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Huge variants[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Jun 23, 2023 03:54 PM UTC in reply to H. G. Muller from Wed May 24 11:40 AM:

HG, You have sort of abandoned this thread for a while, and to me it is a very interesting discussion. The min 3 steps idea seems very good to me. I was contemplating something these days in relation to centennial chess. In that game you can move twice before the first capture. Maybe for such a large variant you could think about introducing the double non-capturring moves at any time. The games tend to become rather localized otherwise. Or in contrast to that you could use more leapers with long leaps like say a (4,1) leaper. Or you may replace the wizard (as you already have a camel) with (1,1)&(4,1). This will give more of an over the whole board sensation. On the other hand too many forks from such leapers could lead to a sentiment of randomness. And also easily jumping the pawn chains is rarely a good idea. What I'm proposing the is to have long path movers (like the falcon from falcon chess) with more (say 16 or 20) destinations!