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Testing whether I can post to a user-submitted page.
Did "Ranks of Anti-Relay featuring the mighty Roar" come out?
No, RoAR didn't come out yet. It turned out to be more difficult than expected to create an initial array that is playable (and it may be impossible in an 8x8 setup). BTW: Thanks for the PBM setup :-)
ALoR960
ALoR is the same as LoR but Lore Apprentice only get the moves from friendly ones.
files=8
ranks=8
promoZone=1
promoChoice=NBRQL
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
symmetry=mirror
royal=K
shuffle=N!BRQK
borders=0
firstRank=1
coordColor=#a07d70
lightShade=#714d3f
rimColor=#141414
darkShade=#4c4c4c
pawn:P:fmW*fceF:pawn:b2,c2,d2,e2,f2,g2,a3,h3,,a6,h6,b7,c7,d7,e7,f7,g7
knight:N:N:knight:b1,g1,,b8,g8
bishop:B:B:bishop:c1,f1,,c8,f8
rook:R:R:rook:a1,h1,,a8,h8
queen:Q:Q:queen:d1,,d8
Auto Lore Apprentice:L:vxWvxDvxHvxWXvxDXvxHXvxWXX:rookinv:a2,h2,,a7,h7
king:K:KisO2:king:e1,,e8
The game with ALoR has a completely different dynamic than the original Lines of Relay. A local material advantage on one side creates aggressive tactical potential and the game can be over very quickly.
I designed the original LoR to be balanced: Moving a Queen to the file h would mobilise both Lore Apprentices, not only the own one.
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