💡📝Dmitry Eskin wrote on Tue, Dec 17, 2024 07:58 AM UTC:
Strength = Orthogonal directions. The primary role is played by the single vertical line directed towards the enemy - this line is much longer than the diagonals. The secondary role is played by the horizontal lines, allowing movement and attack of new verticals.
Speed = Diagonal directions. The key role is played by 2 frontal diagonal lines (right and left). Each diagonal line is shorter and weaker than the vertical one, but both can create several threats at the same time.
Dexterity = Knight directions. The key role is played by 4 frontal attack directions. Each such direction is expressed by a single attack point, and is much weaker than any line. But unlike lines, these attack points are numerous and unblockable.
(H) Hero = King
Humans = Speed + Strength:
(s) Swordsman (versatile infantry) = Pawn, was Footman
(C) Crossbowman (line shooter) = Bishop (B), was Monk
(P) Pegasus (flying cavalry) = Knight (N), was Knight
(E) Elephant (siege fortress) = Rook (R), was Griffin
(T) Titan (heavy shooter) = Queen (RB), was Angel
Elves = Speed + Dexterity:
(f) Fairy (light infantry) = Diagonal Pawn (fmceFifnmA), was Sprite
(R) Ranger (long shooter) = Ski Bishop (jB)
(U) Unicorn (light cavalry) = Fers + Moa (FafsF)
(G) Griffin (siege flyer) = Leaping Rook-3 (WDH), was Pegasus
(W) Werewolf (heavy cavalry) = Wazir + Mao (WafsW)
(C) Cyclop (siege shooter) = Ski Rook (jR), was Wyvern
(D) Dragon (heavy flyer) = Chancellor (RN)
I'm thinking of returning all promotion options to the Guards, but slowing them down, taking away the possibility of an initial double move. This option needs to be tested in Fairy Max for balance. Orcs are a slow but powerful race, and slow Guards will only emphasize this racial trait.
With this update, the unit scheme will look like this:
Strength = Orthogonal directions. The primary role is played by the single vertical line directed towards the enemy - this line is much longer than the diagonals. The secondary role is played by the horizontal lines, allowing movement and attack of new verticals.
Speed = Diagonal directions. The key role is played by 2 frontal diagonal lines (right and left). Each diagonal line is shorter and weaker than the vertical one, but both can create several threats at the same time.
Dexterity = Knight directions. The key role is played by 4 frontal attack directions. Each such direction is expressed by a single attack point, and is much weaker than any line. But unlike lines, these attack points are numerous and unblockable.
(H) Hero = King
Humans = Speed + Strength:
Elves = Speed + Dexterity:
Orcs = Strength + Dexterity:
I'm thinking of returning all promotion options to the Guards, but slowing them down, taking away the possibility of an initial double move. This option needs to be tested in Fairy Max for balance. Orcs are a slow but powerful race, and slow Guards will only emphasize this racial trait.
With this update, the unit scheme will look like this: