Comments by SamTrenholme
You can not enter the black squares; this is an 8x8 board with four corner squares added.
- Sam
1. Af3 Nd6 2. Ng3 f5 3. Nd3 Nhf7 4. h3 e6 5. BI3 h6 6. Ah5 Bh7 7. Ke1?
Zillions, for mysterious reasons, made a meaningless king move.
7. ... I6 8. Af3 MI7 9. Bxd8 Qxd8 10. Nc5 Ng5 11. Ae5 Nf7 12. Ad4 Ad6 13. Mj3 Qe7
ChessV now has Zillions on the run. With a better pawn structure and two more pieces developed, black has more than equalized and now controls the game.
14. Nd3
At this point, Black can force the win of a piece. The moves to do so are left as an exercise for the reader.
In the game played, White never recovered and Black (ChessV) eventually won.
Personally, I'd rather see Andy spend his time figuring out how to do a queen vs. king and king mate on a Gustavian board than troll here on chessvariants.org, but that it just my opinion.
- Sam
- Sam
- Sam
P.S. I liked Andy's last comment.
ChessV getting fixed: If you have problems with ChessV, please make a complete bug report. 'I can sometimes win against ChessV, when will this be fixed?' is hardly a bug report that Greg Strong can use to fix the problem in question. If you have a problem with ChessV, please *save the game* so that Greg can look at the problem.
And, yes, I see that ChessV 0.9.1 Schoolbook game is weaker that its 0.9 game. For example, ChessV 0.9.1 was white, ChessV 0.9 was black and both sides had 60 seconds to think their move on a PIII 450 in this game:
1. Pawn f2 - f4 1. Pawn f7 - f5 2. Knight h1 - g3 2. Knight c8 - d6 3. Bishop g1 - d4 3. Pawn e7 - e6 4. Knight c1 - d3 4. Bishop d8 - f6 5. Knight d3 - e5 5. Marshall I8 - h6 6. Archbishop e1 - f3 6. Knight h8 - g6 7. Pawn e2 - e3 7. Queen b8 - d8 8. Knight g3 - h5 8. Knight g6 - h4 9. Archbishop f3 - e1 9. Knight d6 - e4 10. Pawn d2 - d3 10. Pawn c7 - c5 11. Pawn d3 x e4 11. Pawn c5 x d4 12. Pawn e3 x d4 12. Pawn f5 x e4 13. Knight h5 x f6 13. Marshall h6 x f6 14. Marshall I1 - h3 14. Knight h4 x I2 15. Pawn j2 - j3 15. Pawn d7 - d6 16. Rook j1 - I1 @ I1 0 0 16. Archbishop e8 - b5 17. Bishop d1 - e2 17. Archbishop b5 x d4 18. Knight e5 - g4 18. Knight I2 - j4 19. Marshall h3 - f2 19. Archbishop d4 x f2 20. Knight g4 x f2 20. Marshall f6 - f5 21. Rook I1 - I3 @ I3 0 0 21. Marshall f5 x f4 22. Rook I3 - I4 @ I4 0 0 22. Marshall f4 - f5 23. Archbishop e1 - d2 23. Pawn e4 - e3 24. Archbishop d2 - e4 24. Queen d8 - j2 25. Archbishop e4 x f5 25. Pawn e6 x f5 26. Bishop e2 - d3 26. Queen j2 x h2 27. Bishop d3 x f5 27. Knight j4 - h5 28. King f1 - e2 @ e2 0 0 28. Knight h5 - g3 29. King e2 x e3 @ e3 0 0 29. Knight g3 x I4 30. Queen b1 - I1 30. King f8 - d8 Rook a8 - e8 @ e8 0 0 @ d8 0 0Finally, Greg is on vacation, so fixes will take a few weeks.
- Sam
- Sam
Edit: More links added.
- Sam
Another interesting idea is the crab eqivalent of a camel (e4 to d7, f7, b3, and h3), which is even weaker than a crab (colorbound). This piece doesn't have a name, so I'll call it a mirage. The 'mirage' can be combined with a ferz, alfil, or dabbah to make an interesting colorbound piece, or with a wazir to make an interesting non-colorbound piece. 'Mirage' + wazir is probably slightly less powerful than a knight on an 8x8 board, but slightly more powerful than a knight on a 10x10 board.
- Sam
http://groups.google.com/group/rec.games.chess/msg/aa184ce18ea1d8ae?dmode=source&hl=en
I do not think he would be overly offended if I reposted his proposed Variant, so here goes:
Here is yet another idea for a 2 player chess variant. Although not all rules have been defined yet, here goes. By the way leave me comments if you find this a good idea, as well as change possibilities to make it more fun.
Super Chess on 14x14 board
Piece Symbol Description pawn P moves: forward 1, forward 1 or 2 initially captures: diagonally forward, all promotion: promotes to all but king upon reaching final rank knight N moves: L shaped 2 square in one direction, 1 square at right angle to first direction captures: same as moves and occupies that square bishop B moves: Diagonaly any number unless blocked captures: diagonaly first enemy in path, and occupies that square rook R moves: Straight line any number unless blocked captures: straight line first enemy in path, and occupies square queen Q moves: bishop+rook captures: bishop+rook camel C moves: similar to knight but 3 and 1 instead of 2 and 1 (bigger L) captures: similar to knight but 3 and 1 instead of 2 and 1 octopus O moves: knight+bishop captures: knight+bishop shifter S moves: like king captures: like king jumper J moves: 2 squares any direction captures: can jump over one enemy piece like a checker, capturing it and occupying the destination square, 2 away from the start square air A moves: 4 squares in any combination (straight+diagonal) captures: any enemy along path, stopping at that square lord L moves: rook+knight captures: rook+knight demon D moves: like king captures: none special: any friendly piece touched cannot be captured, other than another demon faerie F moves: like bishop captures: like rook envy E moves: like king captures: none special: give any friendly piece touching other than an envy or pawn, queen like movement and capture capability, in addition to normal abilities, but only for one move if contact is lost on that move. Once contact is lost, piece reverts to normal. grunt G moves: camel+king captures: camel+king special: if captured, returns to square of origin if not occupied, otherwise lost (square of origin on either side (left or right) of board, permissible) king K moves: 1 square any direction, but not into check, no castling captures: 1 square any direction, but not into check special: if under attack, and cannot defend, it is checkmated, game over, opponent wins. Stalemate is a loss. No draws accept by agreement of players. Initial board configuration: ernbocqkcobnre gdflsjaajslfdg pppppppppppppp -+-+-+-+-+-+-+ +-+-+-+-+-+-+- -+-+-+-+-+-+-+ d-+-+-+-+-+-+d D+-+-+-+-+-+-D +-+-+-+-+-+-+- -+-+-+-+-+-+-+ +-+-+-+-+-+-+- PPPPPPPPPPPPPP GDFLSJAAJSLFDG ERNBOCQKCOBNREI strongly recommend you print this out and look it over and tell me what you think :).
So, what do people think of this variant?
(Technically, this is copyright infringement, but I seriously doubt Michael N Goldshteyn is going to get upset that someone remembers a Usenet posting he made nearly 13 years ago).
Thanks for the sugesstion,
- Sam
- Sam
- N then (NW or NE)
- E then (NE or SE)
- S then (SW or SE)
- W then (NW or SW)
An interesting piece is the 'wazir then wazir', which moves as follows:
Leap:
- (N, S, E, or W) then (N, S, E, or W)
I have some other ideas in mind, such as defining riders and 'bulldozers', which I will detail in a later comment.
- Sam
Here is one possible notation for some short range pieces:
A B C D E F G H I K L M . N O P Q R S T U V W X YUsing this notation, a Knight is a BDFKPTVX, a wazir is a HMNR, a ferz is a GIQS, and a Betza's 'crab' is a BDPT.
There are about 16 million possible pieces using this notation.
- Sam
Indeed, this is what Cherry has done with some of her .zrf packages.
- Sam
- Sam
I respect copyright; I also don't like the idea of ideas being destroyed because of copyright. I find it somewhat frustrating that countless chess variants from the 20th century (and probably before) are not available online. Encyclopedia of Chess Variants is out of print, and Amazon currently only has one expensive copy available. I think most of the people who invented the variants in the Encyclopedia would have freely published them here if the web and this page existed at the time; the pre-internet model of using books and magazines which you buy to spread information has the advantage that it makes content which you have to pay someone to make available (such as quality novels and stories), but the disadvantage of content no longer being available if the book does not sell.
- Sam
- Sam
Chess is dead. OK, let me rephrase that--it was hard to come up with a decent heading in 16 characters or less. Chess, as a recreation studied by humans alone is dead. With the defeat of world champion Kramnik by a computer this last October, and the failure of a human to defeat a computer in a classical tournament since the 1990s, a good move in a chess position is now found by mechanical calculation instead of human artistry. What does this mean for chess variants? It means that the study of variants will now be greatly computer assisted. This also means the end of romantic gambits--no computer will give the king's gambit or other romantic gambits a second thought. It also limits tournament options--we either allow computers to generate moves, or have a honor system that bars tournaments being played for prizes. On the other hand, it does allow the automated creation of opening books. Greg Stong did some of this work with his ChessV program; I expanded on his research to create an article for openings in a variant I have created myself. So, computers have definitely changed the landscape.
I like the new tessellation that this variant uses; there are so many possible tessellations out there, yet most Chess variants use a plain square tessellation. Only sometimes do we use a plain hexagonal tessellation; far rarer is something radical such as a board using triangles, parachess [1], or this board. I applaud you for trying out a new tessellation! - Sam [1] http://www.chessvariants.com/shape.dir/parachess.html
- Sam
From a message I posted to the old Yahoo group:
There are 1,440 setups in 8x10 chess where the queen is to the left of the queen.
If you add a single faerie piece, there are 12,600 setups for 9x8 chess (with the queen to the left of the queen).
If you add two of a single colorbound faerie piece, there are 36,000 possible 10x8 setups (with the queen to the left and all that). If you add two of the same piece which isn't colorbound, there are 63,000 possible 10x8 setups. If you add two non-colorbound pieces, such as the archbishop (bishop + knight) and the marshall (rook + knight), there are 126,000 possible setups.
126,000 setups vs. 1,440 setups. No wonder why so many more are playable.
We can go even further: If you add three unique non-colorbound pieces to FIDE chess on an 11x8 board, 1,360,800 possible setups (680,400 if we add two of one kind of piece and one of anothe kind of piece, such as two archbishops and a marshall). If we add four unique non-colorbound pieces to the FIDE mix on a 12x8 board, we have 16,329,600 starting positions with the queen to the left of the king. If we insist on making it two pairs of colorbound pieces to a 12x8 board (such as two camels and two camels + bishops), this restricts us: We have only 1,296,000 possible starting positions.
And, even further: If we have a 'Grand Chess'/Shogi setup on a 10x10 board, with the pawns on the third row and two sets of Capablanca Chess pieces (we discard the second king) behind the pawns, we have some 92,201,259,150,000 total possible setups (with the king on the right hand side).
It might take a while for the chess variant community to come with a full opening theory for each and evey one of the above setups. :)
- Sam
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- Sam
Update The Zillions file with these variants is available as a file in the Yahoo Chessvariants group.