It is a bit strange that this test is made in the game-specific model file. It would be much more logical to have it in the chess base model, which also keeps track of the noCaptCount, and compare it to a variable moveLimit that by default would be 50, but could be changed in the game's model file.
This 50-move stuff was a weak spot in Jocly anyway, as the noCaptCount was not reset on Pawn moves before I fixed that.
It is a bit strange that this test is made in the game-specific model file. It would be much more logical to have it in the chess base model, which also keeps track of the noCaptCount, and compare it to a variable moveLimit that by default would be 50, but could be changed in the game's model file.
This 50-move stuff was a weak spot in Jocly anyway, as the noCaptCount was not reset on Pawn moves before I fixed that.