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As the inventor of Ultima, I'd like to say that Rococo looks great to me. I haven't actually played it because, well, I'm getting too old to play perfect-information, non-chance games (they take too much brains and energy). But that shouldn't stop me from making a suggestion: I think you should get rid of the Long-Leapers. That would do away with the need for the border of extra squares. You could replace the two Long-Leapers with two 'Triangulators,' a different type of Coordinator. A Triangulator moves orthogonally, and at the end of its move, it captures any enemy piece that is on an intersection of diagonal lines that run through both Triangulators. Because they can easily make captures on the opponent's side of the board, they would make better attack pieces than the old Coordinator in Ultima. If one Triangulator is captured, the other Triangulator wouldn't have much to do, but it could hang around in case a Cannon Pawn is promoted to a Triangulator.