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Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
adella hardy wrote on Wed, Oct 25, 2023 05:32 AM UTC in reply to H. G. Muller from Mon Oct 23 06:37 AM:

@H.G.Muller,

Dear respected H.G.Muller,
I get an idea today as follows. Can horse( camel, zebra, A, and more piece

etc.) be lamed by multiple methods? Secondly,

can a general piece move (e.g., W) be lamed

by horse, or camel or other moves?
---------Laming multiple methods --- 1aaa. by fA, or bA, or A, or D, or, H, or

sD, ----- 1aab. by combination of mvs:
e.g., I. by fF And bW, or, by fF Or bW. I.I. by fC and fF, or, by fC Or fF I.I.I. by sWX and lW, or, by sWX Or lW.

-- laming pieces is fun and involving complicated

chesses playing process (good for brain exercise

and blood recovery). But, huge benefits could

arise. Most important, could create a large

number of new chesses variants. To spend

everyday long time more challengingly, much

more fun, and bring forth real scientific-

research values.

+++++++ Man, Be brave to try something new,

and valuable. -------- --------to be continued.

--- sincerly, adella


adella hardy wrote on Wed, Oct 25, 2023 05:47 AM UTC in reply to H. G. Muller from Mon Oct 23 06:37 AM:

@H.G.Muller, +++++ adding afterthought to my previous long

post, Dear respected H.G.Muller,
Besides, laming, could also try using move

[[ Combinations ]], to jump ( j ), or un-

jump. Thanks a lot. What you have done is cool.


adella wrote on Sun, Nov 12, 2023 09:21 PM UTC:

@H.G.muller,

dear respected h.g., for elephant lameable move, goes as: nA.  

could you add a jumpable elephant move as jA? 

[[ jA:  need middle point-occupied to move as elephant A. ]]

thanks a lot.  sincerely, adella. 


adella hardy wrote on Wed, Nov 15, 2023 09:46 PM UTC:

@H.G.Muller,

thanks a lot, H.G., jA works great. it's like a streamlined stitch-thrower. that's cool. with jA, could create some amusing chess variants. Or, could create more board shape-puzzles for each board location, or each groupings of different piece sets. By adding jA ( several jA pieces) pieces-group-module, something new in thinking or tactics could arise. again, thanks so much for what you have done, dear respected h.g.muller. --- adella.


adella hardy wrote on Wed, Nov 22, 2023 09:12 PM UTC:

@H.G.Muller,

Dear respected h.g.muller, could you, for initial move, add initial 2-moves, or, initial 3-moves, or initial multiple--moves?

For example, i4D fW -------- initial 4--moves could use D.

h.g.m., your contribution to make this initial multiple--move feasible will greatly enhances chess play tactics, and new thinking of design chess variants for fun.

Thanks a lot. sincerely, adella.


💡📝H. G. Muller wrote on Wed, Nov 22, 2023 09:32 PM UTC in reply to adella hardy from 09:12 PM:

In the Interactive Diagram you can already do this by automatically 'promote' the piece to another type with one fewer D move, until it finally promotes to one without any D moves at  all. So there is no need to address this through the move notation.


adella hardy wrote on Thu, Nov 23, 2023 04:59 AM UTC in reply to H. G. Muller from Wed Nov 22 09:32 PM:

@h.g.muller,

Thanks so much. sincerely, adella.


adella hardy wrote on Thu, Nov 23, 2023 06:29 AM UTC:

@H.G.Muller, Dear respected h.g.muller, could you take a minute read my

following ideas? thanks.
=== Design accurate counting chess new variants

1aaa. E.g., elephant -- A sW. H.G.Muller, could you set

the limit on the number of [ A ] moves, such as 10 moves, or

12 mvs, etc. . Then all the other moves for this elephant piece

will be sW.

1aab. E.g., for self pieces, could you set the overal limit on

the number of A moves, such as 30 moves ( or 31 mvs , etc. )

for self side?

If you could set up this algorithm by limiting the number of

certain piece moves, then Accurate Counting will be carried on

into the chess playing and brain will be forced to be accurately

attentive in counting and searching useful info. accurately.
What you do will contribute a lot to chess brain play, and

greatly enhance logical/mathematical chess tactics pinpointed.

         Thanks so much.   
Sincerely, Adella.   

💡📝H. G. Muller wrote on Thu, Nov 23, 2023 08:23 AM UTC in reply to adella hardy from 06:29 AM:

=== Design accurate counting chess new variants

Apart from cases where you can do a certain move only once per game, I don't know any variant that imposes larger budgets for certain move types. There are probably good reasons for that; I don't think that rules like that would make very good variants. They lack clarity. The number of obscure and complex rules that can be conceived for strategic games is unlimited; it does not make any sense to support rules that are not, and probably never will be used in practice.

That being said, it already is possible to implement the AsW with a budget of 10 A moves in the Interactive Diagram; you just have to define 11 different piece types for such an 'Elephant', differing in the number of remaining A moves, and make those automatically promote to each other with the aid of the captureMatrix, exempting the W move from such promotion by writing the move as AsW'. It is then up to the game designer whether he wants those types to be represented by the same image, or distinguishable (e.g. by writing the number of remaining moves on them).


adella wrote on Sat, Nov 25, 2023 06:48 PM UTC:

@h.g.muller,

Dear respected h.g.muller,

For "play test applets " page, why it does not work, if I make a modification to the number of ranks or number of files?"

In the past, it works. If users cannot modify number of ranks or files, then the chess variant is not fun to play for anyone at all.

could you change parameters or to revert to the past version so that users could do more modifications to the number of ranks and files?

Thanks so much. sincerely, adella.


🕸Fergus Duniho wrote on Sat, Jan 6 11:00 PM UTC:

I have begun to maintain a fork of betzaNew.js at /fergus/betzaFlex.js. Since it differs from betzaNew.js in various respects, I am just providing it as an alternative. Although I have mentioned some of its differences on other pages while working on it, I will summarize them together here:

  1. It uses flexbox to make the content that normally shows up below the board to show up alongside it to its right when the viewport is wide enough. This involves grouping its output with some extra divs to which some flex CSS is applied.
  2. To keep the display from jumping back and forth between a one column display and a two column display at certain widths, it changes how it hides and unhides sections of output. Instead of changing the value of display between none and inherit, it changes the value of visibility between hidden and visible, and it changes the value of height between 0px and auto. The effect of doing this is that the second column is always as wide as its widest element even when that element is invisible.
  3. Instead of assigning fixed sizes to the table cells in the diagram, it uses the CSS min function to calculate a size that will best fit the screen on small mobile devices. The min function is given three values. Besides the assigned value, these are the maximum height (in vh units) and the maximum width (in vw units) any cell can have for the whole board to fit the display. Since these values will be greater on large screens, it will use the assigned value when there is enough space. But when the screen isn't large enough to fit the whole board at the assigned size, it will calculate and use a smaller size that will fit the screen.
  4. So that each space on the board will maintain a 1 / 1 aspect ratio and display at the proper size, it assigns both a height and a width to every single table cell in the diagram. As described above, this is a flexible height and width that will adjust to fit the whole board on small screens.
  5. Instead of displaying the border when rimColor is not #FFFFFF, it displays it when it is not #FFFFF0, as that is the actual background color for pages on this site.

💡📝H. G. Muller wrote on Sun, Jan 7 07:46 AM UTC in reply to Fergus Duniho from Sat Jan 6 11:00 PM:

How much of this could be incorporated in the regular version of betzaNew.js for improving the behavior under 'size pressure'? I suppose the new cell-size directives would always be an improvement?

The rim-suppression color is a bit tricky, as I already made so many Diagrams that use FFFFFF for this. But I suppose it would not be harmfull to suppress it on both FFFFFF and FFFFF0. But perhaps it would be better to keep using FFFFFF as 'signalling code' for rim suppression, and let the Diagram use FFFFF0 in that case for the color of the part of the rim it still displays (as background for the coordinates). This method would be more robust in the hypothetical case we would ever want to change the page background color. The replacement color could be defined as a variable at the start of the script. Or perhaps the script could even be made smart enough to extract it from the surrounding HTML element?


🕸Fergus Duniho wrote on Sun, Jan 7 05:10 PM UTC in reply to Fergus Duniho from Sat Jan 6 11:00 PM:

Because the Kindle browser doesn't support the CSS min function, I doubled up on the height and width assignments for the table cells in the diagram produced by betzaFlex.js. The first one uses the fixed pixel value, and the second one uses the min function. So, if a browser doesn't support min, it goes with the first assignment, and if it does support min, it overwrites the first assignment with the second. With these changes, the diagram can now show up in the Kindle browser. I've also checked that it still works properly with Android and Apple phones.


🕸Fergus Duniho wrote on Sun, Jan 7 06:06 PM UTC in reply to H. G. Muller from 07:46 AM:

How much of this could be incorporated in the regular version of betzaNew.js for improving the behavior under 'size pressure'?

The divs added for the flex code will interfere with the grid CSS I used on a few pages. But if you wanted to incorporate it, I could edit these pages to not use the grid CSS.

I suppose the new cell-size directives would always be an improvement?

They will be for browsers that support the CSS min function. For browsers that do not, they should appear at the assigned size. For a phone to have no browser that supports min, it would have to be so out-of-date that it can support only ancient versions of browsers. The Kindle is a special case, because you cannot install other browsers, and its browser is not as capable as most browsers. But its screen is large enough to display a board at full size without needing to reduce its size.

The rim-suppression color is a bit tricky, as I already made so many Diagrams that use FFFFFF for this. But I suppose it would not be harmfull to suppress it on both FFFFFF and FFFFF0.

One problem with your current diagrams is that when rimColor is set to #FFFFFF, it puts the coordinates on a background of that color, which puts a border on two sides of the board without putting any border on the other two sides.

But perhaps it would be better to keep using FFFFFF as 'signalling code' for rim suppression, and let the Diagram use FFFFF0 in that case for the color of the part of the rim it still displays (as background for the coordinates).

Instead of doing that, I have set it up so that the signal for rim suppression is to not assign a value to rimColor. When no color is assigned, it does not add a value for background to the rimStyle variable, and it does not display borders on the top and right. Likewise, when no color is assigned to coordColor, it does not assign a color value to rimStyle. So, when either of these is not assigned, it just uses the color already in use on the page.

If I added code that replaces '#FFFFFF' with an empty string for the rimColor value, then that color would still signal rim suppression, and the rank and file markers would appear against the same background color as the page instead of one that slightly differs from it.

This method would be more robust in the hypothetical case we would ever want to change the page background color. The replacement color could be defined as a variable at the start of the script. Or perhaps the script could even be made smart enough to extract it from the surrounding HTML element?

By not assigning a background color when none is specified, it uses the background color on the page without needing to look it up.


🕸Fergus Duniho wrote on Tue, Jan 9 11:23 PM UTC:

To make it easier to keep track of which pages have Interactive Diagrams, I have been going through this list tagging each page with the tag Interactive Diagram. Where a diagram has been in a comment, I have made sure the page had the diagram. In one case, the diagram was already on the page, and in another, I put the diagram on the page. I am not done yet. I have currently done A through Chess. If you know of any pages with Interactive Diagrams that are not yet listed here, please go ahead and tag them.

So that my /fergus/betzaFlex.js fork, or even betzaNew.js, could use the Abstract, Magnetic, and Motif sets, which come in sizes fitting the image instead of a uniform 50x50, I modified /play/pbm/showpiece.php to take a size parameter and use it to make sure that a smaller image renders at a specified size. Instead of stretching the image, it just copies it to the center of a square with sides of the specified size. With size=50, these sets can display at their normal sizes without stretching to meet the edges.


Bob Greenwade wrote on Tue, Jan 9 11:41 PM UTC in reply to Fergus Duniho from 11:23 PM:

I've gone through all my games, and added #InteractiveDiagram to all the ones that have one (though I was a little hesitant on Zwangkrieg, since the Lariats in that one are still acting wonky).


adella hardy wrote on Sun, Jan 14 02:05 AM UTC:

@h.g.muller,

         Dear respected h.g.muller,   how to write code 

for move-codings for pao-F-based, with ramp 1, to

hit target 2?

       paf afF    :   pao-ramp-1, to hit target 2,  F-

based.

     But, how to depict the move-only codings for  

above pao-ramp-1, to hit target 2 ?

             I already built a lot of fun pao-cannon 

systems for many pieces. But I come across

problems in depicting Move-only-codings. They

are very practically useful move codings, yet

challenging to write codes.
I appreciate your help in giving me some hints. Thanks a lot.
Sincerely, Adella


adella hardy wrote on Sun, Mar 3 06:44 PM UTC:

@ H.G.Muller,

        Dear respected H.G.Muller,  could you restore the 

previous version of Playtest Applet?

      The new version is not working and busted many 

times. Another reason is that: the previous version is fast,

efficient, and working great. Thanks so much for your contributions and my deep

gratitude to your aid.
Could you give me the link or webpage for your

playtest applet , in writings here? Thanks so much. --- sincerely, Adella.


🔔Notification on Sat, Apr 27 06:01 PM UTC:

The editor Fergus Duniho has revised this page.


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