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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
Do you have any suggestion for how that could be implemented? I guess that what makes it difficult is that the move-entry system makes non-destructive intermediate squares transparent, so that a back-and-forth move to an empty square only leaves a marker on the selected piece. And clicking that again deselects it. I guess I could change the priorities there, so that clicking a piece that has marked itself as target will result in a null move, rather than a deselect. It should always be possible to deselect it by clicking another piece. (And if you have no other piece, there is no reason to deselect it in the first place.) Currently it only does that if a locust victim has been specified.
But is this really important? I always though that null moves are merely a hypothetical possibility, and that in practice it would almost always be very bad to play them. The pieces that can do null moves in Shogi are so powerful that you are not very likely to get into zigzwang if you have them.