[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating] 💡📝H. G. Muller wrote on Tue, Apr 23, 2024 02:59 PM UTC in reply to Daniel Zacharias from 01:53 PM:I suppose that would heve worked, if you did that as first thing in the Post-Move sections. But I have already changed the betza.txt to use different arrays for the capturer and the victim. So now you have to put in Pre-Game: set protected (T t); set restricted (EA T ea t);
I suppose that would heve worked, if you did that as first thing in the Post-Move sections. But I have already changed the betza.txt to use different arrays for the capturer and the victim. So now you have to put in Pre-Game: