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Comments by JohnLawson

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84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Dec 13, 2002 04:18 AM UTC:
There have been so many points made here I cannot comment on them all, but
I will mention some that have drawn my attention.

FYI, I have also volunteered to be a judge.  Am I to be classified as a
newcomer or a veteran?  It seems the proposed critia are based mainly on
contributions to the CVP.  I am not blessed with that sort of creativity,
but I have been a regular visitor and commentor for five years, and I have
been interested in chess variants for 40 years.  Furthermore, I seem to be
of approximately average playing strength among variantists.

There are two good ideas that are mutually exclusive.  One is Fergus's
idea that the top five games advance in each of the three pools of eleven.
 The other is Mark's suggestion that the pools are too large, and six or
seven games per pool would be better.  Perhaps the protocol should be left
to Hans in this case, because it depends on how many judges are
available.

When it comes to dividing up the games, there are several ideas.  I like
David's idea of balancing out the pools by format of game.  I think it is
a good idea to separate both contributions by the same person into
different pools.  Of course any contributor who also judges should not be
allowed to judge their own game.  I emphatically think it is NOT a good
idea to segregate the games designed by 'novices' and 'veterans'.  It
seems clear to me that a pool of 'veteran's' games would be more
competitive than a pool of 'novices's' games, and would result in skewed
first round results.

As a judge, I would expect some guidance on the criteria I would be using
to rate.  I expect to play, as David suggested, at least two of each game
(ideally more, if the nature of the game was eluding me).  I assume I
would play with the other judges of my pool, or with the inventor, if he
makes himself available as David has.  As the prospect of playing 22 large
and complex variant games simultaneously is daunting, I am already
beginning to extricate myself from my other gaming activities to make
time.

Rules of Chess: Pawns FAQ. Rules of promotion and movement of pawns explained.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Dec 22, 2002 03:58 AM UTC:
No. Quoting from this page, 'When a pawn moves two squares on its first movement, then this must be without capture, i.e., two squares straight ahead, and the square that he passes must be empty, as must be the square he moves to.'

Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jan 12, 2003 08:15 PM UTC:
I've been playing the ZRF to familiarize myself with the rules. I've noticed that the bomb is only 'turned on' when a Flag occupies one of the free red corners, and is 'turned off' agin when the Flag no longer occupies that square, whether it is captured or leaves voluntarily. The written rules are ambiguous on this point, and I want to be sure this is what you intended.

Dibs![Subject Thread] [Add Response]
John Lawson wrote on Mon, Jan 13, 2003 07:24 AM UTC:
Well, it's not exactly on this site, but....
http://www.chessvariants.com/link2.dir/chessplusdeck.html

Membership[Subject Thread] [Add Response]
John Lawson wrote on Wed, Jan 15, 2003 03:58 AM UTC:
I'm just testing making posts as a member.

John Lawson wrote on Wed, Jan 15, 2003 04:01 AM UTC:
Had I understood that the comment pages would now display my ID instead of
my name, I would have not used such an anti-mnemonic ID.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 15, 2003 04:02 AM UTC:
Today is the last day to register!

84 Spaces Contest. Information/proposal on judgement of the contest.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 15, 2003 02:12 PM UTC:
Regarding chess sets for variants, there are also styles other than
Staunton that could be combined with a Staunton set, if you don't mind
some stylistic inconsistency.  Possibilities include Bauhaus and Art Deco
styles, illustrated here:

http://chessandmore.com/r617p.htm

http://chessandmore.com/p2220p.html

Echoing Ben, Henk van Haeringen's wooden Exchess sets are also nice, go
nicely with medium quality boxwood and ebonized boxwood Staunton sets, and
the prices are fair for the quality.  The shipping cost from the
Netherlands, however...

Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 15, 2003 06:36 PM UTC:
Thank you. I think it is better this way, too.

Coalition Chess[Subject Thread] [Add Response]
John Lawson wrote on Thu, Jan 16, 2003 04:50 AM UTC:
Look at:

http://www.schoenberg.at/6_archiv/designs/designs_chess_e.htm

http://www.usc.edu/isd/archives/schoenberg/painting/gamehtms/noritter10.htm

Phoenix / Waffle. A piece which has the combined movements of the Wazir and the Alfil.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jan 17, 2003 07:28 PM UTC:
There's no reason to be so syrupy!

Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 22, 2003 04:12 AM UTC:Excellent ★★★★★
In the original concept of the Pizza Kings, the Meatball (Queen) was a
WFDAN.  This was, in practice, too strong, and I weakened it to a WFDAfN,
which seemed to be just right for that army.  (This was one of those cases
where the theme had to yield.)
Also, I've lately been playing Exchess, which includes a piece (Veteran)
whose movement is K+N.  On an 8x8 board, I find it to be almost as useful
as a major piece (Q, B+N, or R+N), and if you can get it across the board,
it is excellent at supporting threats by the more long-range pieces.  I
would expect a Pancake to be similar in strength.
Since we now have the Bakery Bombers, as well as the Pizza Kings as CWDA
experimental armies, maybe players' appetites have been whetted for the
other armies I suggested, the Beer Batterers and the Avenging Appetizers.

Chancellor. Moves like rook or as knight.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jan 24, 2003 04:55 PM UTC:
While it is convenient to have universally understood conventional names
for common variant pieces, it will always be true that variant designers
will want to use ad hoc names that fit the theme of their variant.

Additionally, there *are* conventional names for the most usual
first-order atomic moves (Ferz, Wazir, Alfil, Dababbah, Knight, Camel) and
second-order moves (Rook, Bishop, Queen, King) built from them.  Add the
nearly universally understood use of 'rider' and 'leaper', and it is easy
to describe most variant pieces.

I am in agreement with Mike Nelson in supporting the universal use of
Ralph Betza's funny notation in move descriptions, and I further believe
that an effort to standardize the syntax of funny notation would be
worthwhile.  Once the syntax is consistent, so that a given move can be
validly descibed in ony one way, the Piececlopedia could be upgraded to a
database, where, e.g., one could enter a query for 'ADF' (but not 'AFD' or
'FAD') and get a list of all the names of pieces with that move and what
variants they are used in.  This seems like an enormous labor, but there
is now so much material on the CVP that no one can be familiar with it
all, and this will aid designers in discovering if their new variant has
been anticipated by someone else.

Funny Notation[Subject Thread] [Add Response]
John Lawson wrote on Sat, Jan 25, 2003 01:10 AM UTC:
There are more current developments, like 'zB' for Crooked Bishop.  I try
to find them and add them here.

John Lawson wrote on Sat, Jan 25, 2003 05:13 AM UTC:
Pages I have found with extensions to Funny [Betza] Notation:

http://www.chessvariants.com/piececlopedia.dir/rhino.html
http://www.chessvariants.com/dpieces.dir/diffknights.html

I'm sure there are others.

John Lawson wrote on Sat, Jan 25, 2003 11:45 AM UTC:
IMHO, the purpose of Funny [Betza] Notation is to make move descriptions
easier to understand.  When you add operators, the move descriptions start
to look like symbolic logic expressions, and thereby become more opaque to
the reader.  When that occurs, the variant author will also describe the
move in words, and the main reason for using the notation has been
obviated.

We could also consider extending Funny [Betza] Notation to cover movement
on triangular, hexagonal, and higher dimensional boards.  We could also
extend it to include the nature of the board and the opening array.  Then
a variant could be described by a list of statements in Funny [Betza]
Notation (or FBN), sort of a Backus-Naur Form for CV's

John Lawson wrote on Sun, Jan 26, 2003 06:18 PM UTC:
Maybe what we need is 'Betza Notation' and 'Betza Notation Lite' :-)

And just to make it more complicated, why not have arbitrary state
indicators?  They would have no definite value, but be assigned by the
variant inventor.

So, for instance, in Optima, Michael could say up front that certain
symbols designate the manner a piece captures, or such states as 'armored'
or 'loyal'.  

A 'method of capture' indicator could actually be a worthwhile extension
for descibing Ultima-like variants.

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jan 26, 2003 09:35 PM UTC:
Hey! I was gonna do that and now you've spoiled it!

Funny Notation[Subject Thread] [Add Response]
John Lawson wrote on Sun, Jan 26, 2003 11:09 PM UTC:
How would you code a piece from Henk van Haeringen's Exchess called the
Herald?  It is normally a straight-forward FA in Funny Notation, but on
its owner's first rank it becomes FAsW.  Another challenging example would
be the Ultima ruleset where the range of a piece varies with the rank it
stands on.

John Lawson wrote on Sun, Jan 26, 2003 11:12 PM UTC:
On a hex board, I would consider using clock hours for the six 'orthogonal'
and six 'diagonal' directions.

Maorider[Subject Thread] [Add Response]
John Lawson wrote on Wed, Jan 29, 2003 03:36 AM UTC:
Regarding the Moo-rider, I am not clear on one thing: is it optionally
either a Mao-rider or Moa-rider on any given turn, or do you get to choose
either the moa-path or mao-path between each touch-down point on a single
move?

I get the image of a cow on a motorcycle.

John Lawson wrote on Wed, Jan 29, 2003 04:22 AM UTC:
You could call it 'Maa-rider'!  So, if your game includes moariders,
maoriders, mooriders, and maariders, you'd better not make any typos in
the rules, and you would have to provide handicaps for dyslexic players.
;-)

John Lawson wrote on Wed, Jan 29, 2003 04:24 AM UTC:
Hey, you could set the rules to music!

'You say moarider and I say maorider.
You say moorider and I say maarider.
Moarider, maorider, moorider, maarider,
Let's call the whole thing off!'

Omnigon Photos and Review. Photos and Review of commercial variant.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Jan 30, 2003 07:36 PM UTC:Excellent ★★★★★
Nice pics! I actually own this game, and my impression was the swirliness was there due to cheap manufacturing techniques. I haven't dug mine out, but I believe you would find the swirls are due to the waves of liquid plastic flowing into the mould, and are radial to the sprue, where it flows in.

84 Spaces Contest Jury members. Please consider becoming a judge for the 84 squares contest![All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jan 31, 2003 04:34 PM UTC:
I'm pretty sure Luiz Carlos Campos should be judging Group B, since he has submissions in Groups A and C. Since both Luiz and Mike Nelson have submissions, if theirs are selected for the next round, that will leave the judging to Michael Howe and me, unless we have more volunteers, or a CVP editor wants to get involved at that point.

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