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<i><blockquote>
The LL can't capture x2 by leaping to x0 because it could have captured by leaping to x1.<br>
The LL can't capture x2 by leaping to x1 because it could have captured by leaping to x0.
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Actually, the second statement is not true by what I wrote before:
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<i><blockquote>
The only way you can end up on or pass over a particular edge square is to make a capture that would otherwise be impossible without landing on or passing over <strong>that</strong> particular edge square.
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Since the <u>passing over</u> clause would prevent it from being true.
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However.
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I've been thinking about this some more. What I wrote above is consistent with my original intentions for edge squares in Rococo -- they are there only to allow capturing moves that would otherwise be impossible, and then only the least possible extent. However, that's not what I actually <em>wrote</em> when I wrote down the rules, so I can see why the rules would be intrepreted to allow captures by LL and W (and sometimes C) that start on edge squares to choose among multiple edge squares for their landing square. What I am wondering now is how much difference does it make (it certainly makes some), and which yields better play?
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Comments?