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This looks a promising variant. If I understand it correctly the move from either pole to any adjacent cell is both an orthogonal step and a diagonal one. The position of the Elephants looks a bit awkward, but given that it gives them access to the pole it's not as bad as it first appears. Since other pieces are where they need to be (to preserve patterns such as Knights threatened by Cannons but covered by Rooks) It seems that the Elephants have to go on the rank where you've put them. One small quibble: it would be better if you didn't set the links to automatically open a new window, as those who want a new window can always click with Shift held down. Some of us don't like to clutter our task bars up, and would rather go foreward and back within a single window.
Thank you for your comment and your rating. And thanks for mentioning the poor link design - a bad habit I am trying to break. I have removed the deprecated target=_blank property from the links to return browser control back to the user.
Your understanding about the connection of the poles with their adjacent cells is correct. It should be noted that from the starting position the Horses, although appearing under threat, cannot in fact be captured by the Cannons as this would place the General (King) in check.
Thanks for changing the links. Fair point about the Cannons, it's an absolute prevention rather than a mere deterrent. It occurs to me that you could also have a Spherical Shogi on the same board. The board could have a King on each pole with a wraparound form of this array in between:
I include the extra rank so that there would be four ranks of each camp plus four ranks in between, even if the actually numbers of cells - 28 per camp, 36 in between - would be different.
I include the extra rank so that there would be four ranks of each camp plus four ranks in between, even if the actually numbers of cells - 28 per camp, 36 in between - would be different.
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