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Comments by GaryK.Gifford

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Gary Gifford wrote on Tue, Apr 8, 2008 03:56 AM UTC:
Joe, of course you are right.  Let me know if you need help building your
pedestal.  :)

Ninety-one and a Half Trillion Falcon Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Apr 10, 2008 08:27 PM UTC:
I like 10 x 10 boards. With side frames the same 10 x 10 board can become other boards, for example: 9x10 (uncommon) 9x9, 8x8, 9x8, 8x10.

Catastrophic 8x8 Chess. Mathematician Missoum gives a new type of chessboard.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Apr 11, 2008 08:33 PM UTC:
From the rules this looks like a game that I'd like to see Einstein comment on. From what I see I have no idea as to how this game is played. But, also, I have no desire to play it. Clarification is needed. Perhaps the page should be called, 'Catastrophic Rules?'

Gary Gifford wrote on Sat, Apr 12, 2008 01:37 AM UTC:
If this is simply theory, and not a game - then I think it should be clearly defined as theory (and not a game). And, I think it should be written in layman terms.

In looking at is from a theoretical aspect it reminds me a bit of Time Travel Chess, however, with no King revisiting its past self. With the revisiting King aspect removed, and indeed pieces moving into the future (beyond 1 move on a given turn) removed, then I see the theory as simply being little more than the chess tree concept with 'bad' and 'good' branches identified. But I can see no actual theory in this... at least not how it is currently presented.

If we take a pure mate-in-three chess position, which has only 1 correct [pure] solution, then any moves that deviate from that line are bad (or less good)... but not necessarily catastrophic for the initiator. However, the person on the receiving end of the mate obviously experienced a catastrophe in his or her game at an earlier point. With the mate-in-3 scenario, the solver may obtain a mate-in-4 or a mate-in-5, for example [thus, having made inferior moves still avoids catastrophe for him or herself].

The idea of chess as a fabric consisting of a material/time continuum in a constant state of flux which in most cases deviates from an initial state near of equilibrium to a state that can be viewed as catastrophic for the dark or light element is an interesting concept.

The game known to many as 'Take Back Chess' in which players get to take back their last move in hopes of avoiding catastrophe is related to this topic. Though that version often allows one to avoid certain immediate disasters (a knight fork, an overlooked checkmate, for example) ... it does not enable one to avoid disasters that occur due to the gradual culmination of small subtle errors.


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Gary Gifford wrote on Sun, Apr 13, 2008 03:45 AM UTC:
I would like to buy variant pieces... but, after some thinking about it... likely won't. I made my own years ago out of sets that cost less than $5. Some cutting of plastic, some glue. They came out looking pretty good. But, I hardly ever get to use them in face to face games... heck, I have trouble getting Shogi, Xianqi, Go, and Navia Dratp games going... and I have sets of each.

If I had extra money I would gladly buy variant pieces simply to support the cause. But the wife doesn't work and there are 4 kids... lots of bills, high gas prices, etc. Still, if I saw an IAGO Game Pack in the store, I'd likely not be able to resist taking out the credit card and buying it... if reasonably priced. But then, it would likely sit next to my Shogi, Xianqi, Navia, and many other games, waiting for the day when an opponent would show up.


Gary Gifford wrote on Sun, Apr 13, 2008 02:17 PM UTC:
To sum up my take on variant pieces:

1. It would be great to be able to buy them

2. The CV market appears to be too small to justify a large production run

3. A production run would undoubtedly exclude many players' desired pieces and desired boards

Rich, you ask, 'But if you happen to play someone a game, and they like it, how will they be able to get the equipment to play it by themselves?'

That is a fair question. And it would be great if they could buy the pieces, board, or even the actual entire game. The first variant set I made was for my Pillars of Medusa. A few guys played it at work. It drew a crowd. However, even if they could buy it, would they? And if they could buy pieces, they'd likely get the rook/knight bishop/knight, queen/knight combo pieces... but they'd still have trouble because they'd need an 11 x 11 board a Medusa piece and a Morph piece. So even if they could buy variant pieces, I think they could always end up with a variant that they like that they simply wouldn't be able to buy all the pieces for.

I played Maxima using pieces made of bottle tops with the CV graphics glued inside... it matched the CV pre-set and was thus great visually.

I played Shogi with probably 8 different people face to face over the years. All liked it, but we always used one of my 2 sets. Only one of the 8 players bought Shogi. It was the same with Xianqi. I played against a man from Viet Nam on his set. I liked the game a lot and made 2 sets of my own (one traditional Chinese style and one 3D Staunton style for teaching Fide players the game). Later I ended up buying a large wooden Xianqi set, an imitation jade set, and a magnetic one that resides on the refrigerator. One of the people I played, a former member of Mensa, bought a set.

There is, however, a very small market for Shogi and Xianqi in the U.S. If it were not for their popularity in Asia I doubt that companies would be keen on producing those sets. As a sad note... I believe the market for other CVs is even smaller.


Gary Gifford wrote on Sun, Apr 13, 2008 04:14 PM UTC:
Doug - Thanks for the comment and link - that 3D printing method would
indeed be great.  I suppose if I live long enough I'll actually be able
to print (or have someone else print) interesting game pieces.  The dragon
on the video link was impressive.

Gary Gifford wrote on Sun, Apr 13, 2008 06:10 PM UTC:
For the disks, graphic images (such as used in pre-sets) I think would be far more preferable than letters. Otherwise one can simply buy a package of wooden disks and letter them.

But perhaps you could offer both options, with the graphic pieces higher priced?


Gary Gifford wrote on Sun, Apr 13, 2008 10:21 PM UTC:
Larry wrote, 'Graphics on the discs ... this is highly labor-intensive. Someone has to cut out all those little graphics. And it has to be neat, so they can't be rushed. And wage slaves are not cheap. ... the price of printer cartridges lately?'

Larry is right, of course. My first Xianqi set was made using the method he describes. Making one set for myself wasn't bad... but making a lot of sets, or a set with a lot of pieces by that method would be tough.

An alternative would be to have a printer print adhesive sheets with circular pull outs. Send the ordered sheets and 'blank' disks to the people who order them. This reduces the in-house labor to shipping sheets and disks. No printing (it is at the print shop), no gluing, no cutting... etc.

These days there are many games that use the adhesive sticker method in which the customer adds the sticker.


Raumschach. The classical variant of three-dimensional chess: 5 by 5 by 5. (5x(5x5), Cells: 125) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, Apr 14, 2008 09:44 AM UTC:
They are too close to say which is better. In fact, depending on the monitor used, one may look better on Monitor A, but look slightly worse on Monitor B.

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Gary Gifford wrote on Tue, Apr 15, 2008 04:24 PM UTC:
I have been playing chess since I was 5 years old and personally never found the draw aspect to be an issue. I suppose at the GM level it might be, but where I'm at, and the tournament players and club players I've seen there are relatively few draws. The higher rated players typically beat the lower rated players.

One can avoid draws in chess by playing against much stronger players. And if you do play a much stronger player and get a draw, chances are that you will be happy to have gotten it.

On a related note, I took another look at Navia Dratp recently. With its unbalance armies, and three ways to win it seems that draws are unlikely in that game. Even at the bare king level (Navias only) the two pieces would race towards the opposition's first rank and the one who won the race would win.

I think Chess is fine as is. If someone is disatisfied with it then there are certainly plenty of other variants to play. I still hope Navia Dratp will catch on someday. I think it is a fantastic variant and it should satisy the draw haters.


Coherent Chess. Variant on 9 by 9 board with special knights. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Apr 15, 2008 08:57 PM UTC:
This appears to be a very good variant. At a glance I was wondering about a Bishop pinning a Rook to a King on move 1... then I noticed that the Pawns are not actually Pawns, but move like Kings that are immune from check and lack promotion ability. These specialized pawns rendering the pin as not very effective.

Because the Pawns are very different from Fide-pawns, I think the pre-set would be better if Pawn graphics were replaced with one of the many King-like graphics. If I played this game I would constantly be battling my mind's desire to see the Pawns as Pawns.

On a similar note, the Knight piece is not a Knight, so a different graphic to remind us of this would be good.


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Gary Gifford wrote on Wed, Apr 16, 2008 02:55 AM UTC:
Several of us at CV, myself included, came to believe that it was harder to
avoid a draw in Shatranj than it was to avoid a draw in chess due to that
lack of fire power.  I believe that was one of the reasons Joe Joyce
created Modern Shatranj with more fire power than the original, that is, so it would be less drawish.

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Gary Gifford wrote on Wed, Apr 16, 2008 03:15 AM UTC:
I had discussed briefly with Rich the possibility of having a Maces & Horse-apults IAGO World Tour event to start the first week of May and end no later than September.

There is no entry fee and the winner would receive a chess book and a certificate indicating they were the winner.

The game is very easy to play and plays rather fast due to the power of the Maces.

A minimum of 4 players is needed to run this event... which we hope to be round robin. The game pace will likely be 1 move/4 days to ensure timely completion. Vacation time will be taken into account.

If anyone is interested, please indicate in this thread by April 22. Thank you.

P.S. I will not be playing in this event.


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Gary Gifford wrote on Thu, Apr 17, 2008 11:59 PM UTC:
I believe chess would be no more popular if there were no such thing as draws. Of course, I have no way to prove that. I have seen chess clubs die out in this area; and at the club levels draws seem rare. I believe chess is not popular because intellectual games are not popular (at least in Western civilization). Monopoly and Hungry-Hungry Hippos are more popular.

I believe we can change the rules and come up with a truly fantastic variant (like Navia Dratp)... and yet still, it won't be popular (relatively) because it is 'intellectual' in spirit. That is why the late Donald Benge, creater of Conquest, advized me to never try to market a chess variant.


Gary Gifford wrote on Fri, Apr 18, 2008 01:37 AM UTC:
Jianying Ji is correct; as is Charles Daniel. Getting back to Donald Benge, he took Conquest to Germany were it did (does) much better there than in the U.S. The German's even had Donald create a new version of his game which used Catapults and Siege Engines.

In regard to the 'intellectual games' aspect, our local mall had a GameKeeper store. Fantastic! I loved it. Strategy games upon strategy games... Donald asked me to see if I could get his Conquest in there... I tried but to no avail. Why? Possibly because the manager knew what I didn't, that GameKeeper was going to be short lived. It is no longer there. The near by Build-a-Bear store continues to thrive... it appears that there is a much bigger market for stuffed animals than there is for games that stimulate our minds.

Our group of CV players is a small group. A group with keen minds. It would be nice if we were larger in number... oh, I still think draws have virtually nothing to do with the relatively low level of interest. After all, Chess was very big in Russia and neighboring countries at a time when it had very little interest over in the U.S. So I think it is a cultural thing. I think the introduction of video games, for example, has robbed us of many potential chess and CV players.


Gary Gifford wrote on Sat, Apr 19, 2008 12:31 AM UTC:
I will continue to play by FIDE's Official Rules of Chess. As I've stated before, draws don't bother me.

For us players below GM level, chances are that many subtle errors were made throughout the game. Your opponent is not playing perfect chess, so if you want to avoid draws just play better chess.

Instead of re-inventing rules that have worked for hundreds of years, simply become stronger at the game. That is my opinion.

As a side note, in my novel, Cosmic Submarine, there is the equivalent of the Desert Pub Chess (here at CV) played. There is always a winner. Reason: When there is a draw one player must concede, or both must eat a bowl of desert sand. The one who finishes first wins the game and the loser is sent off into the desert to die. Most players will concede, rather than face the life-threatening bowl of sand. Regardless, the score is always 1-0 or 0-1.


Gary Gifford wrote on Sat, Apr 19, 2008 06:57 AM UTC:
Hi Rich... Thanks for the update, I stand corrected.

So now I looked at this site:

http://en.wikipedia.org/wiki/Draw_(chess)

which addresses the draw issue. I don't mind #6 under the section entitled: 'Grandmaster draw problem.' Basically, it has been used for soccer (by FIFA) and is this:

'3 points for a win, 1 point for a draw, and 0 points for a loss. This system discourages draws since they would only be worth 2/3 of their current value.' Unlike BAP (mentioned below) there is no color bias.

The BAP system is a bit comical to me as some players have very keen Black Defensive Systems and would rather play Black anyway. That is how I was when I went to the World Open in 1980. I had a keen French Defense and therefore loved playing from the Black side of the board. I had no losses with the French, and just 1 draw with it. In my opinion, the BAP system is biased. Also, such a system would be bad in final rounds of a tournament.

At my level of play draws have yet to be an issue, even in correspondence games where players have several days to think.

If I needed to pick a anti-draw system, FIFA's 3-1-0 seems best to me.


Gary Gifford wrote on Sat, Apr 19, 2008 02:21 PM UTC:
Jianying Ji, thanks for the great link, a lot there. And I read there about a problem with the 3-1-0 system. It involves draw/win swapping! Yes, that is terrible. I can see that happening when young Bobby Fischer played in tournaments against many Russians. He had complained about them drawing then, but under this 3-1-0 system, collusion would hurt him even more in the rankings (assuming what he said was true). Of course, I've seen people buy wins and get an unearned 1 point. And a player once tried paying me to throw a game so he would win... made me all the more glad that I crushed him like the chess bug he was.

Regarding the 3-1-0 flaw see:

http://chessbase.com/newsdetail.asp?newsid=4209

I am again thinking that since we are below the GM level, it might be best to keep the 1-0-1/2 system.

There is a Bruce Harper proposal that I like a lot. If there is a draw, a new game is played using the remaining clock times. If that game is drawn, a new game is played using remaining clock times, etc. Finally someone will win, even if by time default. That is great for over-the-board... but many who like to get the most out of their clock time would likely not like this. It would likely tend to speed chess up so that, in the event of a draw, a player would have some descent time for the next possible game. Harper's system doesn't seem meaningful to correspondence games.


Gary Gifford wrote on Sat, Apr 19, 2008 07:18 PM UTC:
I like Bruce Harper's approach much better than the flat six minutes with follow up time reduction for color pick. Thus, if I had White in a 1 hour each game, and drew, and I had only 10 minutes left and my opponent had 22 minutes left, then I would get Black(?) and have 10 minutes and my opponent would get his 22 minutes for the new game. Quite fair... we both have an hour for the entire event... what we don't know is whether we will need a second round or possibly a third.

Both players would certainly want to avoid a draw. Of course, if one player had 40 minutes left and another had 5 minutes left, then the one with 40 could certainly play for a draw as he'd have a nice time advantage in the tie-break game. A flat time might be acceptable for correspondence games. For on-line real-time games however, there is often server lag and 6 minutes seems too quick.


Gary Gifford wrote on Sun, Apr 20, 2008 02:00 PM UTC:
Bruce Harper's approach, having a replay after every draw, is not a problem for real time play. For correspondence play it seems ineffective. But the reason it works for over-the-board (or real-time on-line) is that the initial time factor is a constant.

For example, assume the following situation:

(1) players have 60 minutes each / that is a 2 hour game.

(2) at move 40 the game ends in a draw by stalemate

(3) player A used 35 minutes; player B used 40 minutes

(4) The tie-break game is set up and starts with 25 minutes for A and with 20 minutes for B.

(5) That game ends in a draw after 50 moves by perpetual check

(6) player A has 8 minutes left. Player B has 5 minutes left

(7) The crowd gathers around for the fast tie-break game.

(8) Player B gets in trouble and loses on time.

The 1-0 result is obtained within the 2 hours alloted for the round. While other players played 1 game in their 2 hours, some played 2 and some played 3. But 2 hour rounds remained 2 hours and there were no 1/2 - 1/2 results posted.


Gary Gifford wrote on Sun, Apr 20, 2008 06:10 PM UTC:
Bruce Harper has draw rules that make use of a 1/3 point:

http://www.chess.bc.ca/team.html

A quote from that site:' ... tested an anti-draw rule, in which each player had two hours at the start of the first game. If the first game was drawn, each player received 1/3 of a point, then a second game was played with colours reversed, using the remaining time. This continued until one player won, with the winner getting the other 1/3 of a point. '

So, I guess the way I recalled it deviated from reality. I gave someone a full-point, but the method was awarding 1/3 points? I think I prefer my all or nothing way as an anti-draw system.


Gary Gifford wrote on Mon, Apr 21, 2008 03:14 AM UTC:
I don't think we need to add time. The idea is to discourage draws to the point that there will be no 1/2 point. Players will need to budget their time when this method is employed. It would be like losing on time... it happens.

If I am playing in this system and I see we are heading for a draw, then I better a) offer the draw to start the new game or b) move fast to have enough time for the tie-breaker.


Gary Gifford wrote on Mon, Apr 21, 2008 10:01 AM UTC:
Something like a 5 minute add could be added - but I think it defeats the purpose. Using this timing concept the idea is to conserve some time for the possible tie breaker. If I paly a game and save no time for the endgame, thinking I will win in the late middle game, then guess what? I lose on time. I don't get to say, Tournament director, please give me 5 more minutes so I can win this.

A possible solution keeping the way I propose is to use a 3 or 5 second time delay in the tie-breaker should either player have less than 5 minutes on their clock.... something like that. Some experimenting can be done. There can even be a few different options.

As far as a last round thing, most players I know like to know where they stand throughout an event. So settling the score during each round is far more desirable than wrapping up the mystery after all rounds are done.

Given a choice between the 2 types of events... draw or drawless, I still might be inclined to choose the draw one. I think below GM level draws are typically not an issue and players do not seem to mind hard fought out draws. But I certainly would not object to the other (drawless) system.


Gary Gifford wrote on Mon, Apr 21, 2008 04:09 PM UTC:
In response to Rich's Bronstein clock question. I am not familiar with the Bronstein clock specifically, However most of today's digital clocks have a built-in time delay feature that can easily be set. The player's time does not begin to chip away until after the elapsed time, which resets after each click of the clock button. Thus, with a 5 second delay, if I have only 2 seconds on the clock, if I can keep moving within the 5 second delay I will not run out of time.

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