The non-capturring moves are non necessarily about shortening the games.
Giving the fact that it complicates calculations, the game could be very well actually longer on the clock.
But, maybe having this rule reduces the locality of the turn. Things could happen easier in multiple parts of the board so many more pieces contribute to the decision making.
Your choice of aggressive capturing pieces (probably lion and fire demon) it shortens the games but I don't think it makes it more interesting. It could very well make it barren of strategic concepts!
@HG,
The non-capturring moves are non necessarily about shortening the games. Giving the fact that it complicates calculations, the game could be very well actually longer on the clock.
But, maybe having this rule reduces the locality of the turn. Things could happen easier in multiple parts of the board so many more pieces contribute to the decision making.
Your choice of aggressive capturing pieces (probably lion and fire demon) it shortens the games but I don't think it makes it more interesting. It could very well make it barren of strategic concepts!