Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.

Enter Your Reply

The Comment You're Replying To
🕸Fergus Duniho wrote on Thu, Dec 31, 2009 08:34 PM UTC:
The time controls should meet these goals:

(1) A game should generally take no longer than two months, proceeding at a pace of approximately one turn per day.

(2) Players should be able to take off extended periods of time occasionally.

(3) Games should be allowed to continue for as long as it takes to finish them.

To meet the first two goals, the time controls should encourage those who will be taking off time to move as quickly as they can while able, both before and after taking time off. To encourage making moves before taking time off, making moves should be able to extend the time a player has available to take off. But it should not extend it to the point where a player can take several extended vacations or play very slowly. Using bonus time with a maximum on the time a player has available should accomplish these goals.

To encourage moving afterward, the chance of running out of time should remain. So the bonus time given for moving quickly should not be too generous.

The third goal may be met with grace time, minimum time, or a combination of the two. Grace time gets deducted from the time used. Minimum time extends the time someone has left when his time left falls below the minimum. So if a person has 12 hours of each, they will allow 24 hours to make a move.

With this in mind, I will add bonus time, maximum time, and minimum time values to the time controls I already posted. So here is what I expect to use for time controls:

Spare Time: 2 weeks
Grace Time: 12 hours
Minimum Time: 12 hours
Bonus Time: 6 hours for moving within 1 second (before 12 hours grace time is up)
Maximum Time: 4 weeks

Edit Form

Comment on the page Game Courier Tournament #4: An Introductory Semi-Potluck

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.