Comments by Gary Gifford


Just noticed this comment. Apparently Old Shatar actually starts with the pawns on the 2nd and 7th ranks. 1. d4 d5 is mandatory first move. Since Old Shatar did not actually have the Hia, I wanted to keep the game as close as possible to the original but, of course, add a Hia. Your idea, of course, is good. I did add a game in a comment, as an example game. I think the checkmate is very nice.
I just noticed the question (only 6 years later). I think the stronger player will win. Here is a game with notes:
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d4 d5 mandatory first move
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g3 Nc6
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Bg2 e6
Pawns only move 1 space, except for the first required move (1. d4 d5) -
e3 b6
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f3 g6
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Kf2 / Hia e1 . . . White Hia goes to e1 (mandatory) 6.. . . . Bg7
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b3 Ba6
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Bb2 Nge7
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c3 Kd7 / Hia e8
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Nd2 Kc8
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Nh3 Kb7 As there is no castling in Shatar, Tony moves his King manually to reach something like a Queenside castle. He moves his King to b7 to free the Rook on a8 for his next move.
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a3 Rc8
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a4 Hia d7 Neither player is used to the Hia but they know it is a great defensive aide to the King. Tony moves his towards the Black monarch.
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b4 b5 Timmy wanted to pawn-fork the Bishop and Knight. Tony played b5 to stop it.
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axb Bxb5
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Qc2 Ra8
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Hia e2 . . . Black can’t capture the Hia with his Bishop as he’d have to stop at d3 due to the Hia’s protective field. . . . a6
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Ra2 Ra7
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R(h)a1 Hia d6
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e4 dxe
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Nxe4 . . . attacking the Hia . . .Hia d7
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Nc5+ Kb6
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Nxd7+ exchanging Knight for Hia . . . Qxd7
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Hia d3 . . . Annoying, the Black Bishop can’t take the Hia . . .Rha8
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Qb3 e5 Struggling for counterplay
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d5 Nxd5
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c4 Bxc4
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Qxc4 N(d)xb4
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Qb3 a5
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Hia c4 Bf8
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f4 Bc5 (This is not a check due to the Hia)
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Bxc6 Kxc6
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Ra4 Nd3+
Remember that Knights are immune from the Hia forces but Hias can still capture Knights. Here the Hia can’t capture the Knight because that would activate the Bishop’s check (from c5)). White playing 34. QxN would be a blunder because Black would play 34….QxQ and the Hia could not recapture due to the Bishop check factor. -
Kg2 Nxb2
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Qxb2 e4 (perhaps dreaming of a Queen)
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Ng5 Qe7
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Rb1 e3
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Qb5+ Kd5 (Kings are immune from Hias)
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Rd1 #

There is (was) a Zillions version which grasps the game and plays it brilliantly. I lost all initial games to it... Thanks for commenting.
Many thanks for the fix Erik, it is much appreciated. I was not aware of the issue. Regards, Gary

Thank you for your detailed review, Kevin... it is appreciated. I've not played this game in many years, but I do not recall the play being slow. Antoine Fourrier created a Zillions version of this and if you play that I think you will find the game moves along pretty well... also, if you play another human I think you will see it moves along well. I did find one minor bug in the Zillions app concerning the Ram...not sure if it still exists after all these years. If I ever update the rules it would be to delay movement of the Traojan Horse 3 moves. I have reasons for this.... but will not go into them at this time. Thanks again for the comment.

I created Six Fortresses 12 years ago and no longer recall the game... there is no working link to the setup.... If I can find the game in old notes I will see if I can update this.... otherwise, it seems to be a lost game.

This is in regard to Kevin's comments on several games yesterday, of which C.O.T. is one. Thank you Kevin for taking time to comment on games. It is much appreciated. Happy Gaming! Regards, Gary G.
I accepted an invite to play Gryphon Aanca Chess- but my opponent and I noticed the links to the preset and rules do not work. Instead, we get a default abstract 8 x 8 chess board... can anyone correct this? Seems a link fix should be simple. Thanks.


Thank you Fergus, for your Diagram suggestion. I added one.
Thank you Jose for your suggestion. I considered starting with Hias on the board, also considered allowing them to be dropped into the game on any vacant space in a player's first or second rank. But The goal of the game was to keep this as close to Shatar as possible... so it starts as does Shatar, with no Hias and with D-pawns advanced. Anyway, when the King moves I figured the bodyguard (Hia) would appear at the King's side, And this would be somewhat akin to castling in this game.

Glad you like the idea. Since about 8 years have elapsed since I created the game, sadly it would take me a while to get the hang of it again.

I have not looked at this game in ages so was able to look at it with a fresh eye, and I do strongly agree that diagrams would be helpful. But diagrams take up memory and I had been informed in past not to use so many (as I often tended to go overboard with their use). Though diagrams would be nice, they aren't essential if one sets up the initial position and then reads the rules for the variant of interest.

Pawns promote as in chess. You can play the game here: http://www.pathguy.com/chess/RoyalMag.htm The program is rather week, but it moves fast and will give you a good idea of how to play the game.

Thanks Christine, for your information. I have updated my piece notes for this game with this entry: "Noclaf [Update 10/07/2012] - - from Christine Bagley-Jones' comment I see that, "Ralph Betza's army 'Forward Fide's' has 'Bishight', moves forward as Bishop or backward as Knight, and 'Knishop', moves forward as Knight or backward as Bishop. So the Noclaf is a Bishight... accredited to Ralph Betza."

Not enemy pieces. As stated in the rules, 'Spiders automatically immobilize all adjacent enemy pieces (including an adjacent enemy Crab and an adjacent enemy Cobra)... Enemy pieces in a web remain immobilized until such a time that the capturing Spider either returns to Dimension X or is captured. Spiders have no effect on other Spiders.'

Yes, you could certainly have that variation. I tend to think of the 'real' piece as one that could not be passed through, but we could certainly play the game as you suggest. Under those rules, a piece on a mirror could not block a check.

Syntax Error on line 1
[KQRBNP]-Dice1 is not a valid expression, because [KQRBNP]-Dice1 is not a recognized piece, coordinate, command, or subroutine.
some code is provided. It seems that the auto-dice generator function is not correct. Any ideas on what to do here? Can this game be played at CV ?


Hi Greg. To your very good question. 'Pawns can be 'pinched' back to the first rank. Can they then make a double move? What if they take a single step back to their starting rank - can they make a double move then?'
Answer: No. Though not stated in the rules, pawns can only move 2 spaces from the second rank. So, a pawn that was knocked back to the first rank would need to move 1 space to reach the second rank. On its next move or after it could then move 2 spaces.

Hi Daniil Frolov - no need to apologize for having a similar game. With the large number of inventors and inventions, it happens every now and then.
Hi (zzo38) A. Black - Glad you like the game. Hopefully you got to play it against Zillions... though it mishandles cannons (at least it used to) I thought it was still fun...
but not as fun as playing against a human face-to-face. I agree that the western student's arguments are terrible. But I had heard some along those lines.

The knight is a normal knight. This game simply replaces rooks and bishops with their associated promoted cousins from Shogi (Dragon King and Dragon Horse).
Yes, they can capture with their Shogi-like move.
Of interest to me is the idea of doubling bishops, or throwing in the queen to have a 3-power diagonal power strike.

Daniil, Charles, Simon - Thanks for commenting. Interesting is that your comments have appeared at a time when I happen to be reading
about reincarnation in Buddhist literature.and I've not thought about this reincarnation-based game in ages.
The King enpassant idea is interesting and would likely be best in variant II. I imagine many variants could adapt such a rule.... or be easily modified to do so.
In regard to pawns promoting, yes it is just as in Fide chess... they are no longer pawns and the King, if captured, can reincarnate as the promoted piece.


I do not understand the question regarding double moves in relation to the rules already provided.
On a move a player can either:
- Move a Pawn, Piece, or King, or
- Swap a Pawn with the Stone, or
- Swap the King or Piece with the Flag
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Thank you for making the active board. I agree with you about the pawn promotion, i.e., promoting to Prince should be allowed. I will see if I can edit that. The only AI issue I noticed was pawns can move 2 initially in the AI, but in the rules they do not have an initial 2 move option.