H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.
If a player makes three forced defenses in the same sequence to block an opponent's attack, that player may lose. If this happens, it can be an unsatisfactory game for the player. However, in this game, there is only victory or defeat, there is no draw. And I think these rules make the game more aggressive.
(By the way, I have played the AI versus AI game several times with Fairy Stockfish, but I have not yet seen a case where I was defeated by three fold repetition.)
H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.
If a player makes three forced defenses in the same sequence to block an opponent's attack, that player may lose. If this happens, it can be an unsatisfactory game for the player. However, in this game, there is only victory or defeat, there is no draw. And I think these rules make the game more aggressive.
(By the way, I have played the AI versus AI game several times with Fairy Stockfish, but I have not yet seen a case where I was defeated by three fold repetition.)