I think that all that is needed is to make the 'row' loop run from 0 to NBROWS, and remove the -NBVHND from
this.cbView.boardLayout[NBROWS-NBVHND-row-1][col]
And then putting the extra hand ranks in the boardLayout defined in the game's view file. I don't think there are any other games yet that use extra hand ranks. I implemented that feature with Wa Shogi in mind.
The paintCells function is not involved in drawing the grid.
I had already looked at the sources, by looking at the chu-seireigi-view.js of the compiled version. Since you build Jocly without uglification all used source files are in there unmodified.
I think that all that is needed is to make the 'row' loop run from 0 to NBROWS, and remove the -NBVHND from
And then putting the extra hand ranks in the boardLayout defined in the game's view file. I don't think there are any other games yet that use extra hand ranks. I implemented that feature with Wa Shogi in mind.
The paintCells function is not involved in drawing the grid.
I had already looked at the sources, by looking at the chu-seireigi-view.js of the compiled version. Since you build Jocly without uglification all used source files are in there unmodified.