Check out Modern Chess, our featured variant for January, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

[Subject Thread] [Add Response]
Larry Smith wrote on Thu, Apr 8, 2004 08:44 PM UTC:
It appears that we've had spill-over from another discussion.

But to continue with the use of pattern pieces in Game Design.

The only problem with such pieces is the possible end-game scenarios. 
This can be solved by the developer with the  creation of particular rules
to handle this.

What if both players reach the point that they only have these pattern
pieces and no possible way of threatening either goal piece?  Most would
call this a draw, XiangQi does.  

But another idea would be to include these pieces in a condition for a
win.  Example:  If the game is reduced to such pattern pieces and goal
pieces, the player with the majority of pieces could win.  Thus creating
the secondary goal of capturing the opponent's pattern pieces.