[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Programming Piece Movement in Game Courier. A tutorial on two different ways to program piece movement in Game Courier.[All Comments] [Add Comment or Rating] A. M. DeWitt wrote on Tue, Nov 14, 2023 01:33 AM UTC in reply to Fergus Duniho from Fri Nov 10 10:49 PM:It seems you forgot to copy the new Griffon logic over to the Griffon-Range function. The Griffon-Range function currently looks like this: def Griffon-Range lograys #0 (nw n) (nw w) (ne n) (ne e) (sw s) (sw w) (se s) (se e); The Griffon-Range function should look like this: def Griffon-Range lograys #0 (nw (n)) (nw (w)) (ne (n)) (ne (e)) (sw (s)) (sw (w)) (se (s)) (se (e));
It seems you forgot to copy the new Griffon logic over to the Griffon-Range function.
The Griffon-Range function currently looks like this:
The Griffon-Range function should look like this: