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Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
📝H. G. Muller wrote on Tue, Feb 7, 2023 08:52 PM UTC in reply to Daniel Zacharias from 08:24 PM:

Replacement capture should work normally. If Fire Dragons try to burn each other, the moving one is destroyed, and won't burn anything else. Just like the Fire Demon in Tenjiku Shogi.

A few minutes ago I was editing the Diagram, slipping in two extra pieces. There might have been a short transient period when the wrong piece had the burning properties. And you might have been so unlucky to try it at exactly that moment. Now it should work.

I was not really happy with the fact that there were two Kirins and Phoenixes on each side; that is very un-shogi-like. The Kirins on b2 / i9 are essential for preventing the initial position to be a forced win. (These play the role of the Eagles in Tenjiku Shogi.) But those on i2 / b9 weren't. So I now replaced those by Phoenixes. (Sorry Jean-Louis, an off-center asymmetry. ;-) ) And replaced the Phoenixes on a2,j2 / a9/j9 by a Side Mover.

This raised the problem of how to make that Side Mover promote. It would be logical to let it promote to Ninja, as these have the same footprint, and the Ninja is stronger. But I had used the Ninja as promoted Minister. So I now changed the Minister's promotion to Rook General (which was not participating before. In Tenjiku Shogi the RG aren't very useful; their fate is to be traded for each other.) That at least makes the promoted Minister stronger than a promoted Gold, which I think it should be, because the Minister is stronger than a Gold. Not that the jumping would be very important in the end-game. But Ministers and Side Movers are very difficult to promote anyway, only stepping forward.

This raises the number of participating types to 27 (20 different moves, of which 3 only obtainable through promotion).