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Test Page. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Regulator Chess. Game on a 35 square board with a 7 square track on which a piece moves that determines how Knights and Bishops can move. (6x7, Cells: 42) [All Comments] [Add Comment or Rating]
Anonymous wrote on Mon, Apr 1, 2002 12:45 AM UTC:Excellent ★★★★★
excellent!

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Mon, Apr 1, 2002 05:26 PM UTC:Excellent ★★★★★
Thanks for the space, David (my mind, <em>tidy</em>? -- now there's a strange concept!). <p>[I'd have said you had a beautiful mind, but that phrase was already taken. --DH]

gnohmon wrote on Tue, Apr 2, 2002 05:25 AM UTC:Excellent ★★★★★
What about ratings abysmal, mediocre, and superb?

Keeping the discussion alive alive O, I always thot that cockles were a
type of dialectic seafood, suitable for the musselbound.

However, if in doubt, the question can be submitted to alt.usage.english, a
font of linguistic wisdom.

Submit without review is not necessary as long as it is made obvious that
submit can be found within review: we are accustomed to pesky and insecure
programs asking us 'are you sure, are you really reaaly sure, should I do
what you said or are you a jerk?

99 and 44/100ths, not 99.4; Ivory Soap (tm). It's your turn in the barrel,
as Safire recently apologized for saying -- the phrase is the punchline of
a *dirty* joke, you see.

Many adages and colloquialisms come from jokes or from Ad Age; and they are
ephemeral, for example who today would know what ad agency I one worked for
if I specify that it sounds like a suitcase falling down a flight of
stairs, as Marcel Duchamp once said. Oh, sorry, it was Fred Allen who said
it.

As comedians in the Borscht Belt once asked, 'Where's the beet?'

Back to topic, how can there be a Comdey Chess, in which every move is a
joke??

gnohmon wrote on Tue, Apr 2, 2002 05:31 AM UTC:Excellent ★★★★★
Perhaps html mode does not work. I see no link about cockles. <P> It should be noted that those who use an invisible smiley must make arrangements to pay a null royalty to me. It was I who invented it, for use in afu. <P> I will type in a <A HREF=http://www.lynx.browser.org/>link</a> to test html-mode comments.

gnohmon wrote on Tue, Apr 2, 2002 05:34 AM UTC:Poor ★
if a comment is submitted in html mode, its left margin is indented.
<P>
Non-html comments start at page left.
<P>
The above is true when viewing with lynx. Your mileage may vary if you
use
any of the inferior alternatives.
<P>

gnohmon wrote on Tue, Apr 2, 2002 05:37 AM UTC:Poor ★
if a comment is submitted in non-html mode, things that appear to be html
tags are not printed. Are they interpreted? here's an hr:<HR>
<P>
The previous line appears blank but contained left-angle-bracket. P,
right-angle-bracket.
<P>
This is inconsistent behavior.

gnohmon wrote on Tue, Apr 2, 2002 05:39 AM UTC:Poor ★
if a comment is submitted in non-html mode, things that appear to be html
tags are not printed. But the preview prints them!!!
<P>
The previous line appears blank but contained left-angle-bracket. P,
right-angle-bracket. In preview mode, I saw the html tag, but when viewing
comments I see a blank line.
<P>
This is inconsistent behavior.

gnohmon wrote on Tue, Apr 2, 2002 05:46 AM UTC:Excellent ★★★★★
Most of the recent flood of commants/feebback was caused by my article on
''Chatter Chess'''', which has not yet been seen.
<P>
Imagine what may happen if chatter chess ever sees the light of day, will
the comment system be able to handle such volume?
<P>
These are important considerations....
<P>
<Blink>

Grid Chess. Always move to a different 2 by 2 square part of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 2, 2002 05:49 AM UTC:Poor ★
The comment system says 'skip to comments' but there are no comments.

This game should not be described without mentioning U-Grid Chess, and
also
Betza's Pinwheel Chess (and Orbital Rotating Grid and so forth).

Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 03:00 PM UTC:Excellent ★★★★★
The world obviously needs more Augmented Chess variants! I wonder, though, if moving this to a 10x10 board where Camels/Long Knights (and maybe (3,3) leapers) are not out of place would allow a more natural selection of Augmenters. <p>PBA

Danadazo. Game played on the 47 edges of a grid with rounded corners, borrowing elements from Tafl. (Cells: 47) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
I do like the idea of playing on edges as opposed to points or cells. It really does give a different topology. <p>PBA

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Daniel wrote on Fri, Mar 29, 2002 07:30 PM UTC:Good ★★★★
Make your pages have a 'printer option!' That way I could take your data
home with me and actually use it!! Also, put a 'home' buttin at the
bottom
of each page, it would make site navigation easier... Thanks, Daniel

Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Chad wrote on Tue, Apr 2, 2002 08:33 PM UTC:Excellent ★★★★★
You can play this game at <a href='http://www.goldtoken.com'>GoldToken.com</a>.

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Apr 2, 2002 09:53 PM UTC:Excellent ★★★★★
David, Peter, great idea! This makes it easy to comment, is practical, timely, and should have a wide audience.

Chaturanga 4-84. An Updating of Chaturanga for Four Players with modern pieces and an 84-square board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Apr 3, 2002 05:09 AM UTC:Excellent ★★★★★
Very nice game. It is highly playable. Very enjoyable. The double teams
interact in a cooperative way. The board is interesting to play on,
especially with the center squares which change your piece types.
   Although the game harkens back to Chaturanga, even the 4-player version
of Chaturanga, and other 4-player games, there is a lot on ingenuity here.
The idea of changing piece type in the center adds some of the ancient
flavor too. The double team environment in-itself adds a new element in
many ways.
   The rules are simple to grasp. Traditional chess moves are used, along
with the ancient moves in the center. The center, of course, alludes to the
traditional struggle in chess to capture the center.
The game is very nice. By that I mean that it is graceful and evocative.
   Nice game. Try it!

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 3, 2002 05:30 AM UTC:Excellent ★★★★★
If you think Ruddigore Chess seems playable, by all means test a bit more
and write it up! You're the inventor. I just blathered away with a crude
sketch of the rules and a crazy suggestion, you saw the possibilities and
found the specific rule-set that makes it work -- in other words, you do
all the hard work, it's your game.
<P>
You'll mention me, of course, but you know I would never have pursued the
idea further...

Chaturanga 4-84. An Updating of Chaturanga for Four Players with modern pieces and an 84-square board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 3, 2002 05:53 AM UTC:Excellent ★★★★★
I have no idea whether or not it's really playable, but judging purely by
the text, the number of ingredients in the recipes, and the quality and
amount of spices, I would have to guess that this is a very fine piece of
work.

Applause.

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
willem wrote on Wed, Apr 3, 2002 07:07 AM UTC:Good ★★★★

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
gnohmon wrote on Fri, Apr 5, 2002 03:30 PM UTC:Excellent ★★★★★
The comment system allows you to see the whole discussion on one page,
instead of needing to access (and then page down past all the garbage) a
new page for each message.

This is a huge advantage, and I expect that people will abandon the yahoo
thingy and flock to the chessvariants.com comment pages.

Chatter Chess. Variant based on the idea of line chatter where rider pieces can switch to other friendly pieces' lines of movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Fri, Apr 5, 2002 05:40 PM UTC:Excellent ★★★★★
You know, I can't see any reason (aside from restraint) why stepping pieces couldn't take advantage of chatter even if they can't create it (sort of like a low-power line mixed in with higher-power lines). Then, if a stepper could move to a square containing a rider's line, it could ride away on it! In that case, castling and Pawn-double-step could definitely generate chatter lines (and we'd have to distinguish between capturing and non-capturing chatter lines). Of course, chasing down a King supported by a Bishop could be rather difficult . . . <p> The above would probably result in a fairly crazy game, but it would also come closer to working with different armies. <p> And for the list of possibly unplayable games, I'd like to add <u><a href='../d.betza/chessvar/confu01.html'>Confusion 1b</a> Chatter Chess</u>.

gnohmon wrote on Sat, Apr 6, 2002 02:24 AM UTC:Excellent ★★★★★
People should know that the excellent diagram that makes it so easy to
visualize the chatter moves was added by the editor, not the author.

The editor gets an 'excellent' rating for this page.

Omega Chess. Rules for commercial chess variant on board with 104 squares. (12x12, Cells: 104) (Recognized!)[All Comments] [Add Comment or Rating]
David Short wrote on Sat, Apr 6, 2002 03:34 AM UTC:Excellent ★★★★★
I would like to announce that I am going to be running an Omegachess
tournament by email on Richard's Play By Email server at
http://www.gamerz.net/pbmserv
In order to play in the tournament you must have a PBM userid.
Check out http://www.gamerz.net/tutorial.html and
http://www.gamerz.net/commands.html 
if you are new and want to sign up for a free userid and password
on the server. You do not have to have ever played Omegachess before
on the server to compete in this tournament. If you would like to play
in the event please email me your PBM userid to DavidNYJfan@hotmail.com
I have not yet decided exactly how I am going to structure the Omega
tournament. It will probably be a round robin tournament, with between
4 to 8 games in the first round, and a certain number of players 
advancing to a second and final round.

I would also like to announce that I am also going to run a chess
tournament on PBM too. This is traditional orthodox chess!
This tournament is open to the first 25 players who email me to enter.
I will be creating five 5-man sections. Each player will play a total
of 4 games, 2 as white and 2 as black, one game against each of the
other players in the tournament. The 5 section winners will then
advance to a final 5-man section for the championship of the tournament.
In the event of a tie for first place in a section the first tiebreaker
is head-to-head result. In the event of a draw or a 3-way tie where
A beat B, B beat C and C beat A, all tied players advance to the finals
and a larger final section will be created. Again, to compete in this
tournament you must have a PBM userid. You may enter both tournaments
if you like. When emailing me please make sure to specify which
tournament you are entering. Thanks again and good luck!!

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jere wrote on Sat, Apr 6, 2002 12:13 PM UTC:Excellent ★★★★★
I had not played chess in 40 years. It was a great refresher; covered all the rules in a straight-forward manner. Nice job.

Xiangqi FAQ. Missing description[All Comments] [Add Comment or Rating]
Jeffry Simmons wrote on Sat, Apr 6, 2002 03:01 PM UTC:Good ★★★★
Very informative! But are the listings for clubs, organizations, and world's strongest players current?

Worse than Worthless. A discussion of pieces with negative value, and the Nattering Nabobs of Negativity![All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Apr 6, 2002 10:01 PM UTC:Good ★★★★
I'd like to see this article expanded to include other types of ...er..
cursed pieces and cursed players.

For example, how about Restless (or Hyperactive or Flying Dutchman)
pieces that have to be moved each turn (e.g., the King in Triplets)?

Or how about the Ruddigore Chess curse that requires a player to
capture an enemy or discard a friend at each turn?  (By the way, a similar
curse is imposed on the players of Sudden Death Chess.)

Perhaps you could also include Hesistant (or Hamlet?) pieces that
require two or more turns to move (somewhat like Ralph Betza's
Inchworms).

Finally, how about Cuckoo pieces that can only capture friendly 
pieces? (Some species of cuckoo place their eggs in nests of birds of 
other species.)

Space Chess. Three dimensional commercial chess variant. (3x(8x8), Cells: 192) [All Comments] [Add Comment or Rating]
Isaac wrote on Sun, Apr 7, 2002 02:32 AM UTC:Excellent ★★★★★
thank you for the rules for space chess. I too lost the directions to my set years ago. My set was purchased at a game store in 1994as well, looks extactly like the one you have placed on the web, but the box it came in says 1981 Pacific Game Company,INC. no. 1420

Chess History and Reminiscences. Project Gutenberg eBook version of this public domain book (large!).[All Comments] [Add Comment or Rating]
gnohmon wrote on Sun, Apr 7, 2002 04:57 AM UTC:Excellent ★★★★★
More than excellent, superb!

Harry Bird is one of history's greatest non-GM chessplayers. His
originality combined with his longevity (he played against Morphy, and he
played against Lasker, maybe even against Vidmar, if I remember rightly)
combined with his strength (not a world champion, but surely stronger than
me) make him one of the more interesting personalities in modern chess
history.

I have often heard of this book, but was never fortunate enough to find a
copy. Now I can read it at last.

More than superb, optimal!

gnohmon wrote on Sun, Apr 7, 2002 05:08 AM UTC:Excellent ★★★★★
Bird lost a match to Steinitz by a mrer 7 to 6. 

'Bird is one of history's greatest non-GM chessplayers.' I said, but I was
wrong.

Steinitz was a tough cookie. Losing 7-6 makes Bird a GM in my estimation.

More than superb, optimal!

gnohmon wrote on Sun, Apr 7, 2002 11:29 AM UTC:Good ★★★★
The book itself is very disorganized and tough to read, with many passages
that are repetitive and uninteresting.

However, enough of Bird's personality shines through that I am glad to have
made his acquaintance.

To correct what I said earlier about the time of his career -- it was from
before the first tournament up to the times of Lasker.

Chain of Fools. Game with a Chess set where the goal is form chains of defended pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Mon, Apr 8, 2002 01:55 AM UTC:Excellent ★★★★★
This appears to be an excellent game, with a lot of thought and effort.

Is it a chess variant? Not really, even though it uses chess pieces. It's a
mathematical (topology) abstract game, and you might find many fans for it
in rec.games.abstract -- give it a try!

Many abstract mathematical games become popular and widely played, but the
market for them is not 'chess variant' people. 

I haven't tried Chain of Fools, but if it's as good as it looks you'd be
doing yourself a big favor by taking the game over to rec.games.abstract,
where you can find folks who will really appreciate it.

Contest to design a chess variant on a board with 42 squares. Missing description[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Apr 8, 2002 02:47 AM UTC:Excellent ★★★★★
It's amazing what range can be found among these entries, unified only by
one simple requirement and the ethereal concept of 'chess'.  This was fun!

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Apr 8, 2002 02:54 AM UTC:Excellent ★★★★★
I recently sent in a nomination to make this game--a well-established, widely-disseminated, thoroughly-played design--a 'recognized' variant. If you agree, send the editors an email. :)

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Mon, Apr 8, 2002 07:37 PM UTC:Excellent ★★★★★
This looks like fun! I particularly like that once you overprotect a Pawn by two (easy enough -- just take an unattacked Pawn and give it two supporters), suddenly it captures forward and to the side. <p> I find myself wondering if overprotection is calculated recursively. That is, when determining overprotection, is overprotection taken into account? <p> Consider the following: <blockquote> White Pawns at <b>a3</b>, <b>b4</b> and <b>c3</b>; <p> Black Pawns at <b>a6</b>, <b>b5</b> and <b>c6</b>. </blockquote> Assume white's move. Can the white Pawn on <b>b4</b> capture the black Pawn on <b>b5</b>? If you apply white's Wazir capture first, then it can (since it is overprotected by two, black not having a Wazir capture as it is only overprotected by one), if you apply black's Wazir capture first, it can not (since then the white Pawn will only be overprotected by one). Curious, no?

gnohmon wrote on Tue, Apr 9, 2002 01:55 AM UTC:Excellent ★★★★★
A Pawn or piece must be attacked in order to be overprotected. I said that,
right?

'and dynamic' ... 'where checkmating the opponent could also checkmate
you!' means that the enemy K is defended several times (but of course not
attacked) so that when you attack the enemy K it becomes overprotected and
gives check to your nearby King. I could have made that clearer, right? But
you're correct, even the closest reading of this doesn't really say whether
it's recursive. Yes, why not recursive, gosh darn it and gosh darn it
again?

If you could overprotect an unattacked piece, this would 'merely' be a new
(and perhaps an excellent) form of Relay Chess.

So, should add a line that the powers gained by an overprotected piece can
be used to overprotect another piece.

Should add a line 'therefore you can destroy your opponent's overprotection
by moving your attacker away'.

And should add the explanation of how giving check[mate] can check[mate]
yourself.

Better now?

Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 9, 2002 02:00 AM UTC:Excellent ★★★★★
When Nemoroth finally appears, you will be amazed by the piece called the
Wounded Fiend, and the distant resemblance to the Tron Queen.

There must be something in the air that makes people come up with similar
ideas at nearly the same time.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Apr 9, 2002 03:45 PM UTC:Excellent ★★★★★
I've heard vague rumours that this game, or a game very much like it, is
still played at Miskatonic University...

The excellent rating applies to presentation and originality. I have not
playtested this game (yet). Truth be told, I'm not sure I *want* to! :)

Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 9, 2002 04:05 PM UTC:Excellent ★★★★★
This is something new in a way, or at least something not often done. It is a game where the two sides, while having the same movement, have different board topologies to deal with in the opening and midgame, and I think it an interesting idea. Now, if there was just some way to determine if it was balanced . . .

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Apr 9, 2002 05:41 PM UTC:Excellent ★★★★★
Absolutely great, in coherence of theme and originality!

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
meee wrote on Tue, Apr 9, 2002 11:14 PM UTC:Excellent ★★★★★
I thought this page was good becuase it gave you all the rules.  They wer
eeasy to understand and showed diagrams for furthur clarification

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Apr 10, 2002 12:08 AM UTC:Excellent ★★★★★
Wow!!  

Who said theme doesn't count in abstract games?  I want to play this, but I
think I'm going to be disapointed when the pieces remain silent.  I want to
see a ZRF, but not too soon.  Whoever does it needs to do a good job on the
graphics, not to mention audio, to do the game justice.

'What eldritch noise did I hear?'  Perhaps the screech of the El.

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:01 AM UTC:Excellent ★★★★★
You have trapped me and won the game of game-making!

You suggested recursive, and I said 'sure, okay', and then you hoisteded me
with me own petard by pointing out a most ingenious paradox, more ingenious
than Doctors Einstein and Schweitzer. I am bereft, like an apprentice to
Pilate.

Where can I find an mp3 of busy editorial beavers whistling the 'Happy
Editor' song as they undo a previous change?

Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:55 AM UTC:Excellent ★★★★★
Very interesting.

1. At first sight, the board seems unbalanced because a Black R at b6
attacks
both b2 and c2, but a WR b3 does not get its power doubled.

I would suggest that in the long run this advantage is much greater than
W's advantage of first move.

2. The Bf1 can't go to c4, right? Perhaps Bishops should be replaced by
something else. (Not zFF, that would increase Black's advantage.)

3. A Knightrider on a6 attacks both f2 and e2, right? And a Rose on h6
attacks both d3 and e3, and therefore... interesting.

💡📝David Short wrote on Wed, Apr 10, 2002 05:22 AM UTC:Excellent ★★★★★
gnohmon, you're wrong about a few things. first of all,
while black rooks can control double files if they are on the
a,b,g, or h files, a white rook on the b-file would control
both the a-file and b-file, and likewise a white rook on the 
g-file controls both the g-file and h-file. Download the ZRF
and you'll see. 

Bishops may seem weak but they may yet have a purpose in the game.
It may be true that their ability to penetrate the other side of
the board and attack is more difficult, but they'll still be
pretty good as stay-at-home defenders. Note however that white
bishops at a3 or h3 control very long diagonals (bishop at a3 
attacks e8, bishop at h3 attacks d8)

and while black may be able to control the outside files with
his rooks faster, white should be able to occupy the escalator
squares more quickly. In order that white does not get an overwhelming
advantage in the game, I gave black the first move. Time will tell
if the game is balanced sufficiently or not.


Incidentally, if anyone who has ZILLIONS OF GAMES would like to
play either SLANTED ESCALATOR CHESS, or SPINAL TAP CHESS

http://www.chessvariants.com/large.dir/spinal-tap-chess.html

or both, with me by email, drop me a line at DavidNYJfan@hotmail.com
We can email each other the notation and record and save our games
with ZILLIONS. 

What I really like about SLANTED ESCALATOR CHESS is that not only
is there interesting connectivity around the board, but that it's
going to be a bit challenging for each side to try to navigate the
board to get to the other side and get a good attack going. 
Should make things very interesting!

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Apr 10, 2002 05:29 PM UTC:Excellent ★★★★★
It would be nice if a place to click to create a new subject at the top of the comments page. Right now, as far as I can tell, you have to page down until you find an existing thread, and click there.

Monochromatic Chess. Pieces remain on squares of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Apr 10, 2002 08:10 PM UTC:Excellent ★★★★★
Here's an amusing possible solution to the problems with this variant: combine it with <a href='../other.dir/alice.html'>Alice Chess</a>. <p> Here's how it might go. You add a second board, like in Alice Chess, except the 2nd board has reversed checkering: a1 is white, not black. When a piece's move would otherwise cause it to move to a square of a different color, it instead lands on the equivalent square of the other board. Thus Knights always switch boards when they move, and Bishops never switch boards. <p> There are a number of ways to handle switching boards: <p> <ul> <li>Alice Chess-style. The move on the board on which the piece starts must be legal as in orthochess, and the square on the other board must be empty.</li> <p> <li>The Plunge. A piece moving to another color may only to move to a square that is empty on their current board, then they plunge through the board to the equivalent square on the other board, capturing any opposing pieces they land on, except for Pawns who may not plunge to occupied squares.</li> <p> <li>The Switch-a-roo. A piece makes a normal orthochess move on the board on which it starts, and then, if the destination square is of a different color than the piece's starting square, it moves to an equivalent position on the other board. If the space on the other board is occupied, then the piece occupying that space is moved to the space just landed on on the board that the moving piece started on. This version actually allows Bishops on the 2nd board.</li> <p> <li>The Last Square. The piece's move is as normal, except that if the piece would land on a color of square different from which it started, the last square of its move is the equivalent space on the other board, and the move does not pass through what would be the final square of its move in orthochess. The last square on the board on which the board-changing piece moved from may be occupied by a friendly or opposing piece -- it doesn't matter as the moving piece does not pass through it. </ul> <p> I don't know which would be best.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
ben wrote on Thu, Apr 11, 2002 07:15 AM UTC:Excellent ★★★★★
Question: can a wounded friend move over (but obviously not stop on) a
square occupied by a mummy?  i am not sure.

if anybody wants to try this game with me by email, send to
good7972@hotmail.com

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Thu, Apr 11, 2002 01:02 PM UTC:Excellent ★★★★★
I wish I had thought of this! The idea of finding the weakest possible pieces that still provide a chess-like game is inspired. For some reason, it reminded me of my attempt to create a <a href='../newideas.dir/construction.html'>chess variant construction set</a>. The concept of a flipping move to switch between capture-only and move-only is something I never thought of. On the whole, a well-thought-out, and aesthetically pleasing game. I must try it out sometime!

Doug Chatham wrote on Thu, Apr 11, 2002 04:56 PM UTC:Excellent ★★★★★
If we created higher dimensional analogues of the Feeble/Weak/Weakest
pieces, would we be able to make a playable higher-dimensional CV with them
(perhaps even a Chess For Any Number of Dimensions)?

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
The Editor in Yellow wrote on Thu, Apr 11, 2002 09:05 PM UTC:Excellent ★★★★★
Addition to Interactions made as requested. Did you also mean to add a diagonal step move to the Go Away? <p> <br> <i>(Fnord)</i>

Revisiting the Crooked Bishop. Revisiting the Crooked Bishop.[All Comments] [Add Comment or Rating]
Peter Hatch wrote on Fri, Apr 12, 2002 02:47 AM UTC:Excellent ★★★★★
<blockquote>Would 0.91 times 0.7 times 0.7 be correct? Yes, this is the answer to 'it can move there if either d2 or f2 is empty AND e3 is empty AND the corresponding square (d4 if d2, or f4 if f2) is empty'.</blockquote> This isn't right (I think). It can move there if e3 is empty and either d2 and d4 are empty or f2 and f4 are empty. So that's 0.7 * (1 - (1 - 0.49) * (1 - 0.49) ), which works out to 0.51793, as compared to 0.4459. I think the generalized equation, where X is the (always even) number of squares moved, would be 0.7^(X/2 - 1) * (1 - (1 - 0.7^(X/2))^2)

Peter Hatch wrote on Fri, Apr 12, 2002 03:18 AM UTC:Excellent ★★★★★
I think the way to find the on-board probability is to divide it into two parts. The on-board probablity for having two paths on a (X,0) (where X is any even number) move would be (X,2). The probability for having just one path on a (X,0) move would be (X,6) (on a 8x8 board, generally (X,board size - 2)). I think this works - moving two squares up the board can be done on all but the last two rows, and has two paths on all but the outer two columns.

gnohmon wrote on Fri, Apr 12, 2002 04:23 AM UTC:Excellent ★★★★★
Excellent for the feedback, that is.

You have no idea how hungry I have been for so many years to find a
mathematician or statistician who would be in the mood to criticize my
numbers or my methods and point out the errors that must be there.

With all due respect, I give you this instant reply, but I do not examine
the specifics of what you said nor do I respond to them. I am in the midst
of other things and not in condition to reply.

I give you my double-barrelled platinum promise that the specific numeric
algorithmic probabilistic things you said will be closely and extensively
examined by me and that a serious reply will be forthcoming.

Meanwhile, literary criticism of your reply suggests that you agree with my
basic method but merely cavil at a few of my specific applications. Is this
right? If so, I celebrate. If not, I cerebrate.

If you haven't read my general 'theory of piece values', please please do
and if you can (though I hope you can't) tell me I'm full of it.

The general public here believes in my numbers more than I believe in my
numbers. Perhaps you can have the deciding vote, since paolo has declined
to speak up.

Did you know that a giant standing on a midget's shoulders can see further?
Well, in doing this math stuff about piece values let me tell you I've
always felt like a midget. But right now I can only write silly answers. I
just spent a few hours writing serious. The promises I made in previous
paragraphs are serious, though.

Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Hatch wrote on Fri, Apr 12, 2002 05:59 AM UTC:Excellent ★★★★★
For what it's worth, on Christian Freeling's Grand Chess site, under About Grand Chess, it says: <blockquote>Finally, although the Queen may have the edge in the endgame, the Marshall is arguably the strongest piece, so it flanks the King in the center as does the Queen in Chess.</blockquote> I'd think being on a 10x10 board would benefit the Queen more than the Chancellor/Marshall.

Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Brady wrote on Fri, Apr 12, 2002 10:20 PM UTC:Good ★★★★
It's ok but crazyhouse is better.

Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, May 16, 2001 12:00 AM UTC:Excellent ★★★★★
I searched all over the internet for basic information on Hexagonal chess and this one website gives me more information than all other websites combined!

Raumschach. The classical variant of three-dimensional chess: 5 by 5 by 5. (5x(5x5), Cells: 125) (Recognized!)[All Comments] [Add Comment or Rating]
Jim Aikin wrote on Mon, May 14, 2001 12:00 AM UTC:Excellent ★★★★★
Raumschach is elegant in design (a good thing!) but not quite as good as it could be. The unicorn is far too weak to be a useful piece, and the king is so mobile that he is bound to be difficult to checkmate. I'm currently (5/15/01) working on these problems, and hope to have my new version ready for posting before too long. --Jim Aikin (jaikin@musicplayer.com)

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, Mar 6, 2002 12:00 AM UTC:Excellent ★★★★★
Very useful and informative. Thanks for your effort.

Anonymous wrote on Wed, Jan 9, 2002 12:00 AM UTC:Excellent ★★★★★
Thanks for the initial overview of this unknown game. I hadn't heard of Chinese Chess until tonight and simple curiousity sent me to your website. Now...I just want to play! With appreciation, tt

Anonymous wrote on Tue, Jan 1, 2002 12:00 AM UTC:Good ★★★★

Anonymous wrote on Mon, Jun 4, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Tue, May 8, 2001 12:00 AM UTC:Excellent ★★★★★
Make sure you add something about who made/created it and what year it was created.

Anonymous wrote on Sun, Dec 31, 2000 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Fri, Dec 29, 2000 12:00 AM UTC:Excellent ★★★★★
very good

Anonymous wrote on Tue, Dec 5, 2000 12:00 AM UTC:Good ★★★★
it took me at least 15 mininutes to complete download of this website. So far, not finish yet. Thanks

Anonymous wrote on Tue, Sep 5, 2000 12:00 AM UTC:Excellent ★★★★★

Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Jun 9, 2001 12:00 AM UTC:Good ★★★★
I thought pawns are not allowed to make a double-step on their first move. isn't it?

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, Mar 19, 2002 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Mon, Mar 18, 2002 12:00 AM UTC:Excellent ★★★★★
Great! The tandem chess rules were just the thing I was looking for :D

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Gert Greeuw wrote on Mon, Nov 19, 2001 12:00 AM UTC:Good ★★★★
Ultima is very interesting, I play it with Zillions (not strong).
However,
I tried to find game annotations and I could not find any. It would be
nice
if you could give some games and some open sources. I wonder if there
exists opening and endgame theory.

Gert Greeuw
grw@geodelft.nl

Double Chess 16 x 8. On 16 by 8 board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
💡📝David Short wrote on Sun, Apr 14, 2002 04:47 AM UTC:Excellent ★★★★★
Now that this comments page is up, I'd like to ask the regular 
readers of www.chessvariants.com to comment on Doublechess.
Doublechess is the first chess variant which I invented, and I
think it is my best one of all the ones I have created. It is my
pride and joy. At the time I submitted it to this site I had learned
that I was just a few months too late to enter it into the Large
Variants contest that was being held at the time. What a pity!
I feel that Doublechess would have been a very strong contender,
but by the time I first learned of this site's existence, the 
deadline for submissions for the contest had passed.

Doublechess' page on this site is unique in many ways. You
won't find too many other games on this site which have sample
games linked to it, and one of the games is annotated in detail.
(The link to my 'Doublechess web site' is no longer valid.)
Doublechess can be played by email on Richard's Play By Email
server, and I frequently conduct Doublechess tournaments on PBM.
The next one may be beginning in a few months and I will post
an announcement about it here (as I did recently for the forthcoming
Omegachess tournament which I will be running on PBM as well) when
I am ready to begin it.

Doublechess is a very simple variant. Simply lay two 8 by 8 chess
boards side by side. Use two chess sets, and replace the second
set of kings with a third set of queens. (if one does not have a
third set of chess queen pieces handy, substitutes can be used until
they are captured. Coins work well, for instance, a penny for a
white queen and a nickel for a black queen.) Set up the first army
of pieces in the traditional setup (RBNQKBRN) in files E to L
and the second army out in the wings (RBNQ, QBNR) in files A to D
and M to P. 

You will notice a few interesting strategic points about Doublechess.
Opposing bishops start along the same diagonals as each other,
often promting them to be quickly traded off if the opportunity
presents itself. If they avoid an early exchange, bishops of like
color can double themselves along the same diagonal to form a battery
in much the same way that one might double their rooks along the same
file in chess. Notice that whereas white begins with two dark squared
bishops on the left side of the board, or queenside (in Doublechess
terminology,
the 'queenside' refers to files A to H, and 'kingside' refers to
files I to P, mimicking the same sides of the boards which these
terms refer to in regular chess), and black has two light squared
bishops on the queenside. Likewise, white has two light squared
bishops to start the game on the kingside, and black has two dark
squared bishops on each side. Each side can try to exploit the other's
weaknesses on light or dark squares on each half of the board.

The way the board is set up, as players begin to develop their pieces
and pawns, the pieces tend to engage each other on each half of the
board in about the same amount of time as they do in regular chess.
In the middle game it is often the case where pieces will be interacting
with each other and threatening each other on each half of the board
completely independent from what is going on on the other side of the
board. In some ways then, Doublechess is like playing two games in one,
though one really needs to look at the board as a whole to truly
understand and appreciate the game.

There are other strategic differences between Doublechess and regular
chess which make my variant exciting and unique. It is more common
to sacrifice material for attack in Doublechess than it is in regular
chess, since one has so much material at one's disposal to attack with.
In Doublechess then, obviously king safety becomes extremely important.
Thus another axiom of dc is that it is quite possible to win despite
a material disadvantage, more often than one can overcome such a
deficit in regular chess. As long as one has enough pieces to launch
an attack, they can make things interesting.

I should also point out that the one rule that is unique and 
distinctive to Doublechess is the castling rule (see dc's page for
full explanation of the castling rule), and the pros and cons of
long castling vs. short castling can be long debated. It's another
twist to the game which makes it interesting. 

One advantage that my variant has over other CVs is that it only 
uses orthodox pieces, so it is very easy to learn how to play.
Perhaps more than any other CV, Doublechess has the 'feel' of regular
chess. There is a ZRF file available for download at the bottom of
Doublechess' page. I urge everyone who has not played it yet who owns
ZILLIONS OF GAMES to download Doublechess and try it out.
I welcome comments from everyone, pro or con, as to how they would
rate Doublechess as a chess variant. What are this variants'
strengths and weaknesses? Finally I would say that, although I 
realize I am very biased in the matter ;-)  I feel that Doublechess
is such an excellent variant that it deserves consideration as one
of this site's 'Recognized Chess Variants'  and as inventor of this
game I am necessarily disqualified from nominating it to that position.
Might someone else who has an equal appreciation for this game take
up the gauntlet and nominate it along with an eloquent essay on my
game's merits?

Revisiting the Crooked Bishop. Revisiting the Crooked Bishop.[All Comments] [Add Comment or Rating]
JorgKnappen wrote on Wed, Dec 5, 2001 12:00 AM UTC:Excellent ★★★★★
Have I overlooked something in the first version of the problem? 1. Ke3 d5 2. zBe2 gives mate in 2 moves. The second version looks fine (but does not exhibit the ability of the zB to pin two pieces at the same time). --J'org Knappen

Terror Chess. Variant on 11 by 11 board with combination pieces. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
David Short wrote on Sun, Apr 14, 2002 05:42 AM UTC:Excellent ★★★★★
It would seem that I am not the first person to create a CV on an
11 by 11 board. (see my SPINAL TAP CHESS) It  would be interesting
to play a game of TERROR CHESS (for WHITE) vs. SPINAL TAP CHESS
(for BLACK) as a game of Chess Between Different Armies !!!

PETER ARONSON I challenge you to create a ZRF for such a game
IMMEDIATELY!! :-) I could then challenge Brian Wong to a game by
email! (if anyone has his address!) (mine is DavidNYJfan@hotmail.com)

though I suspect that TERROR CHESS has the more powerful army!
Then again who can say for sure?

 
                     TERROR CHESS vs.  SPINAL TAP CHESS

A game of Chess Between Different Armies created by
David Short with thanks to Brian Wong.


                 a   b   c   d   e   f   g   h   i   j   k
               +---+---+---+---+---+---+---+---+---+---+---+
           11  |*R*|*S*|*W*|*V*|*Q*|*K*|*M*|*W*|*V*|*S*|*R*| 11
               +---+---+---+---+---+---+---+---+---+---+---+
           10  |*P*|*P*|*P*|*P*|*Cr|*Cr|*Cr|*P*|*P*|*P*|*P*| 10
               +---+---+---+---+---+---+---+---+---+---+---+
            9  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  9
               +---+---+---+---+---+---+---+---+---+---+---+
            8  |:::|   |:::|   |:::|   |:::|   |:::|   |:::|  8
               +---+---+---+---+---+---+---+---+---+---+---+
            7  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  7
               +---+---+---+---+---+---+---+---+---+---+---+
            6  |:::|   |:::|   |:::|   |:::|   |:::|   |:::|  6
               +---+---+---+---+---+---+---+---+---+---+---+
            5  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  5
               +---+---+---+---+---+---+---+---+---+---+---+
            4  |:::|   |:::|   |:::|   |:::|   |:::|   |:::|  4
               +---+---+---+---+---+---+---+---+---+---+---+
            3  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  3
               +---+---+---+---+---+---+---+---+---+---+---+
            2  |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:|  2
               +---+---+---+---+---+---+---+---+---+---+---+
            1  | R |:B:| N |:C:| A |:K:| Q |:Mr| B |:N:| R |  1
               +---+---+---+---+---+---+---+---+---+---+---+
                 a   b   c   d   e   f   g   h   i   j   k


Diagram index:

R- ROOK
B- BISHOP
N- KNIGHT
C- CARDINAL
A- AMAZON
K- KING
Q- QUEEN
Mr- MARSHALL
P- PAWN


Cr- CRAB
S- SQUIRE
V- VICEROY
W- WIZARD
M- MINISTER


Pawns move 1, 2, or 3 squares on their initial move and the en
passant rule is the same as it is in OMEGACHESS.
Each side may castle as its game's rules dictate.

Stupid. A cross variant between Ultima and orthodox chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Mar 31, 2001 12:00 AM UTC:Good ★★★★

Hammer Chess. Minor pieces have increased movement possibilities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
benoit wrote on Sun, Apr 14, 2002 05:45 PM UTC:Good ★★★★
The knight is clearly stronger than the rook: in the center of a crowded board, it can control 16 squares,which is more than the rook on an empty board. The value of this knight should be close to that of the bishop, a bit less,I guess. The rook is therefore the only minor piece, and the most difficult to develop.Opening is hard stuff. I suppose it consists in opening files or diagonales to make quick and violent attacks by exchanging pawns, and making gambits (the pawn's relative value to other pieces is decreased compared to fide chess).

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joseph DiMuro wrote on Sun, Apr 14, 2002 11:45 PM UTC:Excellent ★★★★★
How about the Tripunch Terrors, another army to compete against the
Fabulous FIDEs? :-) King and Pawns are standard. The rest of the pieces are
from Tripunch Chess, but they flip as pieces do in Weakest Chess- these
pieces have capturing and non-capturing modes, and can flip (as a move)
from one to the other. To keep the pawn line defended, the Reapers and
Combine start in capturing mode; the others start in non-capturing mode.

If flipping pieces are half as strong as regular pieces (and that seems to
be the estimate in the Weakest Chess article), then the Tripunch Terrors
are about 4 Pawns too strong as described. So we remove the ability to move
as a Bishop from the Harvesters and Combine... and then we should have a
game. So here's the official lineup: the Flipping Reaper, the Flipping
Nightrider, the Flipping Aanca, and the Flipping... the Flipping...

Give me some time. I'll come up with a name for that last one. :-D

Terror Chess. Variant on 11 by 11 board with combination pieces. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
David Short wrote on Mon, Apr 15, 2002 03:00 AM UTC:Good ★★★★
It would seem that TERROR CHESS is identical to THE SULTAN'S GAME

http://www.chessvariants.com/large.dir/sultan.html

with the exception that the positions of the marshall and
cardinal are reversed. THE SULTAN'S GAME pre-dates TERROR CHESS
on this web site by three years. 

Nevertheless I still propose that my idea above for a variant
of chess between different armies would be intriguing. 

Oh and I would suggest variants with and alternately without
the 'Battle Move' when programming the ZRF for the above proposed
new variant. Players can decide for themselves which they prefer
to use.

Chaturanga ZIP file. Oldest known form of chess.[All Comments] [Add Comment or Rating]
Kimmy wrote on Mon, Apr 15, 2002 05:30 PM UTC:Good ★★★★
How do you know if you have a valuable chess board or not? I am not a chess player but recently found a game that is nothing like I have ever seen before. How would I know if it has any worth or not?

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
David Short wrote on Wed, Apr 17, 2002 05:37 AM UTC:Good ★★★★
Gee, now I wonder where he could have gotten the idea for this game,
huh? Well, you know what they say, 'immitation is the sincerest form
of flattery' so I guess I should be honored, eh? To anyone who is
not overly familiar with this web site I suggest you scroll down
on this comments page and click on the link for Double Chess below
or find it in the alphabetical index (the one with my name next to it).


Anyone can create a variant on a 16 by 8 board but it's not going to
have the same 'feel' of regular chess like my variant Doublechess does.
I have always felt that games with two kings are flawed. Chess should
be single-minded. Checkmate one king, period!

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Nuno Cruz wrote on Wed, Apr 17, 2002 04:29 PM UTC:Excellent ★★★★★
This game is really something! To me the best large variant of chess! WHY is it not a recongnized variant yet???? :-)

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
David Short wrote on Thu, Apr 18, 2002 02:48 AM UTC:Good ★★★★
Tony, what you say about the added or diminished relative scopes of
the knights and bishops in double-board variants is true, just as
it is in larger variants to begin with (the knight is an extremely
weak piece in 10 by 10 variants) but the beauty of a game like my
Doublechess variant which I invented is that the knights still 
have their roles to play. Like I said before, pieces on each half
of the board tend to engage each other at the same rate they do in
regular chess. Pawns challenge each other, knights move up to the
third (or sixth rank, for black) rank to attack enemy pawns,
files open up for rooks and queens, diagonals open up for bishops
and queens. 

I think one point that needs to be made here is that in
Full Double Chess, stronger pieces are used, and that's fine,
if you are a player who likes new fangled pieces that can do neat
little tricks and jump through hoops. My Doublechess is more traditional,
uses only orthodox pieces and has the look and feel of traditional 
regular chess. So whether a game like my Doublechess or the new
Full Double Chess appeals to someone is going to be a matter of personal
taste, I guess. 

p.s. I would still like to encourage people to add comments below to
my Doublechess variant, for which I began a discussion.

Tony Quintanilla wrote on Thu, Apr 18, 2002 05:36 AM UTC:Good ★★★★
Interesting game. The wide board creates both tactical and strategic situations that are 'regional'. The doubled King adds a certain element of interest. The strong pieces promote tactics. However, they do not overwhelm the game because the large board still allows for strategic maneuvers. <p> I'm sure interesting sub-variants could be created with different setups or different mix of pieces. One possible issue, though, is that the overall evolution of the game may move more quickly than players are able to develop their pieces, thus leading to a certain amount of attrition-type of play, more tactics and less strategy. But I am not sure that this overwhelms the game. It seems playable. Regarding some of the debate about faerie pieces versus traditional pieces, I personally tend to design games with traditional pieces because usually I am more interested in the game system than the pieces themselves. However, I have played many variants with interesting faerie pieces. The movement of the pieces is an appealing element in itself. In this game they work quite well. And, actually, the mix here is not all that exotic-- as variants go. Check-out Mulligan-Stew Chess <a href="../42.dir/mulligan-stew.html">Mulligan Stew Chess</a> for an example of faerie pieces gone a-muck, but in a very playable and interesting game--with double Kings, by the way!

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Mike Nelson wrote on Thu, Apr 18, 2002 02:10 PM UTC:Good ★★★★
I've played it and I agree with Ralph--the best way to introduce randomness
into Chess.

A checkmate rule I find satisfactory:
If a player is mated by a single move, the game is over.
If a player is mated by two consecutive moves, if taking two consecutive
moves would relieve the mate, the mated player wins the next toss
automatically and can play two moves.

For stalemate the rule is the same.

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
gnohmon wrote on Thu, Apr 18, 2002 05:09 PM UTC:Excellent ★★★★★
Perhaps Tutti Frutti Chess could be considered a Half Board version of
Double Chess, because it uses all possible combinations of the basic pieces
on an 8x8 board.

However, Double Chess has the interesting thought of having two Kings,
which seems to be an excellent inspiration for making sense of such a wide
board.

Spinal Tap Chess. Variant on an 11x11 board with a once-a-game mass 'Battle Move' of Pawns and Crabs. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
Definitely an amusing game! I particularly like the Minister (RLF), as it's a piece, while obvious in design, I haven't seen before. I find myself wondering about its value. On an 8x8 board, I would be fairly confident in assigning it a value greater than a Queen -- about a Raven (RNN) in fact. But on an 11x11 board, the shorter range components of its movement are worth less, and so a Queen -- which is all long range elements after all -- gains in relative power. <p>Anyone out there have an opinion?

Rutherford's 1-dimensional Shogi. Modern one-dimensional chess variant, based upon Shogi. (1x17, Cells: 17) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
This is a cool idea. Someone ought to write a Zillions of Games rules file for this game. (I might one at some point, but I'm getting a bit backed up.) Having Zillions play itself at 3 minutes a turn on a fast machine might expose any forced wins.

Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
PBA wrote on Thu, Aug 2, 2001 12:00 AM UTC:Excellent ★★★★★
This is very nice, but I find myself wondering about the army selection process. I can see several possibilities: <ul> <li> Each player writes down their section secretly, and the selections are simultaneously revealed; </li> <li> White makes their selections, announces them to black, then black selects; </li> <li> White makes one of their choices, then black chooses a piece, then white, etc. until both players have chosen their Queen, Rook, Bishop and Knight; </li> <li> White selects their Queen, then black selects a Queen, then white selects their Rook, then black selects a Rook, then white selects their Bishop, then black selects a Bishop, then white selects their Knight, then black selects a Knight; </li> <li> Like about, but in order Knight, Bishop, Rook, Queen. </li> </ul> Clearly all of the above would work reasonably well, but is there a prefered way to select the armies?

PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
I recently finished a PBeM game of this variant with Tony Quintanilla (which I won't post due to embarassing turn 18 mate by a RNA supported by a BD <g>), and found this a very exciting game. <p> As we all know, a Pawn is only as strong as the hand that holds it, and Tony usually beats me at games that fairly closely resemble usual Chess. But I found this game particularly interesting as I was sure I had picked a stronger team than his: <blockquote> <DL> <DT><B>White (PBA)</B></DT> <DD><B>Queen</B>: RfbNFA</DD> <DD><B>Rook</B>: RfbN</DD> <DD><B>Bishop</B>: BW</DD> <DD><B>Knight</B>: NF</DD> </DL> <p> <DL> <DT><B>Black (TQ)</B></DT> <DD><B>Queen</B>: RNA</DD> <DD><B>Rook</B>: RF</DD> <DD><B>Bishop</B>: BD</DD> <DD><B>Knight</B>: NW</DD> </DL> </blockquote> Now Tony's Knight is color-changing, and his Bishop is color-bound, but with all of that power on the board, it didn't seem to matter. I suspose if the game had lasted longer and we had gotten down to fewer pieces, it might. As it was, it felt like playing in a minefield (which, IMHO opinion, is a <u>good</u> thing).

Worse than Worthless. A discussion of pieces with negative value, and the Nattering Nabobs of Negativity![All Comments] [Add Comment or Rating]
Doug Chatham wrote on Wed, Nov 7, 2001 12:00 AM UTC:Excellent ★★★★★
Mindblowing ideas. Too bad the term 'White Elephant' can't be used to describe these Negative-valued pieces :-) Some questions: I'm working on 42-square contest entry that involves neutral pieces that require two turns to move. In one move the player would announce which such piece will be moved and in the next move (or at the very next opportunity if an immediate move is not possible) the player would move that piece to an empty adjacent square. Let's call a piece with this temporal handicap (requiring two turns to move) Halfhearted or Hesistant, so my proposed piece would act like a Neutral Halfhearted Man. <p>Has such a thing been done before? If so, where can I find the info? What is the general valueof such pieces? (Indeed, what is the value of neutral pieces in general?) FInally, what would a game between Halfhearted and Halfling armies be like?

CrownA game information page
. Players secretly decide whether their king or queen (who moves like the king) is royal.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, Apr 19, 2002 02:53 PM UTC:Excellent ★★★★★
Excellent piece of detective work and extrapolation!

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Nuno Cruz wrote on Fri, Apr 19, 2002 03:27 PM UTC:Good ★★★★
I do like this game, although the Cavalier is a very 'irregular piece'.
I propose to replace it's movement by the one of the Croocked Bishop!
This
would produce a very enjoyable game, don't you agree? :-))
The other pieces, I believe, are well balanced for 10x10 board, and the
fact that Knights depart from the 2nd row turns them more valuable in the
opening and during the rest of the game (a problem with other 10x10 board
variants that place them on the 1st row!).

Please comment me on this to: nuno_cruz78@hotmail.com

Peter Aronson wrote on Fri, Apr 19, 2002 03:50 PM UTC:Good ★★★★
I would have to agree that the Cavalier (Gryphon + Aanca) is a kind of extreme piece, but if you look at Ralph Betza's note on the value of such <a href='../piececlopedia.dir/bent-riders.html'>Bent Riders</a>, you will see that he rates such a piece as being worth slightly less than an Amazon (Queen + Knight) on an 8x8 board [Although honestly requires me to add that Ralph himself is not entirely convinced of his piece evaluation system, although in my experiance it is at least approximately right most of the time]. On a 10x10 board the Cavalier gains some additional value, while the Amazon would probably break even (Queen components gain in value, Knight components lose in value) -- so call the Cavalier a rough equivalent of an Amazon. <p> Now, would two Amazons be too strong for a 10x10 board? It comes down to a matter of taste I suppose, but I have to suspect that as Tony Paletta noted in a comment on <a href='../large.dir/full-double-chess.html'>Full Double Chess</a>, their presence would tend to reduce the minor pieces to cannon fodder (although there is fun to be had with weak pieces). <p> In any case, I rather like your idea of substituting Cooked Bishops -- the world needs more games with Crooked Bishops (and where, you may ask are <em>your</em> games with Crooked Bishops, Mr. Aronson? Err, well, the <a href='../dpieces.dir/fighting-fizzies.html'>Fighting Fizzies</a> have a WzFF as a Queen, and otherwise, they're all in the future . . .) <hr> I'm commenting on your comment here, rather than by e-mail as you suggested as that way other people can join in the discussion and have fun.

Chance Chess. Commercial game: cards determine what piece you can move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Chris wrote on Mon, Mar 25, 2002 12:00 AM UTC:Excellent ★★★★★
Hi Hans, <p>Just thought I would let you know I have redesigned the site for chance chess and it now includes an online deck. No online chess board, but players can play with the deck on the computer with a chess board nearby. I also registered the domain name of chancechess.com and it should be online as soon as tomorrow. <p>Thanks for keeping our info on your site all these years.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mary wrote on Fri, Apr 19, 2002 10:40 PM UTC:Excellent ★★★★★
:)This page is excellent! It couldn't be better. It shows you all the rules, diagrams and all. Its great! :) Good :)

Anonymous wrote on Mon, Mar 25, 2002 12:00 AM UTC:Good ★★★★
I can't say this page is excellent, because it has the old F.I.D.E. Rules.

Anonymous wrote on Thu, Mar 21, 2002 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Wed, Feb 20, 2002 12:00 AM UTC:Excellent ★★★★★
Eaxctly what I was looking for!

Anonymous wrote on Wed, Jan 30, 2002 12:00 AM UTC:Good ★★★★

Anonymous wrote on Wed, Jan 16, 2002 12:00 AM UTC:Good ★★★★
The description of castling mixes up the coordinates and the team colors according to the positioning diagram at the top of the page. It should read, 'When castling, the king moves two squares towards the rook, and the rook moves over the king to the next square, i.e., *black's* king on e*8* and rook on a*8* move to: king c*8*, rook d*8* (long castling), white's king on e1 and rook on h1 move to: king g1, rook f1 (short castling), and similar for black.

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