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Comments by JohnLawson
This is the same unusual placement of partners and order of play that is used by Parker Bros. Grand Camelot, published in 1932. I had thought until now that it was unique in that respect. I have never played Vierschach, but I have played Grand Camelot, and it is a good way to play a partnership game. Peter Aronson also made a variant of his Chaturanga 4-84 with the same seating positions and turn order.
Peter - I just downloaded the ZRF 1.1 dated 8/15, and Black was able to pull three Elephants from his Pajama before I called it quits. I had no trouble running it with Zillions 1.3.1 and Windows 95. I saved a ZSG file if you need it. I did not test for the same situation for the Great Pajama or the Box. The graphics are a big improvement over the alpha version I got a while back.
These are the salient points, as I see them: - There are so many good variants it's hard to even agree on a list to select from. - Large variants should be carefully considered because of playing time considerations. - Subsequent PBEM tournaments could have different themes. My proposal: - Select the variants from the top three finishers of the 38, 39, 40, and 41 square contests. This gives 12 selections to choose from, and most are not famous or recognized variants. Their playablility is proven, they are relatively small, and should generally be done quickly. I like the idea of holding a different PBEM contest each year, if there is interest. Possibilities include a Large Variant theme (selected from the Large Variant, 100 square, and 84 square contests); a Betza theme (all Betza variants); an Aronson theme. The games selected for these contests should not overlap. Other possibilities include a history theme (Shatranj, Xiangqi, Shogi, Makruk, etc.); a Shogi variant theme (Tori, Chu, Wa, etc.); etc. Count me in.
Jean-Louis said: '10x10 should not be that difficult to get : it is the regular board for International Checkers, even though people plays Draughts in US (a much simpler game), with Internet, Int Checkers board should be easily available.' That's what I would think, too, but Ben and I have seached and searched, and international draughts boards seem to be unobtainable in the US. We have no desire to pay trans-Atlantic shipping charges, so if anyone knows where to find them here, please enlighten us. Thanks.
The URL is misspelled. It should be: http://homepages.ed.ac.uk/rjhare/shogi/dai-shogi/intro.htm
In the original statement about the contest, Glenn Overby said: 'The goal is to get some of the better new or obscure variants more play and exposure (although there will be room for more usual games as well).' Since one of the goals is exposure, I would not like to see XiangQi or Shogi, but wouldn't mind variants such as Gothic, Omega, or Grand Chess. These are widely played, but not played by millions. In my opinion, machines are out. One can play against ZoG or other programs anytime one wants, and it is not satisfying to me. A revote on a winnowed list makes sense. It would be OK to add games that were written in on the first vote. If the participation of machine players is disputed, add that to the second round vote. Finally, consider playing only games that were voted for by the people who enter the contest. If some variant gets 100 votes, but no one who voted for it enters, throw it out.
Of course you're right: there is no way to enforce a ban on machines, or even detect them, so why even make a rule. All the same, I prefer playing people (OTB if possible), not computers. A game against a [known] computer does not feel 'real' to me.
If it is decided to play only the games voted on by participants, there is actually no reason to hold a second separate poll. The entry process could include voting, and we wouldn't know for sure what we were playing until all the entries were in. That might be fun.
For comparison's sake, I quickly calculated some piece densities: Shogi 49.4% XiangQi 35.6% Timur's 50.0% The density of any 9x9 variant with an extra piece is 44.4%
The measurement that was used by Gabriel Vincente Maura to justify the design of his variant, Modern Chess (Ajedrez Moderno), http://www.chessvariants.com/large.dir/modern.html is kind of interesting. This is taken from the booklet that came with my Modern Chess set, 'Mathematical Thesis of Modern Chess', 50 p., 2nd English Edition Revised, 1974. He defines the maximum mobility of each piece as the number of squares it can move to from its best position on the board, that is: K=8, Q=27, B=13, N=8, R=14, P=2 The maximum relatve mobility for the total of each player's pieces is the sum of the maximum mobilities of all the pieces, divided by two, because there are two players. Thus: (K+Q+2B+2N+2R+8P)/2 = (8+27+26+16+28+16)2 = 60.5 He defines the maximum mobility that the chessboard offers simply as the number of squares. He wants the maximum relative mobility of the pieces (60.5) to be equal to the maximum mobility offered by the chess board (64). Since the numbers aren't equal, he declares FIDE Chess to be defective. Needless to say, for Modern Chess, with the addition of the Marshall, both numbers work out to 81. Some example calculations for other variants: 'mobility' board Grand Chess 98 100 Timur's Chess 86 112 Xiang Qi 59.5 90 Shogi(unpromoted) 45.5 81 Shogi(promoted) 75 81 I believe that this is little better than numerology, but it's still fun to play with.
Maybe. I live in northern New Jersey, USA. Where are you?
I'm actually playing an email game of this with David Short, the inventor. We're only on move 8, too soon to have an opinion yet. Mostly I'm trying to figure out how to develop, and haven't really had to address most of the special powers. Note that a subset of this game was entered in the 84-Squares Contest as Schizophrenic Chess.
Hey, Eva's right! The Dutch page turns into English at the Pawn section.
No. There is no such move in the standard rules of chess. You can only get another Queen by promoting a pawn.
My first question so far involves Ash trees. Given: - All the squares comprising a tree lead through a series of adjacent squares back to the root. - Ash trees grow by Knight moves. Then I assume: - Ash squares that are a Knight's move apart are considered adjacent. If: - An Ash tree grows from b1 to c3 to d5, stops, and then grows to b4. And: - The Ash square d5 is killed. Then: - Ash square b4 dies also, even though it is diagonally adjacent to c3. Is this correct? My second question involves underbrush. When a deciduous tree is killed or injured, the underbrush squares left behind are neutral. Is it true that neutral underbrush has no way to grow? My third question involves the Huckleberry. Once per game, the Huckleberry can expand by leaping onto any friendly grassland square. Is this Huckleberry distinct from the original Huckleberry, resulting in two equal royal pieces?
Ben Good and I actually played four games of Nemoroth. Two ended early due to oversights, but below you will find the score of the first game we played. The notation is a combination of mine and Mousambani's, but should be readily interpretable. This game was moderated by Ralph Betza, who let us know right away when we had done something wrong. You will not see the illegal moves that had to be redone. The major problem with illegal moves involved the Basilisk and Ghast, and forgetting that their powers affect the owning player as much as the opposing player. This is obviously not an example of fine play, and is presented as is. Nemoroth Lawson vs. Good S: 4-28-02 1. Bd3~c2,e2 Hab6 2. L:Hb2 Wa5 3. Lb3(Mb2) Wb5 4. Lb4 L:Hc7 5. L:wb5 Ld6(Mc7)~ 6. Gf3 Bf6~e7,g7 7. Gh5 Hd6* 8. Ab3 Be4~d2,f2* 9. Bc5~b7,d7 Ag8!,pHg6,Le8,W^,H^* 10. Ae1 Bd5~e6 11. Ae1!,pHc3,pHe3,pHg3,Lg1 Ha5 12. Ac4 Hb4 13. Ac4!,La6,Bc6(~b8,d8),Be6,pHc2,Ha4 Bd4* 14. Bb5*~a4,c4 Be2 15. Ad2 Bd3 16. Gf3 Bc1~d2* 17. Gd1 Ben's comment: After 16...Be1~d2, 17.Gd1 still wins the game. I can play 17...Bf2 which in fact is forced), but the B will still be compelled on move 18 and will have no moves left. a b c d e f g h +------+------+------+------+------+------+------+------+ | | | | | | | | | | | pa | | pg | l | | a | | 8 | | | | | | | | | +------+------+------+------+------+------+------+------+ | | | | | | | | | | | ph | m | ph | ph | | | | 7 | | | | | | | | | +------+------+------+------+------+------+------+------+ | | | | | | | | | | L w | | | pl | ph | | ph | | 6 | | | | | | | | | +------+------+------+------+------+------+------+------+ | | | | | | | | | | | B | | | | | | | 5 | | | | | | | | | +------+------+------+------+------+------+------+------+ | | | | | | | | | | ph | | pA | | | pH | | | 4 | | | | | | | | | +------+------+------+------+------+------+------+------+ | | | | | | | | | | | | | | | | pH | | 3 | | | | | | | | | +------+------+------+------+------+------+------+------+ | | M | | | | | | | | H |pH pH | | pA | | | H | H | 2 | | | | | | | | | +------+------+------+------+------+------+------+------+ | | | | | | | | | | W | | B | G | | | L | W | 1 | | | | | | | | | +------+------+------+------+------+------+------+------+
It was suggessted on the Bishop Conversion Rule page that it could be used with Modern Chess. http://www.chessvariants.com/varvar.dir/bcr.html I dug out my Modern Chess set because I remembered that this issue had been addressed in the rules. According to the Mathematical Thesis of Modern Chess, by Gabriel Vicente Maura, (2nd revised edition, 1974, page 34 note), once during a game a player may do 'the adjustment of the Bishop'. This move allows the player to interchange the positions of either Bishop and the adjacent Knight. Like castling, neither piece may have moved, and the action counts as a move. This may be done only once per game, and both players have to agree to allow this move before the start of the game. This move is not allowed by the World Federation of Modern Chess, but the author recommends familiarizing oneself with playing with Bishops on different colors. This 50-page booklet also contains a justification of the design of Modern Chess based on mobility calculations, and two photographs of Mr. Maura with his chess set.
gnohmon writes: Is it clear that growing from a1 to a7 means occupying a2 through a6 as well? I think so. I also interpret 'momentum' to mean, if you grow your Pine Tree two squares on the NW diagonal, it will continue to grow at the rate of two squares per turn until it autostops, or is stopped, and that every square on that diagonal will be Pine Tree squares between the origin and final squares. That is, for a Pine Tree on a1, growing to c3 means b2 is also a Pine Tree square. The second turn it grows to e5 and d4 is also a Pine Tree square. The third turn it grows to g7 and f6 is also a Pine Tree square. The fourth turn, it can no longer continue moving two squares per turn, and so autostops.
You have a good point about including a person for scale. The Wa Shogi page is already done, but you may get to savor my physiognomy in future photographic posts. Part of the reason few people appear, of course, is that most of us are solitary, so there's no one to hold the camera.
I agree, the larger pictures were not as good. I had been concerned about load times, and made them smaller, but they are not useful at that size. The difference in file size is about 100k vs. 200k. I uploaded new ones that are the same resolution as the Tori Shogi picture page, and corrected the indexing.
Yes. I actually own them all, purchased in 1985 and 1986 as a wedding present to myself when the pound was $1.08. (And my wife did *not* get an annulment!) There will be longer and longer waits between them, as they take longer and longer to set up as they get larger. Tai Shogi really does take two hours to set up, if you're a novice (and who isn't?)
Will you occasionally post the entrants as registration proceeds, or will the pairings come as an utter surprise?
As a refinement, if you have access to a quilter, you may be able to borrow his/her rotary cutter, cutting mat, and strip templates to make the squares. It will be much (much!) faster and more accurate, if the tools are available. (If you decide to buy the tools, it becomes a SplurgeSplurge chess variant set.)
LCC wrote: 'But still, I liked the background music of the article.' FYI, it's the third movement of Beethoven's 'Moonlight Sonata'.
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