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This interperation lead to a logic loop:
<p>
<ol>
<li>The LL can't capture x2 by leaping to x0 because it could have captured by leaping to x1.</li>
<li>The LL can't capture x2 by leaping to x1 because it could have captured by leaping to x0.</li>
<li>If it is illegal to leap to x1, then it is legal to leap to x0.</li>
<li>If it is illegal to leap to x0, then it is legal to leap to x1.</li>
<li>If it is legal to leap to x1, then it is illegal to leap to x0.</li>
<li>If it is legal to leap to x0 , then it is legal to leap to x1.</li>
</ol>
<p>
repeating to infinity.
<p>
The simplest clarification that leads to the most playable rule is to replace the word 'the' with 'an':
<p>
These marked squares on the edge of the board are edge squares, and a move may only end on an edge square if necessary for a capture. Or in other words, a piece may only end up on an edge square by making a capturing move that would not be possible without landing on <b>an</b> edge square. This includes moves that start on edge squares. The Swapper's swap move is considered a capture for purposes of edge squares.