Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by ChessShogi

LatestLater Reverse Order EarlierEarliest
Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Feb 27 03:47 PM UTC in reply to H. G. Muller from 11:06 AM:

Well, as I pointed out, it is not a matter of opinion. What is a better representation for playing a game is a verifyable fact, measurable by the average rating drop or raise people would get when having to play with one representation or another. E.g. representing all pieces by empty squares (aka blindfold chess) usually greatly degrades the rating of non-GM players, and can thus be considered an unsuitable representation for playing Chess.

And 'disagreeing with facts' is also known as 'being wrong'.

The pictograms are better at distinguishing the sides visually (e.g. the Mnemonic pieces for the large variants). However, Shogi uses Kanji pieces by tradition, and it has been this way even before the drop rule was added. Most Japanese players use this system, and even Western players (such as myself) have a tendency to use the kanji system as well. It doesn't take that long to learn and recognize the Kanji pieces.

The idea that Shogi and Chess would have different needs does seem rather inconsistent, as they are practically the same game. I have difficulty identifying any aspect of either game that would cause such a difference.

In theory they would be the same, but Shogi uses the drop rule, which by its nature necessitates a way to distinguish pieces that is not dependent on color.


XBetza Quick Reference. Members-Only A simple quick reference for XBetza moves.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sun, Feb 25 08:45 PM UTC in reply to François Houdebert from 04:50 PM:

Perhaps. Ideally, each piece should be easily distinguishable from the others.


Pyramid Chase. (Updated!) Chase on a pyramid, 561 hexagons.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sun, Feb 25 03:41 AM UTC in reply to Florin Lupusoru from 02:15 AM:

Everything else looks good.


A. M. DeWitt wrote on Sat, Feb 24 06:36 PM UTC in reply to Florin Lupusoru from 06:03 PM:

I revised the page to make the Knight move clearer.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:58 PM UTC in reply to H. G. Muller from Fri Feb 23 04:03 PM:

François Houdebert also made Shogi sprites for use in his Shogi jocly implementations that can easily be used for this site's Shogi and Mini Shogi implementations, although some minor tweaking may be needed for the promoted Lance/Knight/Silver.


Pyramid Chase. (Updated!) Chase on a pyramid, 561 hexagons.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:50 PM UTC in reply to Florin Lupusoru from Tue Feb 20 03:05 AM:

Pawns only move orthogonally forward up to three cells per turn. They capture sidewise. 

The Bishop moves orthogonally forward and backwards any number of cells, but not sidewise.

Does this mean along any of the four non-sideways orthogonals for Bishops, and the two forward-facing orthogonals in the case of Pawns?

The Knight makes a 2+1 move. 

Is this the same as the Knight in Glinski's Hexagonal Chess? The current wording tells me nothing.


Regenerative (Oceanic) Chess. Members-Only Piece can return to owner by 5 moves of his similar piece; King is more returnable… so take all opposite army! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Camelopard Chess. (Updated!) Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:37 PM UTC:

Can you include some images please (at the very least a setup diagram and matching piece images)?

Also, perhaps an introduction?


Transformer. (Updated!) They change the army and the game - according to the player's ideas. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:33 PM UTC in reply to Gerd Degens from Tue Feb 20 02:44 PM:

It's a rather novel take on the Chess experience, but it eventually devolves into Chess with more (enhanced) pieces, and no Pawns on a slightly larger board.

Nonetheless, the page is good enough to be approved


Wild Rose Chess. (Updated!) Game with Wild Roses. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:20 PM UTC in reply to Вадря Покштя from Mon Feb 12 08:05 PM:

If two of your Wild Roses are in check (under attack), you win the game (blossom roses)

Leaving one of your Wild Roses under attack means you lose the game (rose cutting)

What happens if a win/loss condition based on leaving Roses in check occurs for both players at the same time?


Neoteric Different Pawns Random Chess. (Updated!) Really different pawns are shuffled in asynchronous way on pawn rows. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 23 03:45 PM UTC in reply to Lev Grigoriev from 09:01 AM:

Same en-passant question also applies to the Footer.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 23 02:29 PM UTC in reply to H. G. Muller from Mon Feb 19 09:50 PM:

The new Tenjiku sprites look great. Can we also get similar versions for Chu Shogi, Shogi, and Mini Shogi?

Also, the new cache rule for jocly means we can fix the Two Pawns bug in Shogi and the Three Swallows bug in Tori Shogi (the former doesn't apply to Mini Shogi). If it involves switching lines, I could fix it right now for you, if you tell me which lines to swap.


Neoteric Different Pawns Random Chess. (Updated!) Really different pawns are shuffled in asynchronous way on pawn rows. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Feb 22 08:46 PM UTC:

All pawns are capable of en-passant capture (taking a piece, which’ve just moved two squares, by moving to square it have passed, if possible). But only half of pawns (F, P, A, S) can be taken by this way.

For en passant, I assume that the moving Pawn has to land on the square that was passed over? If so, how does the Warrior capture en passant, since it captures in the same way that the en-passant-capturable Pawns move?


Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 17 02:42 AM UTC:

I have approved this page, since it does what it needs to do and looks decent.
Personally, I would recommend making the 3-Tsarevna limit optional. Take it for what you will.


A. M. DeWitt wrote on Tue, Feb 13 08:11 PM UTC in reply to Diceroller is Fire from Mon Feb 12 07:23 PM:

There's no garauntee that players will get five Frogs in the first place (which is required for checkmate with two Frogs to happen at all with the limit surpassed), since pieces are removed from the game as in Chess. And from what I can tell, there is no way to tell how many Tsarevnas one has obtained over the course of a game with the equipment one has on the board. except through looking at the game log, and most players don't keep track of that when playing over-the-board.


Homo Scacco. Several games with pieces of same type and a royal amongst them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Feb 13 07:58 PM UTC in reply to Diceroller is Fire from Sun Jan 7 07:16 PM:

I guess technically this is a chess variant by that definition.


Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Mon, Feb 12 06:55 PM UTC in reply to Diceroller is Fire from Sat Feb 10 09:48 AM:

Unfortunately, only three player's Frogs per game can promote to Tsarevnas.

Do you mean to say here that only three Frogs per player can promote to Tsarevnas?

This rule is unnecessary in my opinion, as there is already a limit on how many Tsarevnas can be on the board at a time, and the piece that promotes to it, the Frog, cannot deliver checkmate by itself.


Black Swan. (Updated!) Pieces are replaced by Black Swans with unpredictable outcomes. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Mon, Feb 12 06:47 PM UTC in reply to Florin Lupusoru from Sat Feb 10 04:26 PM:

This looks significantly better in terms of covering all possible situations, save for the following:

  • Clarifying the rules on the Pawn's double step that Reiniger mentioned
    • Does the double step for Pawns also apply to White Swans?
  • A distinctive piece image for the Black Swan
  • The movement of the Black Swan

There are other improvements that could be made as well, but these shouldn't really be a blocker to publication.

If a White Swan coming from the first rank gets flipped over on the second rank, it can be subject to capturing.

This should be in the Rules section in my opinion, if it is meant as a rule. You may want to be careful with this though, as you may encounter a problem with having to keep track of which White Swan started where, and thus which ones are able to be captured.


Wild Rose Chess. (Updated!) Game with Wild Roses. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Mon, Feb 12 04:28 PM UTC in reply to Вадря Покштя from Sun Feb 11 04:12 PM:

- By giving check to two of your opponent's Wild Roses at the same time, you win the game (checkmate)
- If two of your Wild Roses are in check (under attack), you win the game (blossom roses)

These seem to contradict each other. If you give check to two enemy Wild Roses, that fulfills the first condition for you, while fulfilling the second condition for your opponent at the same time. So who wins in this situation?

Also, like H. G. said, the promotion rules would benefit greatly from simply having a Pawn promote an enemy piece to an enemy Wild Rose and then ending the turn there.


A. M. DeWitt wrote on Sat, Feb 10 03:39 PM UTC in reply to Вадря Покштя from 06:14 AM:

Wild Rose (Queen) - this piece combines the functions of the Queen and the King: it can move and capture like a Queen, it cannot be captured, but it can be declared check or checkmate like a regular King in chess.

How so? Also, the inability to be captured basically nullifies check and thus checkmate.

Also, what happens if you have more than two Wild Roses? How does that affect win/loss conditions?


Celtic Chess. Members-Only Missing description (14x14, Cells: 196) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Colorbound Chess. (Updated!) Pieces never change their squares’ color, so army is divided into two halves – attacking and defending. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 10 02:45 PM UTC in reply to Diceroller is Fire from Thu Feb 8 09:18 PM:

I have approved this page.

Some of your wording could use some work, again owing to your Russian roots. However, the page does its job.


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 9 02:26 PM UTC in reply to Fergus Duniho from Wed Feb 7 04:41 PM:

However, since the revisions and comments are in separate tables of the database, the ModifiedDate will probably not reflect the last action taken.

Just a thought, but would it be possible to list these two values separately? Perhaps this would give the Editors a better clue of the state of a page.


25 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.