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Comments by carlos
hi there. i've just noticed this. i've yet to play any of the variants yet, but can i please sign up for the tournament anyhow? a good way to learn i think!
thanks, i sent you email fergus.
i have two questions about rules i am not completely certain on. 1/ can a pincer pawn capture more than one piece (in one direction)? e.g. if there is a friendly piece on f4, and enemy pieces on f2 and f3, can a pawn move to f1 and capture both? i think this is unlikely, but i want to check. 2/ can withdrawers capture by moving away on the diagonal from an enemy piece? e.g. enemy on g5, can a withdrawer capture it by moving from f4 to e3? thanks.
thanks for the swift replies. that is how i initially thought the withdrawers must operate. but when playing my game of ultima in the tournament, i got in a position to take in this (diagonal) manner, but typed in my move and the piece remained on the board. so i changed my move. until i saw ben's next move, i did not realise that i had to manually (as it were) remove the piece from the board myself with a separate command. never mind! thanks again for the clarification.
could someone check out my game with Laila and advise on the situation - my interpretation is that a move made on the mirror board will send you back to the original board. laila thinks opposite, that once on the mirror board you stay there. i have already misunderstood this game once, so i am probably wrong again.
a couple more questions. 1. can a king take by co-ordinating with the co-ordinator, or does it have to be after the co-ordinator's moves? 2. i assume that a king cannot move into check, and you have to tell your opponent if they do? i was playing against the applet linked off this page, and you have to actually capture the king rather than checkmate it. which is it? if white's co-ordinator is on f1, white's king on b1, and black's king moves onto say b7 from the c file... if the white co-ordinator has a clear run to f7, is black's move therefore illegal?
can i assume that: 1. a bridge builder can move onto a bridge, and from there add/remove adjacent bridges? 2. a bridge builder can cross a bridge, and from there add/remove bridges to the river on the 3 squares 'behind' him?
fergus, i sent you an email a while ago saying that i didn't jot down the payment details before you removed them from the site. did you get my email?
i want to try this with normal pawns if anyone is interested. my only question is about the bishop. it can move one space orthogonally. if the white bishop is on d4, and a black piece is on f4, does the e4 hole count as a square? if not, then the bishop could suck that black piece in. i am guessing that the bishop cannot suck orthogonally like this, but can you confirm?
how do you move a whole ship to start the game? or do you have to move all 3 pieces and the boat with individual commands?
fergus, i dunno what your thoughts are, but i certainly don't mind if you stop the clock for mark thompson in our game.
anyone care to comment on rule 2.3. roberto has just implemented it in our game. 'insert his cage (with any contents) orthogonally into the board, shifting the other cells in line until a cage appears at the opposite edge (which must have been empty).' when i first read the rules i thought that the opposite edge which should be empty meant the square that was to be pushed out. roberto obviously took it to mean simply that the other cage couldn't be at the end of that row or column (see our current game). on second reading, i am inclined to agree with him, although the wording is pretty ambiguous... the example doesn't clear things up either. anyone know/have an opinion? another thing is the 'shifting the other cells in line' part... taken literally this seems to mean that the whole cells (not just their contents) get pushed along. this would make things interesting for bishops! what was the intention here?
thanks. i guess i just thought that that rule was too obvious to even be there, but i suppose you have to put everything down just to be clear. this makes the game more complex then.
'When a pawn reaches the 2nd/7th rank, the mover decides how it promotes (the pawn may promote to a Queen).' Is there a restriction on how a pawn may reach the 2nd/7th row? Can it be transported directly there in a cage?
ok, so it can't be promoted until it is back in the main 7x6 board then?
is repeated forced check a draw?
uhm.
<p>perhaps it looked odd or inept to other people that i have repeated moves.
<p>can people please hold themselves back from offering opinions on the state
of the game? it's not that big a deal, but i wish i hadn't read a couple of the comments here.
<p>i haven't actually wanted to end the game for sure myself yet. i am aware
that i can make it a draw if i choose so (and have been able to for the
last 6 or however many moves). i have been very pressed for time lately,
and because this is my only game left in this round and is obviously an
important one in the overall tournament standings (although not for me) i
want to get as much as i can out of this game (not in terms of length!
but in terms of win/draw/loss). i have defaulted one game on time
already, and have been repeating moves to keep myself alive on time while
at the same time trying to analyse the position.
<p>also: start the third round anytime. don't hold play up for me.
cool game. as far as i can see, the rules don't clarify whether either a ship or a crewman/crewmen can move through annoying empty ships. what's the go?
thanks to fergus for a brilliant tournament. congratulations to antoine, roberto and fergus. . i too had a great time. i certainly enjoyed some games more than others and hope to play them many more times - in particular i enjoyed familiarising myself (to varying degrees) with ultima, pocket mutation, grand chess, eurasian chess and takeover chess. games i have to say i didn't enjoy were cavalier and hexagonal chess, although perhaps both might seem better if i played them a few more times. the only unfortunate thing was that a number of my games were decided one way or the other by whopping blunders. i guess that is bound to happen with games we are fairly unfamiliar with.
mageofmaple-cvgameroom-2005-1-097 i can't seem to access this log either.
count me in. i'll figure out a way to pay in the next week or two. it's new years week here at the moment. i still have to pay for last time as well.
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