[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]Cyrus Arturas wrote on 2022-05-25 UTCThank you all for reviewing this rule set and for your constructive criticisms. I have been seriously contemplating the problems you have presented and your suggestions. I really appreciate your help and input as this is my first time inventing a chess variant or posting my ideas on this website. I think that it is important to respect the veteran inventors who came before me and I will do my best to acknowledge their concerns and to correct any mistakes and errors I may have made when creating this rule page. When it comes to the names of the pieces I have chosen I didn’t realize at the time how others may be bothered that I changed the names of already well established move sets for fairy pieces. I understand that there is a long historical tradition within chess variants to keep the names of familiar fairy pieces and their move sets recognizable as to not cause confusion with other veteran players. My goal when designing ArchMage Chess was to create a chess variant that payed tribute to worlds such as Dungeons & Dragons and the Lord of the Rings universe. I wanted to make a fantasy chess game that had an element of magic implemented into it hence why I created the Mage with the ability to teleport and summon. After some thought I decided that it would be best to rename these pieces with their more well known names from other variations. I decided that I will call the Jester a Phoenix, I will have the Griffon & Manticore instead of the Dragon & Griffon as they are named now, and the Demon & Demoness will become the Dragon King & Dragon Horse. I will call the Princess an Amazon and the Warrior Prince will become the Lion. I will rename everything besides the Mage, Sorceress, and the ArchMage as these pieces are unique and their rule sets are the focus of what makes this chess variant different from other games. As a Christian myself I understand the controversy surrounding the term “Demon Summoning” and how this would be received poorly in the west. I will change the term to “Dragon Summoning”. I know that even the Dungeons & Dragons theme, fantasy, and magic itself is controversial within the Christian community. I will be working on adding rules explaining the situations that arise with unit swapping and promotion on the same turn as well as how the en passant rule would be affected by this. I will consider different solutions to the summoning drop rule because I agree that as it is stated now the rule seems too powerful for actual play even with the 1 turn wait limit. It makes it so there is no great risk or severe punishment enough for losing a summoned piece if you can just easily summon it again later. This would make it so players would not value their summoned piece enough to keep it alive and may abuse it by sending it on suicide missions over and over again in order to gain an advantage. I think you all have presented really good ideas of ways to limit the power of the summoning ability. As it stands right now I like the idea that the captured summoned unit stays in the hand of the capturing player instead of returning to the hand of the original player who summoned it. This would be similar to shogi’s drop rule. The only way the player would be able to summon the captured unit again is if they have a summoner unit still in play. If the original player wanted to summon it again they would have to recapture their original unit. I will remove diagram images that are considered excessive, repetitive, or explain rules that are already common knowledge in orthodox chess. I will simply state that the game follows the rules of orthodox chess and I will add any rules or problems that are unique to this variation of chess. For the setup description I will add the coordinate points for the starting pieces instead of just simply stating how many pieces a player starts with. I will remove the large bold headers at the beginning of each piece name as well as add a link into the pieces names directing towards the appropriate page explaining the historical fairy piece. Thank you for taking the time to review this page.