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This page is written by the game's inventor, Bob Greenwade. This game is a favorite of its inventor.

Vanguard Chess

Vanguard Chess is a new variant played on a double-size board (actually the equivalent of four standard boards), with three rows of pieces on each side to open. These include several types of fairy pieces, as described herein.

Setup

As stated above, this game uses all the same pieces as standard Chess, plus several fairy pieces, on a 16x16 board.

The back row's setup for White is:

Black sets up the back row in reverse order.

Both sides set up the second and third row identically:

Graphic of setup

Pieces

The pieces from standard Chess all move as in that game, with the exception of the Pawn (see below), and the exclusion of Castling. The other pieces, in alphabetical order (along with their alphabetical symbols and the number for each player):

Archer movesArcher (A; 6)

The Archer moves 1 or 2 spaces diagonally. It can jump the first space if it's capturing in the second.

Chancellor movesChancellor (C; 1)

The Chancellor combines the moves of the Rook and Knight.

Falconer movesFalconer (F; 2)

The Falconer moves up to 3 spaces diagonally, and can turn. Put another way, it can move to any space of the same color within a 7x7 square centered where it starts, as long as it can go there unimpeded with diagonal moves.

General (piece) movesGeneral (G; 2)

The General moves diagonally like a Bishop, or orthogonally on every other space. Note that, while this makes the General color-locked, it doesn't jump the spaces of the other color when moving orthogonally; those spaces must be open.

Lancer movesLancer (L; 2)

The Lancer jumps two squares diagonally, then two spaces orthogonally (or vice versa; it amounts to the same thing). Basically, it's twice the move of a Knight.

Lioneer movesLioneer (Li; 2)

The Lioneer moves like a King, but can move twice in one turn, enabling it to (potentially) capture two enemy pieces at once. Put another way, it can move one or two spaces in any direction, including Knight-like (but without jumping), and can capture in the intervening space as well as where it lands. It can also capture a piece in a neighboring space, and then return to its original space. (If you prefer, this may also be called the Lion Tamer, or just Lion.)

Nightrider movesNightrider (Nr; 2)

The Nightrider moves like a Knight, but can continue to move in a straight line as long as the landing spaces are open.

Pawn (P; 8)

The Pawn moves as in standard Chess, except that its opening move may be up to 4 spaces, and En Passant is not used.

Upon reaching the far row, the Pawn promotes to Knight.

Prince movesPrince (Pr; 1)

The Prince can move one space diagonally, or like a Knight. A Royal piece, the Prince as well as the King must be captured for victory. If the King is captured while the Prince is on the board, the Prince becomes the King.

Princess movesPrincess (Ps; 1)

The Princess combines the moves of the Bishop and Knight. If the Queen is captured while the Princess is on the board, the Princess becomes Queen.

Sergeant movesSergeant (Sg; 2)

The Sergeant can move or capture 1-3 spaces forward, or one square diagonally; it can also move, but not capture, one square sideways.

Upon reaching the far row, the Sergeant promotes to Lancer.

Soldier movesSoldier (Sl; 6)

The Soldier moves like a Pawn, but can also move (but not capture) one square sideways.

Upon reaching the far row, the Soldier promotes to Tank.

Spy movesSpy (Sp; 2)

The Spy can move one or two spaces orthogonally, or jump like a Knight.

Tank movesTank (T; 2)

The Tank moves like a Rook, but can jump over the first square.Wizard moves

Wizard (W; 1)

The Wizard moves one space diagonally, and then may continue 1-2 spaces orthogonally outward.

Rules

The basic rules of Chess are followed, with a few exceptions to allow for the larger board and larger armies (all noted above):

  1. Castling and En Passant are not used.
  2. Both the King and the Prince must be captured for victory. If the King is captured first, then the Prince becomes King. The game ends when the King is in Checkmate, without a Prince on the board.
  3. If the Queen is captured and the Princess is still on the board, the Princess becomes Queen.
  4. Pawn pieces promote upon reaches the far row as follows: Pawns become Knights, Soldiers become Tanks, and Sergeants become Lancers.

Notes

This Variant is inspired somewhat by the Chess on a Really Big Board variant (scroll down to "Two Sets, Four Boards" or see the Wikipedia article), which also uses fairy pieces on a 16x16 board, with influences of certain other variants that use a large board with multiple starting rows.

Given the large board size, large number of pieces, and presence of two Royal pieces (King and Prince), this game takes somewhat longer to play than standard Chess.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Bob Greenwade.

Last revised by Bob Greenwade.


Web page created: 2023-05-30. Web page last updated: 2023-08-06

Revisions of MSvanguardchess