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Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Tue, Mar 16, 2004 10:41 PM UTC:
I eliminated the suicide rule because after playtesting it both ways I
liked the feel of the game better without it. I feel suicide is less
necessary in Fugue (and for that matter Rococo) than in Ultima becase the
Cannon Pawn is such an excellent Immobilizer-killer--it can capture the
Immobilizer by using an immobilized piece as a mount. The Archer can also
pick off an Immobilizer from a distance if there is any open line--the
immobilized pieces spot.

Another reason for this and also for having Immobilzers immune to each
other and Swappers unable to swap with each other is that I wanted to
increase the third-thing aspect of Fugue: to intentionally be different
from both Ultima and Rococo.

Making the Withdrawer immune to the Immobilizer would certainly make it
very valuble for its special ability but losing value rapidly after thew
enemy Immobilizer is gone, suddenly regaing value if the enemy protes a
Pawn to Immobilizer.