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Mansindam (Pantheon Tale). A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Mon, Oct 24, 2022 09:59 PM EDT:
files=9 ranks=9 holdingsType=-1 promoOffset=9 promoZone=3 maxPromote=6 promoChoice=+ graphicsDir=/graphics.dir/alfaeriePNG/ whitePrefix=w blackPrefix=b graphicsType=png squareSize=54 darkShade=#C8E0A8 lightShade=#F0FFC0 symmetry=none royal=9 pawn:P:fW:chinesepawn:a3,b3,c3,d3,e3,f3,g3,h3,i3,,a7,b7,c7,d7,e7,f7,g7,h7,i7 knight:N:N:knight:b1,h1,,b9,h9 bishop:B:B:bishop:g1,,c9 rook:R:R:rook:i1,,a9 cardinal:C:BN:cardinal:c1,,g9 marshal:M:RN:chancellor:a1,,i9 queen:Q:Q:queen:d1,,f9 angel:A:QN:amazon:f1,,d9 king:K:K:king:e1,,e9 guard:G:FW:guard:, centaur:E:NFW:knightguard:, horse:H:BW:archer:, tiger:T:RF:tiger:, rhino:O:BNW:rhino:, ship:S:RNF:ship:,

Greg Strong wrote on Mon, Oct 31, 2022 08:47 PM EDT:

The piece you captured is called Hand piece, and the hand piece is placed on a Piece stand(the square plate on which you place the captured piece).

Does this mean you can only have one hand peice?  Or can you hold many, like in Shogi?


💡📝Daphne Snowmoon wrote on Mon, Oct 31, 2022 10:42 PM EDT in reply to Greg Strong from 08:47 PM:

Hand piece is a direct translation of Shogi's Mochigoma(手駒).

So the hand piece is the same as Shogi's mochigoma.

Naturally, you can use any piece you capture as your hand piece.


H. G. Muller wrote on Tue, Nov 1, 2022 02:52 AM EDT:

How come the black boxes on this page say "the author has 3 accepted submissions" as well as "never published anything before on CVP"?


💡📝Daphne Snowmoon wrote on Tue, Nov 1, 2022 06:19 AM EDT in reply to H. G. Muller from 02:52 AM:

H.G.Muller // I don't even know why... I found out it now


Kevin Pacey wrote on Wed, Nov 2, 2022 02:11 AM EDT:

Daphne, I think something's possibly not clear from your last post that was addressed to Greg. That is, in the case a player has several captured piece types during a game, whether he or she can drop any one of those captured pieces on the board on their turn, if they wish to. Hope I'm expressing clearly what I think may be a possible issue here.


H. G. Muller wrote on Wed, Nov 2, 2022 04:03 AM EDT in reply to Kevin Pacey from 02:11 AM:

For promotion you say "reaches or leaves the camp". What if the move stays entirely within the camp?

You realize that under the specified rules one can win by perpetual checking, because that turns into checkmate at the moment where the only evasion would become a (4th) repetition? This is generally perceived as very unsatisfactory. It might be better to exempt check evasions from the repetition rule; this will still prevent perpetual repetion, but always puts the burden to deviate on the checking player, rather than on the one that happened to repeat first.


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 04:48 AM EDT in reply to Kevin Pacey from 02:11 AM:

Kevin Pacey // Well, I guess my explanation was insufficient.

Every piece of your opponent you capture becomes your 'hand piece'. On your turn, you may place one of your hand pieces on an empty square of the board. (This is called 'drop'.)

However, in order to drop, you must not move any piece during your turn, and after dropping, you must pass the turn to your opponent.

And your hand piece Pawn cannot drop into the last (9th) rank, nor can it drop on a file that already has your Pawn. (It is possible to deliver a check or checkmate to an opponent by dropping a pawn.)

That said, the hand piece works the same as Shogi's mochigoma, except that the Pawn can make a checkmate with a drop.


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 04:58 AM EDT in reply to H. G. Muller from 04:03 AM:

H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.

If a player makes three forced defenses in the same sequence to block an opponent's attack, that player may lose. If this happens, it can be an unsatisfactory game for the player. However, in this game, there is only victory or defeat, there is no draw. And I think these rules make the game more aggressive.

(By the way, I have played the AI versus AI game several times with Fairy Stockfish, but I have not yet seen a case where I was defeated by three fold repetition.)


H. G. Muller wrote on Wed, Nov 2, 2022 05:22 AM EDT in reply to Daphne Snowmoon from 04:58 AM:

Daphne Snowmoon wrote on 2022-11-02 UTC

H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.

That is not what 'reach' means in English. It means coming from the outside.

If the player who perpetually checks loses there would also be no draw. Any loss could be described as unsatisfactory for the player who loses. The point, however, is that it is generally perceived as unsatisfactory for the neutral observer. And hence a defect of the game rules.

I assume the variants.ini you describe is the configuration file for Variant-Stockfish. (It might be a good idea to mention that... As it is readers have no clue what it means.) Since that file specified perpetually checking is a loss, ("perpetualCheckIllegal = true") it can hardly be a surprise that Stockfish does not do it. It just means you have it play according to different rules than you describe in your article.


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 05:44 AM EDT in reply to H. G. Muller from 05:22 AM:

H.G. Muller //

That is not what 'reach' means in English. It means coming from the outside.

I got it. Added text related to it to the promotion rules.

If the player who perpetually checks loses there would also be no draw. Any loss could be described as unsatisfactory for the player who loses. The point, however, is that it is generally perceived as unsatisfactory for the neutral observer. And hence a defect of the game rules.

However, it is the identity of this game that draw does not exist, so there is no intention to modify the current three fold repetition rule. Also, I don't think this is a defect.

I assume the variants.ini you describe is the configuration file for Variant-Stockfish. (It might be a good idea to mention that... As it is readers have no clue what it means.) Since that file specified perpetually checking is a loss, ("perpetualCheckIllegal = true") it can hardly be a surprise that Stockfish does not do it. It just means you have it play according to different rules than you describe in your article.

Well, I'm sorry, but I didn't quite understand that. "It just means you have it play according to different rules than you describe in your article." What exactly does this sentence mean?


H. G. Muller wrote on Wed, Nov 2, 2022 06:02 AM EDT in reply to Daphne Snowmoon from 05:44 AM:

What I mean is that you have programmed Stockfish to count perpetual checking always as a loss. While the rules you specify here would count it in many cases as a win. So the variant.ini file you published here will not make Stockfish play Mansindam. Which also means that you have never played Mansindam against Stockfish.

And in a previous posting you tried to draw a conclusion about Mansindam from games against Stockfish. Namely that win by perpetually checking did not often occur. But when you have played zero games, the fact that something did not happen during those is no indication at all that this something happens infrequently. Even something that happens in 100% of the games would never happen in 0 games...


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 06:09 AM EDT in reply to H. G. Muller from 06:02 AM:

H. G. Muller // Umm, I played Mansindam on Fairy Stockfish over 30 times as AI vs AI. And all games so far have been decided by checkmate. (No case of winning by campmate, stalemate, or three fold repetition has been found yet.)

Did I misunderstand what you said?


H. G. Muller wrote on Wed, Nov 2, 2022 07:56 AM EDT in reply to Daphne Snowmoon from 06:09 AM:

Did I misunderstand what you said?

No, you misunderstood what you did. Because what you played with Stockfish was not Masindam, right? You played 30 games of another variant where perpetual checking is always a loss, and never a win.


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 08:04 AM EDT in reply to H. G. Muller from 07:56 AM:

???

It is impossible to deliver the same check three times in Mansindam. This is because three fold repetition includes perpetual check. This is Mansindam's rule, I'm not sure what you're talking about.

(Or maybe I'm not good at English, so I didn't understand your saying well. If that's okay with you, please explain to me in a bit more detail.)


H. G. Muller wrote on Wed, Nov 2, 2022 08:42 AM EDT in reply to Daphne Snowmoon from 08:04 AM:
It is impossible to deliver the same check three times in Mansindam. This is because three fold repetition includes perpetual check.

Not true. In the following diagram black (on move) will have to play 1... Rxc8, at which point a position arises for the first time (as it was a capture). After 2. Qa6+ Kb8 3. Qb6+ the only black evasion would be 3... Ka8. But this repeats the position after 1... Rxc8. So black is the first to repeat, and white is allowed to check three times by moving his Queen between a6 and b6. Because the third time he does it the black King is still on b8.

With Masindam rules black would have lost here, because he will either repeat too many times, or must stay in check. With the rules you let Stockfish play by, white would lose here, because he is perpetually checking.

graphicsDir=/graphics.dir/alfaeriePNG35/ squareSize=35 lightShade=#FFFFFF darkShade=#406040 whitePrefix=w blackPrefix=b graphicsType=png symmetry=none pawn::::f2-h2,,e7-g7 knight::::,,e8 rook::::c8,,c7,h8 queen::::b6,,f8 king::::g1,,a8

💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 09:37 AM EDT in reply to H. G. Muller from 08:42 AM:

H. G. Muller // So in your example, does it mean that Black lose is normal, but White loses with Mansindam's variants.ini?


H. G. Muller wrote on Wed, Nov 2, 2022 10:59 AM EDT in reply to Daphne Snowmoon from 09:37 AM:

What you would consider 'normal' I cannot say. I would say that 'normal' is FIDE rules, and that would mean a draw. But according to the rules described in the Mansindam article black would lose, while in the variant.ini (which you presumably used in the 30 games with Stockfish) white would indeed lose.

Another point is that you will never see losses by repetitions from engines, because engines are programmed to avoid losing. They would avoid an immediate loss at any cost. So the only thing that you could hope to see is some very bad moves it was forced to do to prevent a repetition.


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 11:54 AM EDT in reply to H. G. Muller from 10:59 AM:

H. G. Muller // Umm, then how do you think Mansindam's variants.ini definition should be modified while maintaining the rules?


H. G. Muller wrote on Wed, Nov 2, 2022 01:47 PM EDT:

I have never used Fairy Stockfish. But I suppose you would have to set the perpetualCheckIllegal parameter to false, or leave it out completely. Which it seems you have already done now in the published version.


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 02:16 PM EDT in reply to H. G. Muller from 01:47 PM:

H. G. Muller // Yep I fixed that


💡📝Daphne Snowmoon wrote on Thu, Nov 3, 2022 01:44 AM EDT:

Added some pictures and text


💡📝Daphne Snowmoon wrote on Sat, Nov 5, 2022 12:18 PM EDT:

The description of Knight's move was edited as follows :

-> Moves to the nearest square among squares that do not correspond to the same file, rank, and diagonal from its position.


Greg Strong wrote on Sat, Nov 12, 2022 04:10 PM EST in reply to Daphne Snowmoon from 12:32 PM:

This has been published. I have edited the text to improve the grammar and clarity. It could still be better, but is acceptable. Thank you for your patience.


💡📝Daphne Snowmoon wrote on Sat, Nov 12, 2022 11:05 PM EST in reply to Greg Strong from 04:10 PM:

Thank you very much, and thanks again for your kind reply!

I hope you have a nice day!


💡📝Daphne Snowmoon wrote on Thu, Nov 17, 2022 08:47 AM EST:

Some words have been corrected

  • (e.g. Surrender -> Resignation)

And some pieces have been renamed to make them easier to read

  • (e.g. 雲 ⇒ 云)

💡📝Daphne Snowmoon wrote on Mon, Nov 21, 2022 07:41 PM EST:

https://pychess-pr-657.herokuapp.com/

Mansindam has been temporarily added to Pychess!


💡📝Daphne Snowmoon wrote on Wed, Dec 28, 2022 06:19 AM EST:

All of Mansindam's original piece names have been decided !


💡📝Daphne Snowmoon wrote on Mon, Jan 9, 2023 10:37 AM EST:

I added the interactive diagram !


💡📝Daphne Snowmoon wrote on Sat, Jan 28, 2023 09:29 PM EST:

I'm thinking of making Masindam puzzles soon !


💡📝Daphne Snowmoon wrote on Sat, Feb 11, 2023 03:58 AM EST:

Manshindam can be played here !

https://pychess-mansindam.onrender.com/


💡📝Daphne Snowmoon wrote on Tue, Feb 14, 2023 05:48 PM EST:

I modified the images !


💡📝Daphne Snowmoon wrote on Tue, Feb 21, 2023 05:13 AM EST:

When implementing Mansindam on other sites, may I use the alfaerie piece icon?


💡📝Daphne Snowmoon wrote on Fri, Feb 24, 2023 12:43 PM EST:

I modified some description !


💡📝Daphne Snowmoon wrote on Wed, Apr 19, 2023 01:32 PM EDT:

I am agonizing whether to create a separate page just for puzzles or to add puzzles to this page


🕸Fergus Duniho wrote on Wed, Apr 19, 2023 09:32 PM EDT in reply to Daphne Snowmoon from 01:32 PM:

I suppose it should depend on how many you want to add. A few illustrative puzzles would be appropriate here, but if you want to provide a large collection, it may be appropriate to put them on their own page.


💡📝Daphne Snowmoon wrote on Sat, Apr 22, 2023 02:21 AM EDT in reply to Fergus Duniho from Wed Apr 19 09:32 PM:

Thanks for replying !


💡📝Daphne Snowmoon wrote on Sat, Apr 22, 2023 02:22 AM EDT:

https://fairy-stockfish.github.io/nnue/

Mansindam NNUE is added !


💡📝Daphne Snowmoon wrote on Fri, Jul 14, 2023 02:25 AM EDT:

Some texts are modified


💡📝Daphne Snowmoon wrote on Tue, Aug 1, 2023 05:55 PM EDT:

Kanji icons are updated !


🔔Notification on Sun, Mar 17 10:00 PM EDT:

The author, Daphne Snowmoon, has updated this page.


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