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![A miscellaneous item](/index/misc.gif)
![Editor](/index/editor.gif)
Ok, it's here. The general comments page. Have at it!!
Thanks for the space, David (my mind, <em>tidy</em>? -- now there's
a strange concept!).
<p>[I'd have said you had a beautiful mind, but that phrase was already taken. --DH]
Once more, with feeling!
<p>
John Lawson wrote:
<blockquote>
'And on the other topic, once youopen the door to Gilbert and Sullivan
chess, logic dictates all sorts of generalizations (Aristophanes chess,
Tolstoi chess, Rowling chess, ad...ad...I dunno)'
</blockquote>
And all of them potentially good articles that would warm the cockles
an an editor's heart (assuming they have any -- and just what the heck
<em>are</em> cockles anyway?). When do you think you can start? <g>
<p>Editor's note: <a href="http://www.word-detective.com/012199.html#cockles">cockles</a> --DH.
Regarding 'cockles', below. Note that the link actually provides no solution to the meaning of 'cockles' in this sense. Neither does the Oxford English Dictionary, which has much the same info as the editor's link. The upshot is, we don't know what 'cockles' are. I once read a hypothesis that suggested that expressions that were used formulaicly, but made no sense (like 'dead as a doornail') were actually the punchlines of forgotten jokes. Sounds dopey, but think of how many punchlines you use as metaphors in colloquial conversation, and how often you really tell the jokes they go with.
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What about ratings abysmal, mediocre, and superb? Keeping the discussion alive alive O, I always thot that cockles were a type of dialectic seafood, suitable for the musselbound. However, if in doubt, the question can be submitted to alt.usage.english, a font of linguistic wisdom. Submit without review is not necessary as long as it is made obvious that submit can be found within review: we are accustomed to pesky and insecure programs asking us 'are you sure, are you really reaaly sure, should I do what you said or are you a jerk? 99 and 44/100ths, not 99.4; Ivory Soap (tm). It's your turn in the barrel, as Safire recently apologized for saying -- the phrase is the punchline of a *dirty* joke, you see. Many adages and colloquialisms come from jokes or from Ad Age; and they are ephemeral, for example who today would know what ad agency I one worked for if I specify that it sounds like a suitcase falling down a flight of stairs, as Marcel Duchamp once said. Oh, sorry, it was Fred Allen who said it. As comedians in the Borscht Belt once asked, 'Where's the beet?' Back to topic, how can there be a Comdey Chess, in which every move is a joke??
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Perhaps html mode does not work. I see no link about cockles.
<P>
It should be noted that those who use an invisible smiley must make
arrangements to pay a null royalty to me. It was I who invented it, for use in afu.
<P>
I will type in a <A HREF=http://www.lynx.browser.org/>link</a> to test html-mode comments.
![Unverified Commentor](/index/unverified.gif)
if a comment is submitted in html mode, its left margin is indented. <P> Non-html comments start at page left. <P> The above is true when viewing with lynx. Your mileage may vary if you use any of the inferior alternatives. <P>
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if a comment is submitted in non-html mode, things that appear to be html tags are not printed. Are they interpreted? here's an hr:<HR> <P> The previous line appears blank but contained left-angle-bracket. P, right-angle-bracket. <P> This is inconsistent behavior.
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if a comment is submitted in non-html mode, things that appear to be html tags are not printed. But the preview prints them!!! <P> The previous line appears blank but contained left-angle-bracket. P, right-angle-bracket. In preview mode, I saw the html tag, but when viewing comments I see a blank line. <P> This is inconsistent behavior.
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Most of the recent flood of commants/feebback was caused by my article on ''Chatter Chess'''', which has not yet been seen. <P> Imagine what may happen if chatter chess ever sees the light of day, will the comment system be able to handle such volume? <P> These are important considerations.... <P> <Blink>
![A game information page](/index/game.gif)
![Unverified Commentor](/index/unverified.gif)
The comment system says 'skip to comments' but there are no comments. This game should not be described without mentioning U-Grid Chess, and also Betza's Pinwheel Chess (and Orbital Rotating Grid and so forth).
![Editor](/index/editor.gif)
We might also mention Realm Chess. I'm still trying to find Betza's Pinwheel Chess on our site, but so far have been unsuccessful. Perhaps we need to add it?
![A contest or tournament](/index/contest.gif)
This contest is now closed, although non-competing entries will still be
accepted. The judges are working on the judging, but still have a lot of
e-mail games to go, and so don't yet know when they will be done.
![A game information page](/index/game.gif)
![Unverified Commentor](/index/unverified.gif)
Note that any CV whose rules are lost would serve as Thespis Chess. --JCL
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<HR>I really ought to sieze the publishing delay as an opportunity to rewrite and improve the text of Ghastly Chess, on the principle that a sick wind blows poorly.<P>
For Mikado, there is already List Chess, my 1977 name for 'many rule sets in one game'. One could also have Fan Chess, in which every piece carries a fan; instead of moving, the player can have one piece deploy its fan, which makes it immobile and ancapturable. It would take two turns to close the fan, and the first turn would leave the piece immobile but capturable. Stalemate loses, of course.<P>
The Mikado is all about teaching the chorus to use the fan a certain way.<P>
Any game with a Jester would serve for the Yeomen, and for the subtitled Iolanthe, any form of Fairy Chess does the trick.<P>
Trial by Jury, though, wrecks everything. Bummer.<P>
Would 'Chess and Verdi' work better? No, I thought not.<P>
Puccini gives us Mimi Chess, where the Q gradually becomes weaker and ultimately expires. So, there's hope.<P>
Basingstoke, indeed.
<P>-- <BR>gnohmon<P><HR>
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'would perhaps come close to being almost nearly playable' Almost . . . Well, if instead of each rank and file being different, if the board were divided into maybe three zones in each dimension (left, center, right; back, center, forward; etc.), then this might be actually manageable by a normal human. And on the other topic, once youopen the door to Gilbert and Sullivan chess, logic dictates all sorts of generalizations (Aristophanes chess, Tolstoi chess, Rowling chess, ad...ad...I dunno) --JCL
![Unverified Commentor](/index/unverified.gif)
'would perhaps come close to being almost nearly playable' Almost . . .
<p>
<br>
Reading the last several comments as an editor, I can not help but to
suggest I see an article here (OK, I could help it, but I won't).
If we can have <u>Chess and Physics</u> (and we do), why not <u>Chess
and Gilbert and Sullivan</u>? (Of course, Gnohmon could remark that
I'm sitting on two his articles already, and why should he send
anything else in until I publish them, which is fair enough, but
editors have no shame).
<p>
PBA
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As long as we are flogging this theme, how about Gondoliers Chess (two Kings, and no one knows which is the real one), Buttercup Chess (exchange King with random Pawn at start of game), Sorcerer Chess (each piece is attracted to randomly chosen other piece), Lord High Executioner Chess (must mate self before opponent, too drawish), Lysistrata Chess (Queen refuses to perform, whoops, wrong playwright), and...and ('Basingstoke, John') Aah yes, Basingstoke it is. --JCL
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<HR>In Basingstoke Chess, each turn after making a legal move a player may add one new rule (chosen from a pre-agreed list), or may say 'Basingstoke', which resets the rules to FIDE default.<P>
This would be sort of like Progressive Chess, but in a meta manner of progressing.<P>
<HR>
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<HR>What is the state of a bare king? Naked, of course.<P>
Ask me something more difficult.<P>
<HR>
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By the way, Race Chess is kind of like Rollerball Chess, which was an entry into some contest or other, and is actually kind of neat. You realize that the regular annual contests would be much more boring if Hans were born on February 29? (Yes, I know. I pirated that idea.) --JCL
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The very concept of Ruddigore Chess leads immediately to, 'What is the state of a bare King?' The mind boggles, at least my mind does. --JCL
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<HR>Too many new ideas here to reply to, so I'll addd some new spices to the pot instead.<P>
In Race Chess, both players have the same 'forward' direction. (No relation to _The Forward_, which is down on East Broadway by Canal Street.)<P>
In Ruddigore Chess, I suppose you must make one capture per N moves or else one of your own pieces succumbs to the curse. Of course, if a man can't capture his own pieces then whose pieces can he capture? For the final touch, make it a shogi/chessgi variant with drops (there's a gi in ruddigore, just backwards).
<P>Would 'Forward Chess' be the name of the feebback variant where more advanced pieces are stronger? (No relation to -- O, I said that.)<P>
Ruddigore: one capture per move or else; captured pieces become reserves; you can capture your own; if you fail to make a capture you must choose one of your own which perishes -- gone from the game, not in reserve. Notice that when you place a reserve it is not a capture, therefore some other piece perishes.<P>
Ruddigore Chess has not been playtested.<P>
Left-right increments combined with rank increments suggest a game where each piece can have 64 different possible movement patterns depending on which square it occupies. If these were extremely regular, and therefore the player had some chance of remembering, the game would perhaps come close to being almost nearly playable.<P>
Chatter is good.<P>-- <BR>gnohmon<P><HR>
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