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Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, May 10, 2005 03:46 PM UTC:
Thanks to Joe and Roberto for your comments. Roberto's comment about
drawishness is true with regard to a certain type of middlegame--the
complex middlegame where both sides find launching an attack too
dangerous.

The endgame however is not drawish at all--virtually all endgames are
decisive. King vs anything is a win for the stronger side--you just drop,
promote, drop promote until you have enopugh force for a mate. The lone
King can't defend the whole back rank. This being true, many times a
numerical advantage in pieces can be translated into a win (whether or
not
it is a meterial advantage).

An example: often the simplest way to win King, Queen, and Knight vs King
and Rook is to exchange the Queen for the Rook, which is a draw in FIDE.