionally clash, this means most of the time you would need 12 piece types for CwDA, instead of 10, which is probably well within the capability of ChessV. In Fairy-Max I often have to do that too, not because of the ID, but because it doesn't automatically flip the moves of black pieces. So pieces like Pawns always have to be defined as a white and a black variety. (And this posed the problem of allowing 'different' white and black pieces with the same ID.)