Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'CharlesGilman' OR `InventorID2` = 'CharlesGilman') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108)
12 Sharp Chess. Missing description
125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125)
16 Seasons Chess. 4-player variant combining FIDE and Leap Chess pieces. (10x10, Cells: 100)
2 Jewels. Larger version of Pink Panther Chess with second jewel and common Thieves. (9x10, Cells: 90)
2 Level Guru Mahachaturaji. Enlarging the Guru Mahachatuaji board to go with the enlarged army. (2x(10x10), Cells: 200)
3 Level 4 Player Variants. Putting 4 players on a 3d board usually used for 2. (3x(8x8), Cells: 192)
3 Strikes Chess. The first attack does not immediately remove pieces from the board. (8x8, Cells: 64)
3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455)
3-player Honeycomb Chess. A variant on a hex-prism board with the hex boards as levels instead of ranks to allow three players. (5x(), Cells: 180)
3d Magna Carta Chess. Adding Barons and Dukes to Magna Carta Chess to commemorate 8th centenary of Magna Carta. (2x(5x8), Cells: 80)
3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45)
4 Faces. 2d multiplayer variant based on a feature of Tunnelshogi. (9x9, Cells: 45)
4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72)
4 Linepiece Hex Chess. Hex Chess with yet more kinds of radial path. (Cells: 91)
6 by 10 Pawnless Half variants. Pawnless variants rearranging non-Pawn ranks of variants with 10 ranks by 10 or more files onto just 6 files. (6x10, Cells: 60)
6 Ranks, remaining variants. Extrapolations from the Diana/Los Alamos/Haynie's Primary family of variants. (6x6)
Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72)
Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100)
Alternate Promotion Chess. Pieces promoted at one end of the board are promoted further at the other. (8x8, Cells: 64)
AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91)
AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91)
AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91)
Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64)
Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91)
Armies of Faith 1: The Dawn of Civilisation. The first in of a series of 3d variants themed on various religions of history. (3x(9x9), Cells: 243)
Armies of Faith 2: Later Antiquity. The second in a series of 3d variants themed on various religions of history. (5x(10x10), Cells: 245)
Armies of Faith 3: Assimilation. The third in a series of 3d variants themed on various religions of history. (5x(), Cells: 350)
Armies of Faith 4: Schism. The fourth in a series of 3d variants themed on various religions of history. (4x(8x8), Cells: 256)
Armies of Faith 5: Spiritual and Temporal. The fifth in a series of 3d variants themed on various religions of history. (4x(10x8), Cells: 320)
Armies of Faith 6: After Empire. The last in a series of 3d variants themed on various religions of history. (5x(), Cells: 370)
Avon. Four-player game; two players sharing the White and two the Black pieces. (8x10, Cells: 80)
BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256)
Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72)
Bachelor Kamil. Play by E-mail! Combines ideas from Bachelor Chess and Wildebeest Chess.
Bachelor Kamil. Combines ideas from Bachelor Chess and Wildebeest Chess. (9x8, Cells: 72)
Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81)
Bachelor Nimrod. Small variant with one each of distinctive Nimrod pieces, and of Knight. (6x6, Cells: 36)
Basic Bestiary. Like Wildeurasian Bestiary but without the Hopping-capture pieces. (13x12, Cells: 156)
Battle of the Diagonals. Each player uses the three kinds of diagonal in different ways. (6x(9x9), Cells: 270)
Beyond Omega. Large abstract variant with radial and oblique pieces requiring rotation. (15x15, Cells: 225)
Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256)
Bishogi. An attempt to take the FIDE army further towards Shogi than Chessgi does. (8x8, Cells: 64)
Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512)
Blunderbuss Chess. Pieces are poorer shots than in Rifle Chess. (8x8, Cells: 64)
Brookschach. 3d variant with three unconconventional subsets of Queen move. (6x(6x6), Cells: 216)
Caliph. compound of Bishop and Camel.
Caliph Qi. Extension of Isis with compound colourbound pieces and overlapping royal-accessible areas. (6x9)
Cannonless Xiang Qi variants. A look at stronger variations of pre-cannon Xiangqi. (10x10, Cells: 100)
Canvasser. Compound of Rook and Camel.
Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64)
Chaturanga with minor changes. A series of variants based on the (according to many) earliest form of Chess. (8x8, Cells: 64)
Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91)
Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80)
Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61)
Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108)
A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81)
Corrugated Chess. A minimally-3d answer to the problem of symmetric-array 9-file variants. (9x8, Cells: 72)
Courier de los Combinados. Variant with the most Basic Combinations of Knight, Camel, FIDE pieces, with ferzes, wazirs and guards.
Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96)
Courier Leapale. Extrapolating Courier Kamil to 3 dimensions. (6x(6x6), Cells: 216)
Crooked Board Chess. Variant on a board of standard size but odd shape. (8x12, Cells: 64)
Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. ()
Crosstunnel. A cross between Tunnelchess and Fivequarters. (4x(8x8), Cells: 196)
Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90)
Cyclohex. 3-player round hex variant. (24x5, Cells: 120)
Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256)
Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100)
Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200)
Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144)
Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96)
Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285)
Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46)
Dream Chess 47. 47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47)
Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess.
Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171)
Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100)
Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80)
Ecumenical Chess. Ecumenical Chess features three variants with camel-bishop, camel-rook knight-camel compounds.
Ecumenical Eurasian Ninjachess. 3d variant on 10 by 5 by 5 board with many new pieces. (5x(5x10), Cells: 250)
Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192)
Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81)
Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250)
Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296)
Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96)
Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96)
Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144)
Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80)
Flatstar. A fusion of two Jewish-themed variants. (13x10)
Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80)
Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216)
Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162)
Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180)
Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100)
Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195)
Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64)
Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81)
Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68)
Gilman's Modest Variants. Missing description (8x8, Cells: 64)
Gnu Qi. A cross between Anglis Qi and Wildebeest Chess. (9x9, Cells: 81)
Goldchess and Silverchess. Standard board and setup, but new moves for pieces. (8x8, Cells: 64)
GraTiA. A blend of two historic variants. (13x12, Cells: 156)
GraTiA. Preset for GraTiA, a blend of two historic variants.
Great Herd. Large variant with Camel, Zebra, Bison, Gnu and Gazelle pieces. (10x8, Cells: 80)
Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96)
Gross Raumschach. Larger, 4-player version of Raumschach. (6x(6x6), Cells: 216)
Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144)
Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512)
Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91)
Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64)
Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289)
Half Courier. A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48)
Half Courier. Missing description
Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60)
Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45)
Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144)
Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112)
Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187)
Hex Dabbaba Qi. A Wellisch-style hex interpretation of Xiang Qi, indluenced by Toccata.
Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91)
Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91)
Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91)
Honeycomb Chess. This variant uses a board of hex-prism cells and two sets of FIDE pieces. (Cells: 120)
Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144)
Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50)
Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144)
Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127)
Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91)
Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65)
Hourglass Honeycomb Chess. 2 overlapping triangular prisms form a hex-prism board maximising the King's choice of Castling. (7x(7x7), Cells: 280)
Humpmitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90)
Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96)
Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110)
I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64)
I'm a Wazir, Get Me Out of Here. Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs.
Index A to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter A.
Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B.
Index C 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by a-m.
Index C 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by o.
Index D to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter D.
Index E to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter E.
Index F to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter F.
Index G to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter G.
Index H to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter H.
Index I to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters I to K.
Index L to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter L.
Index M to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter M.
Index N to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter N.
Index O to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters O and Q.
Index P to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter P.
Index R to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter R.
Index S 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by A-I.
Index S 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by K-Y.
Index T to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter T.
Index U to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters U and V.
Index W to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters W to Z.
Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84)
Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80)
Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48)
Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100)
L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45)
Ladies and Generals. Missing description (6x(6x9), Cells: 324)
Large Variants in the Historic North European Style. Missing description ()
Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144)
Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136)
Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91)
Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176)
Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64)
Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
Magna Carta Chess. lack has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100)
Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces.
Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces.
Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces.
Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces.
Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces.
Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces.
Man and Beast 07: When Beasts Collide. Systematic naming of more complex oblique pieces.
Man and Beast 08: Diverse Directions. Systematic naming of symmetric pieces mixing radial and oblique components.
Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.
Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces.
Man and Beast 11: Long-nosed Generals. Systematic naming of part-symmetric pieces with non-coprime components.
Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves.
Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces.
Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces.
Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions.
Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces.
Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces.
Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6.
Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves.
Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces.
Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles.
Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces.
Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64)
McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91)
Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182)
Melbourne Chess and Christchurch Chess. 3-D variant on an 8x8x8 board. (8x(8x8), Cells: 512)
Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45)
Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30)
MiniXiang. Missing description
Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256)
Missionary cubic variants. Cubic-cell game with mixture of simple and compound forward-only pieces. (6x(6x8), Cells: 288)
MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64)
Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100)
Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100)
Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64)
Mitregi. Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90)
Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121)
Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61)
Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121)
Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169)
Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210)
Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343)
Nested Chess. A variant hiding another on its diagonals. (15x15, Cells: 141)
Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177)
Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196)
Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64)
Nichtschach. A 3d version of Notchess. (6x(6x6), Cells: 216)
Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64)
Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64)
Ninepiece Nichtschach. Combining 4 Linepiece Fusion with Nichtschach. (6x(6x6), Cells: 216)
Notake Shogi. All pieces stay on the Shogi board at all times. (9x9, Cells: 81)
Notchess. A family of games with Chess and Chess-Variant pieces but no King. ()
OctHex 146. Arranging the geometry of Tetrahedral Chess into an octahedron. (Cells: 146)
Once More, with Deans. Subvariants of River-with-university-and-cathedral series with extra piece type.
Overkill Chess. Paired pieces are compounds of 2 FIDE elements, King's partner of all three. (8x8, Cells: 64)
Overkill Ecumenical Chess. Compounds of 2, 3, and all 4 Wildebeest Chess elements. (9x10, Cells: 90)
Overyang. Variant using compounds of Yang Qi pieces. (11x13, Cells: 143)
Paired Piece Tunnelchess. A new approach to the Tunnelchess first rank. (4x(4x8), Cells: 128)
Partnership Mitregi. Unthemed 4-player variant with most pieces always moving toward or across the River. (8x8, Cells: 64)
Pass variants. 4-player Xiang, Anglis, &c. Qi on a 10x10 board with intersecting Rivers. (10x10, Cells: 100)
Pink Panther Chess. Possess the Pink Panther diamond give your piece extra moves. (7x7, Cells: 49)
Plattraum. 2d variant which, like Raumschach in 3d, has three basic long-range pieces. (11x11, Cells: 91)
Proto Prelates. An Armies of Faith offshoot adding Bishop compounds named after pre-Christian religious titles. (6x(10x10), Cells: 294)
QB Goes East 162 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using double sets on 2 9x9 boards. (Cells: 162)
QB Goes East 98 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using single sets on 2 7x7 boards. (Cells: 98)
Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126)
Quadruple Besiege Chess. Toroidal Variant with piece movements defined by stretches.
Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128)
Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324)
Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140)
Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64)
Redistribution 3d Chess. Relatively small 3d variant with short-range pieces including Pasha family. (4x(4x6), Cells: 96)
Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198)
Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64)
Saint Pancras Shogi. double-set Sainted Shogi variant with half the pieces starting promoted. (11x12, Cells: 132)
SerPent Chess 50. Pentagonal cells form hexagonal blocks in two ways. (Cells: 50)
sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289)
Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156)
Shoxiang 108. A combination of Shogi and Xiang Qi on a number of ranks divisible by both 2 and 3. (9x12, Cells: 108)
Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127)
Small Game Nearlydoubles. Nearlydouble versions of Diana, Los Alamos, et cetera. (7x10, Cells: 70)
Star of David 2 Level Hex Chess. An AOF offshoot on two side-10 triangles opposite ways round. (2x(), Cells: 110)
Stelliform 6 player Chess. Stellisch from Wellisch, Stellicorn from Revergent, and Stellgi and Hexgi. (17x17, Cells: 121)
Stock Goes East 25 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (5x(5x9), Cells: 225)
Stock Goes East 49 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (7x(7x9), Cells: 441)
Stockschach. 3d game with "stock" 3d analogues to FIDE pieces. (6x(6x6), Cells: 216)
Strong Yang.
Another way of applying the Nearlydouble principle to a variant with Cannons. (13x13, Cells: 169)
Suffix Index to Man and Beast. Alphabetic list of suffixes used in the Man and Beast series.
Switchback Xiang Qi. Folding the Xiang Qi board into 3d has surprisingly little effect. (3x(3x10), Cells: 90)
Symgi. A Shogi variant with back ranks filled with symmetric pieces. (9x9, Cells: 81)
Taijitu Qi. Xiang Qi pieces are joined by (but not combined with) their duals. (9x10, Cells: 90)
Tardis Taijitu. Xiang Qi board but with movable, bigger-inside-than-outside Fortresses. (3x(9x10), Cells: 144)
Tee Garden Shogi. Not itself a spelling mistake, but inspired by several potential ones. (9x9, Cells: 72)
Tetrahedral Shogi and Tetrahedral Hexgi. Shogi-based 3d variants on an enlargement of the Tetrahedral Chess board. (9x(9x9), Cells: 165)
Trebuqi. Hex variant using pieces selected for their similarity to Xiang Qi ones. (11x11, Cells: 91)
Triana. 3-player version of 6x6 games. (9x9, Cells: 54)
Triaxial Qi. A 3d variant based on Xiang Qi but with triaxial steppers. (5x(5x10), Cells: 250)
Trios Hex Chess. Filling Glinsky-size camps with extra pieces. (11x11, Cells: 91)
Triple Crown. A three-halves variant making use of the cross-centre step. (15x15, Cells: 150)
Truffle Hunt Chess. Chess played with dice, with pigs and truffles. (8x8, Cells: 64)
Tryzantine Chess. A three-handed form of Byzantine (circular) Chess. (4x21, Cells: 84)
Tunnelchess. 3D variant played on a stack of four Half Chess boards. (4x(4x8), Cells: 128)
Tunnelshogi. 3-D Shogi variant. (8x(4x4), Cells: 128)
Turn Qi. Cannonless Xiang Qi on a Byzantine-style board, complete with Byzantine geography! (18x5, Cells: 90)
Twin-board Ecumenical Chess.
Ecumenical Chess with extra Pawns, on two FIDE boards joined together on one or more edges. (Cells: 128)
Unidirectional arrays on standard boards. Both players in the same direction, as Viking Chess, but on boards of correspondiyng face-to-face variants.
Unionschach, Sachsenschach, and Leapale. Some 3D Chess variants. (6x(6x6), Cells: 216)
Vimes Chess. Variant inspired by a footnote in a Discworld novel. (8x8, Cells: 64)
Weltschach. 3d Wildeurasian variant including Unicorn and Sling moves and covering all 2nd-perimeter destinations. (8x(8x8), Cells: 512)
Westfield Chess. Unidirectional hemed variant introducing enhanced Nimrod pieces. (12x8, Cells: 96)
Wey. Another variant in the same family as Avon, Cam, Isis, and Kennet. (8x8, Cells: 64)
Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants.
Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100)
Xiang Courier.
Xiang Qi enhanced in the style of Courier. (12x10, Cells: 120)
Xiangaroo.
Xiang Qi variant with compounds of back-rank pieces. (9x10, Cells: 90)
Year of the Pig Variants. Subvariants extending the forward moves in assorted previous variants old and new.
Yonin Bishogi. Variant based on Yonin Shogi but with FIDE pieces. (11x11, Cells: 121)
Yonin Toyang Mitregi. Four-player variant with returns from capture and promotion to Yang Qi pieces. (13x13, Cells: 169)
Yoto. Variant with heavy Xiang Qi influences marks Year of the Ox. (9x9, Cells: 81)
Yo[n]o Shogi. 4-player Shogi variant with all 8 kinds of piece (fewer of some) on a standard Shogi board. (9x9, Cells: 81)
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