Ratings & Comments
You are a bit too hard on our non-programmer users. Since Game Courier is partly implemented server side through PHP, and partly client side through JavaScript it is not really possible to know what task is done where if you don't know the exact details of the implementation.
For clarity: the rendering method is decided server side, (so communication with the server is needed to chage it), and only the Table and CSS rendering method, once provided by the server, would allow you to move pieces through mouse clicks.
BTW, isn't it possible to make the system more user friendly by automatically requesting a new page load when someone changes the setting of the render method? It should be possible to attach a JavaScript event handler to such a change of the selected item.
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The important thing for you to know about PHP is that it is a server-side language. That means it runs on the web site, not in your web browser. Game Courier uses forms to pass data to programmable web pages. These pages run their code on the server and send only their output to your web browser. While Game Courier is enhanced by JavaScript, a client-side language that does run in your browser, it does not use it to entirely redraw the board.
While you don't need to know how to program, it is basic computer literacy to understand the difference between server-side and client-side scripts. Server-side scripts produce web pages, and bscause they run on the server, they can output the same web pages to any web browser. Client-side scripts run on web pages. They rely on your browser knowing the language, and because of differences between browsers, code that works in one browser might not work in another.
"Of course nothing changes. This is an HTML form that calls a PHP script to redraw the board."
@Fergus: I'm not an informatician. I come here to read and play about chess variants not to discuss computer science. I don't know what PHP script is and I don't think it is necessary to know to play Tigrey or Timurid chess.
Today I play with my McBook and what I see is that is has become very slow to display a 10x10 or 12x12 board on my screen.
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https://edition.cnn.com/2009/WORLD/africa/11/05/kenya.witches/
I'm in fact sure there is a hell, I just try not to think about it too often. Can evil people be 'cured' of that before they pass away? I'm not about to make any judgement call on what the Lord can do.
That's curious, as the new css is mostly in the first one. I'll try to narrow it down further tomorrow.
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Perhaps an exorcist might need to be called, if a witch/wizard could be successfully subdued.
This is a contradiction. As Jesus said, the kingdom of demons does not fight against itself.
then finding a humane way
If you knew just how evil some people are, you would wish there was a Hell.
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I would not be against trying to first tell people not to try it, then finding a humane way, if possible somehow, of treating those who do use witchcraft, even (perhaps especially) in a malignant way. However, water torture or burning at the stake horrify me, and they're not very effective at coping with such a problem, I'd guess.
Perhaps an exorcist might need to be called, if a witch/wizard could be successfully subdued. Anyway, we are far from there, and sadly there are much bigger problems that make the news regularly in today's world, which is blinded by science to the exclusion of other possibilities.
Hi Fergus.
I had no problem with the first of the next 2 links you asked me to try. However, the 2nd such link caused a crash.
I believe witchcraft is real enough - however I pray there is never again the need felt for Salem's Witch trials and such...
That could never happen these days because witches run the courts and the universities.
yes, and if you leave your Queen exposed to attack you can predict that the other player will capture. The prediction element makes for more complex choices.
I think you're reading a lot into this that isn't there. It just introduces an incentive to make non-obvious moves. Perhaps it could be cumbersome to play, but it's a clever idea.
If your King or Queen are under attack, your opponent can almost "predict" that you will try to protect them.
I think you're reading a lot into this that isn't there. It just introduces an incentive to make non-obvious moves. Perhaps it could be cumbersome to play, but it's a clever idea.
Okay, check the next two links on that page. For these, I have split global.css into two parts. One uses front.css, and the other uses tail.css.
Sadly, chess or chess variants themselves (or even many other games, besides some movies, some rap music...) could be argued to have glorified warfare/conflict between people, if one is against that, too. It depends how how impressionable you think some players might be (especially younger ones) that they might go from the playing of CVs stage to trying to imitate something in a game in real life. Even some arguably harmless CVs include the 'wizard' piece type, and, perhaps remotely related, I heard long ago of one person who tried to ban the word 'hello' because it had 'hell' in it.
People go to firing ranges, yet few use arms illegally as a result. There are more known cases of youngsters in fact using guns illegally than perhaps are known to have performed witchcraft successfully (or even if it backfired on them in some horrible way) - the latter may take more knowledge and grownup reading skills, pretending for a moment that most of the modern day world even believes it actually can be performed. If it's any consolation, I believe witchcraft is real enough - however I pray there is never again the need felt for Salem's Witch trials and such...
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The rightmost board-painter image looks like it would fit well within the set. But are we allowed to use it?
I will redraw the Cobra more like the opper part of the rightmost image.
I have already tweeked the 3d Spider enough to make it acceptable.