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Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
adella hardy wrote on Mon, Oct 23, 2023 03:38 AM UTC in reply to H. G. Muller from Sun Oct 22 08:09 AM:

@H.G.Muller,

Thanks very much for the reply. It's cool. The following is the report on jD, jH, jsWX, jsDX,

jsHX, jsWXX, jsDXX, jsHXX, jsWXXX performance. [[[[ I would suggest you might try, for

different weeks, different blocking Methods, for the Collections Sets or Effect-Systems of j. ]] [

E.g., addition, subtraction, multiplication, division could be used. For e.g., sWX (5 = 1+4,

5=2+3)---- could use 1st, or 4th, neighbor(s) for blocking or SettingUp jumping effect system.

It's fun and scientifically valuable, and, to chesses and brain manipulating, and probability

control.

-------- Report on this week's j-Effect system setUp: --- jD works fine, if, 1st neightbor, is occupied. --- jH works fine, if: Either one, or, Both, of the starter's neighbors, is or are occupied. --- jsWX (4th row point) works fine, if, the starter's 2nd neighbor, is occupied. (e.g., 2nd

only, or, 2nd + 3rd, +1st , all fine. ) --- jsDX (5th row point) works fine, if, the starter's 2nd, Or, 3rd, neighbor is occupied. (e.g.,

2nd+ 1st , or, 2nd+4th, or, 3rd+1st, , or, 3rd+ 4th, all acceptable ).
--- jsHX (6th row point) works fine, if,, 2nd, Or, 4th, neighbor, is occupied. ( HInt on one of

the blocking methods, by using addition: 6 = 2 + 4. So, it follows. ) --- jsWXX (7th row point) works fine, if, the 3rd, Or, 4th, neighbor, is occupied. (HInt on one

of the blocking methods, by using addition: 7 = 3 + 4. Hence, it follows. )

--- To be continued. Thank you.