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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
I am curious about your to do list in two ways. It will also be helpful to know these two things, because their moving forward or not, influences my path of designing and testing new games.
I am writing programs of my own for the games I'm designing, but even if I'm moving forward I'm not very fast. Also later on I'll need advice from you (because I don't know where else I can ask) in writing a xiangqi, shogi and chu shogi(or more likely apothecary versions for that :) ) AIs.
Once again thanks for your time. By the way, why is scirocco one of your favorites? It is a bit complex. I'm asking because my creations are considered too complex too. I decided to tone down things (no more brouhaha squares, for example), but I'm interested in what makes a game with a steppe learning curve interesting.