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Comments by GaryK.Gifford

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Gary Gifford wrote on Fri, Jul 4, 2008 01:00 AM UTC:
This is an interesting idea. I played in the Kasparov vs the World event and got to see what that was like. Irina Krush gave excellent advice and there was a dispute at the end when her advice did not get posted at a very important point. In protest she withdrew.

Anyway, that aside, for a CV event it would likely be best to take one who appears to be the best at a given game and have them play in the event. Certain games are not easy for me at all. Alice Chess is one example. Joe Joyce's very large games would be another. For me to attempt to play those games against a large group (or even an individual) would likely prove embarrassing.

As for needing to be a GM, I'd have to agree with George Duke that it is not that important in long duration events where there is a lot of time to analyze. Purdy, the former world champion postal chess player makes that point clear in his writings. In fact, when he began postal play he was losing postal games to a much weaker player; then he realized that deep correspondence analysis was much different than that seen quickly over-the-board.

When one individual plays a large group of people [where each member submits a move each turn - there is a resulting bell curve with middle-of-the road moves being played by the group.

With advisers suggesting moves we have a different scenario entirely. For instance, with three advisers, each is likely to continually submit very good moves. In that scenario the group has a relatively good chance of beating the individual.


Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Jul 3, 2008 02:50 PM UTC:
Excellent. The graphic that you just used is the one I had in mind. The 5 dots indicate the movement of a Silver General (from Shogi - which happens to move as does the Makruk Khon (Thon)and the moon is alchemy symbol for silver.

Very good. Now the brain doesn't have to make Bishop to Khon conversions. Many thanks.


Gary Gifford wrote on Thu, Jul 3, 2008 03:21 AM UTC:
Thank you very much for making a new preset. It looks nice, but it would be even better if the Bishops were replaced with Silvers (there is an Alfaerie (sp?) version of them).

pbmMakruk[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Jul 2, 2008 08:46 PM UTC:
I cannot seem to open (or get to) the Makruk preset to extend an invite. I am also aware that some others are having this problem. I checked some other games and noticed the same issue. It seems that the preset has taken on some sort of HTML identity that cannot be accessed.

Any solutions? Thanks.


Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Jul 1, 2008 04:02 AM UTC:
I just made a nice wood Makruk set over the weekend. Will try to get a photo of it in a day or two. Update: Jpeg images sent to CV on 1 July.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Jun 28, 2008 10:17 PM UTC:
George, Congratulations on having many fine Rococo wins and on being the current number 1 ranked Rococo player.

I have never played Rococo, but in looking over the rules page it does appear interesting and challenging.

I do disagree with you when you state, '5 or 10 CVs deserving own tournament or even entire website. Rococo would probably be the only one developed under CVPage auspices worthy of those entitlements.'

I disagree because game 'likes and dislikes' are highly a matter of opinion and preference. Fergus's Mortal Kombat Shogi, for example, in my opinion, is an excellent game that seems to be a natural evolution of Shogi and easily deserves its own tournament and website... but, that likely may not be the opinion of many. There are a lot of games here that I believe are great, Templar Chess, Maxima, Modern Shatranj, to list just 3 examples. And I could list many more, but, my list would just be my opinion.

I do agree that it would be nice to see a Rococo tournament.

Again congratulations on your Rococo standing.


King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Jun 13, 2008 10:04 AM UTC:Excellent ★★★★★
This appears to be a very good CV! I really admire the capturing concept and the need to coordinate and defend from double attacks. It is not often that we see something profoundly different. The closest thing that comes to mind [to me in regard to the guards)is the dual-capture mechanism which is seen in Robert Abbott's Coordinator piece {from the game of Ultima), and also used in Maxima by Roberto Lavieri. But your variant is different enough to give it a very 'original' feel... and overall, of course, the game, in total, is very different from those games.

Great job!


Sissa. Move exists of moving a number of squares as rook and an equal number of squares as bishop.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, Jun 9, 2008 11:38 PM UTC:
It is ashame that the Bison is not mentioned in the nearby Sissa comment, where GWD hints at self admiration [due to the Falcon aspect.] After all, it is a fact that the Bison precedes GWD's patented Falcon and is nearly identical, though the earlier Bison movement is described in more simple terms.

Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, Jun 9, 2008 11:26 PM UTC:
Thanks for commenting George. I can understand your rating of 'poor' as you admit to find 'overwrought and over-complicated Rules' (to your mind at least. Which I suppose doesn't surprise me. It seems other CVers have no problem playing CoT (in a tournament, no less)... amazing, they can grasp it. Of course, you seem to not grasp the simple Hole Chess either... so I am not really that shocked. AF made a nice Zillions game of CoT. Perhaps if you played it you might learn this game which is currently too complex for you.

[Subject Thread] [Add Response]
Gary Gifford wrote on Mon, Jun 9, 2008 09:49 PM UTC:
I guess it is a sad day, that is to see the CV site posting political
opinions (reference 2 comments down). What next?

Single Combat Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Jun 8, 2008 05:24 PM UTC:
I agree, Rich. But the concept is essentially the same. For example a Queen of 9 points fighting a Rook of 5 points... or having 9 (1 unit pieces) fighting 5 (1 unit pieces). In both cases statistics come into play with chance favoring the stronger piece (or group of pieces).

Gary Gifford wrote on Sun, Jun 8, 2008 03:26 PM UTC:
Risk Godstorm and Risk 2210 A.D by Avalon Hill, (as well as the original Risk) boardgames seem to have already employed the concept that Single Combat Chess aims at; of course, without using chess pieces.

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Gary Gifford wrote on Wed, Jun 4, 2008 10:44 PM UTC:
I still maintain that when computers do not play a game well it is not the fault of them or their logic, but rather that of the programing involved. It might be very difficult for a programmer to develop a sharp program... as in the case of the non-chess variant, Go; and in the case of the very interesting Arimaa. But, once the right approach is found and optimized, watch out.

P.S. - Arimaa has a nice web-site devoted to it (even has an animated tutorial with music); and has World Championships for humans, and another World Championship for computers (thus encouraging programmers to create a winner). I can see where this game would be difficult to program, after all, do the human programmers even know what is the best strategy/tactic in a given position?

Anyway, time is on the side of the computers.


Gary Gifford wrote on Wed, Jun 4, 2008 04:29 PM UTC:
Assuming a computer is in good working order and that it has a program for
the game in question, then if it cannot play the game well, it is only
because it is lacking something in its code.  With refined codes near
optimization - the programs will defeat the humans.  If a human cannot
accept that, then he (or she) can simply play other humans to have a fair
brain-to-brain playing field.

Piece Values[Subject Thread] [Add Response]
Gary Gifford wrote on Mon, Jun 2, 2008 08:44 PM UTC:
When GD writes: 'Computers will never write rhymed lines this century where every syllable matches in rhyme like: ''The avatar Horus' all-seeing Eye/ We have a star-chorus rallying cry.'' Granted most would not like style of writing, but still Computer cannot do it, rhyme every word with meaning.'

I bet if you offered a $20,000 reward we'd see many programs coming to meet the poetic challenge within a matter of months. You can read about computer generated writing here:

http://www.evolutionzone.com/kulturezone/c-g.writing/index_body.html

Anyway, I believe that computers are up to such a poetic task... it just takes a motivated programmer.

Back to CVs: Chess is a great game. And just because computers can play it far better than most, are we to discard it? I don't think so; not as long as humans vs. humans and enjoy the game while doing so. The same goes with other variants.

As for the poetry, just because computers don't write that style certainly doesn't motivate me to do so.


Gary Gifford wrote on Sun, Jun 1, 2008 09:53 AM UTC:
In response to GD's previous comment, his very last line, '...for serious CV play, and in turn the designer needs to try to keep the game somewhat out of reach for Computer.'

From what I have seen in regard to both variants and programmers, it seems logical to conclude that any game a human mind can play, a program can be written for. The program may be flawed, but the bugs can be worked out.

In my opinion, designers need not worry about computers. If you make a great game, likely someone will get a computer to play it. That is not to say all great games end up having associated programs... but they could.


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Gary Gifford wrote on Fri, May 30, 2008 10:29 PM UTC:
Ten years ago the world's top bridge playing computer (named GIB) defeated the vast majority of the world's top bridge players.

And today's top programs, as would be expected, have high national bridge rankings. In 2005 and 2006 a Dutch bridge magazine (IMP) discussed matches between five-time computer bridge world champion Jack and 7 top Dutch pairs (including the European champions of the time). The program defeated three out of the seven pairs (including the European champions). Overall, the program lost by a small margin (359 versus 385 imps).


Piece Values[Subject Thread] [Add Response]
Gary Gifford wrote on Thu, May 22, 2008 09:37 PM UTC:
Rich suggested '...evaluating entire configuration of pieces, rather than a single piece.'

I believe that is correct [that is what programs like Fritz and Chess Master seem to do... evaluating the two configurations and giving a score for the deviation] but also I would say, evaluate the pieces within the given position. The values are relative and change with every move.

The lowly pawn about to queen is a fine example. The Knight that attacks 8 spaces compared to one that attacks 4 is another, as is the 'bad' [blockaded] Bishop.

Another concept is that of brain power. For example, the late Bobby Fischer's Knights would be much more powerful than mine... not in potential, but in reality of games played. Pieces have potential, but the amount of creative power behind them is an important factor.


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Gary Gifford wrote on Wed, May 21, 2008 07:37 PM UTC:
Jianying Ji - your planet analogy for chess variants, I think is interesting... but how is it that such and such CV is associated with Ceres (the largest asteroid - therefore not a planet and thus not a CV by the analogy) and as for Pluto, it was classified as a planet, but is now just the largest known member of the Kuiper belt and no longer a planet. Thus, what would have been a CV is no longer one....

The point here is that someone can say Chess is to Earth as Tzaar is to Ceres... but these associations are clearly arguable.


Gary Gifford wrote on Tue, May 20, 2008 03:55 PM UTC:
If we start with a game of Shatranj - it is easy to vary it and reach Chess, Shogi, Xianqi... etc. I can easily see these three games as Shatranj variants.

Many of today's CVs begin with Chess and vary from it. But, I do not think this is (was) the case with Tzaar.

Of course, one can keep varying pieces, boards and rules to the extreme... and by doing so end up with something that no one would recognize as having come from chess. In this manner, for example, an artist could start with a drawing of a rabbit and create a horrific beast, by increasing the size, replacing fur with scales, replacing ears with bat ears, fluffy tail with long reptilian tail... etc... when the artist is done we have nothing that would be considered as a rabbit variant (though it is). Only by means of such an analogy could I see Tzarr as a chess variant.

But does it matter? And would I object to it to being added at CV, for example? No, I would not object. But, like Go, I would consider it to be an allowed exception due to its strategic nature.


Gary Gifford wrote on Mon, May 19, 2008 11:11 PM UTC:
I do not consider Tzaar to be a chess variant. Of course, I don't consider Go to be a chess variant either, where as some players do.

Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, May 18, 2008 02:31 PM UTC:
Carlos, it is true that one need not move out of check in Hole Chess. And I'd like to be able to update the rules to make this very clear. But Hole Chess is one of those early games that I cannot go in and edit.

That being said, the only clue in the rules is that there is mention that a King can move into check, and that a King could even move next to another King (but would then be captured). If a King can move into check, of course, it stands to reason that he could stay in check.

I would really like to update the rules to make 'captured king' the ONLY winning condition. That would simplify things.


Nuclear Chess. When pieces take, the square becomes impassable and all surrounding pieces disappear. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Apr 29, 2008 03:27 AM UTC:Excellent ★★★★★
This game is quite fun... though I think White's initiative might be a bit stronger... anyway, I played the Java applet here: Game Page:

http://www.angelfire.com/pq/YAHOSHUAH/nuclear.html

And had a fun quick 4 games. I think the applet might not be very strong... but you get a good idea of the explosive and addictive nature of this game.


Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Apr 25, 2008 10:10 PM UTC:
In regard to the comment, 'What can you say about the poor Knight? It doesn't get any weaker as the game goes on, it's just that the other pieces get stronger while the Knight stays the same.'

That may often seem like the case, but it is often not the case (at least not in FIDE chess). There are many end-games, for example, when one player has a Bishop of color opposite to that upon which his opponent's pawns rest. And, the other player has a Knight which can attack that player's pawns. I have won many such end-games. In fact, there are end-game books which clearly point out the scenarios in which knights end up being decisively better than Bishops.


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Gary Gifford wrote on Mon, Apr 21, 2008 08:25 PM UTC:
In Navia Dratp there are two Red Gulleds per side that move in the recently discussed North/NorthEast/Northwest fashion. The Gyullas Turtle also moves in that fashion. The difference in the two identically moving pieces has to do with crystal collection.

Such pawns are hazardous to Pawn Shields which are very important in FIDE type chess variants. They are also hazardous in regard to 'outposts' such as the famous 'Knight Outpost.' Perhaps that is why Navia Dratp only gave two of these specialized pawns to each side?


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