[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]Fergus Duniho wrote on 2022-05-20 UTC There is nothing wrong with the mechanism of summoning itself. What wrecks things is that you automatically get the Demon back in hand when it gets captured. Compared to how other pieces normally put themselves at risk when capturing a piece, this is like giving one piece a WMD. So, I would propose putting some kind of restriction or limitation on this. Giving the opponent two moves, knowing that he has those, is too costly, though. Where does this come in? Summoning is a full move, and I didn't see any mention of lettings players move twice in a turn. Nevermind. I see it is a cost to summoning that Sam proposed. It's not in the creator's description of the game.