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I am not sure why you crossed out your question. Did you already solve it, or was it no longer of interest?
Anyway, the Diagram could not do that through standard configuring, but with the aid of some simple scripting it should be doable. A routine xxxTinker could be embedded to veto moves that occupancy of some other square would block. I am not sure that would be enough to do the variant you mention; that depends on whether this is a single-move variant or not. If during a turn you could both move a selector and a normal piece, I don't think the Diagram's AI could handle it.
Because I expected that answer.
I'm not a programmer, so I just don’t know how that is done. I'd be able to create an Interactive Diagram for Urchin but that's only because I have this as a reference. Single-move.
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an_average_demon, AKA JustADemon shared a variant on 11/12/2023. It is called Gridlock but is very different from Gridlock Chess & Paul Leno's Gridlock. Its playing surface comprises two sub-boards, one of 8×8 squares and another of 4×4. The 4×4 contains w1 to z4, 2 white Selectors on x2, y2, 2 black Selectors on x3, y3. The Selector steps one square in all 8 directions to an empty square, makes a Knight's jump to an empty square, or jumps to the 2nd square in all 8 directions to an empty square. Open grid locations correspond to selector locations. E.g. Selector on w1 means a1, b1, a2, b2 are open, Selector on z4 means g7, h7, g8, h8 are open. Pieces on the 8×8 can only move to open grids.
Will certain tiles being closed unless certain tiles are occupied be supported on Interactive Diagrams in the future?I know some variants that have this.