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Comments by carlos

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Worse than Worthless. A discussion of pieces with negative value, and the Nattering Nabobs of Negativity![All Comments] [Add Comment or Rating]
carlos wrote on Sat, Sep 6, 2003 09:28 PM UTC:
the idea of negative money has been disussed in great detail, in the n.
california bay area, and now in tulsa, ok on this:
http://www.designhaven.net/blog/carlos/index.php?p=74&c=1 blog.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sun, Mar 14, 2004 12:48 PM UTC:
hi there.  i've just noticed this.  i've yet to play any of the variants
yet, but can i please sign up for the tournament anyhow?  a good way to
learn i think!

carlos wrote on Tue, Mar 16, 2004 11:47 AM UTC:
thanks, i sent you email fergus.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Mar 30, 2004 03:10 PM UTC:Excellent ★★★★★
i have two questions about rules i am not completely certain on.

1/ can a pincer pawn capture more than one piece (in one direction)?  e.g.
if there is a friendly piece on f4, and enemy pieces on f2 and f3, can a
pawn move to f1 and capture both?  i think this is unlikely, but i want to
check.

2/ can withdrawers capture by moving away on the diagonal from an enemy
piece?  e.g. enemy on g5, can a withdrawer capture it by moving from f4 to
e3?

thanks.

carlos carlos wrote on Tue, Mar 30, 2004 03:30 PM UTC:Excellent ★★★★★
thanks for the swift replies.

that is how i initially thought the withdrawers must operate.  but when
playing my game of ultima in the tournament, i got in a position to take
in this (diagonal) manner, but typed in my move and the piece remained on
the board.  so i changed my move.  until i saw ben's next move, i did
not
realise that i had to manually (as it were) remove the piece from the 
board myself with a separate command.  never mind!  thanks again for the
clarification.

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Apr 6, 2004 12:12 PM UTC:
could someone check out my game with Laila and advise on the situation - my
interpretation is that a move made on the mirror board will send you back
to the original board.  laila thinks opposite, that once on the mirror
board you stay there.

i have already misunderstood this game once, so i am probably wrong
again.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Apr 6, 2004 12:28 PM UTC:
a couple more questions.

1.  can a king take by co-ordinating with the co-ordinator, or does it
have to be after the co-ordinator's moves?
2.  i assume that a king cannot move into check, and you have to tell your
opponent if they do?  i was playing against the applet linked off this
page, and you have to actually capture the king rather than checkmate it. 
which is it?  

if white's co-ordinator is on f1, white's king on b1, and black's king
moves onto say b7 from the c file...  if the white co-ordinator has a
clear run to f7, is black's move therefore illegal?

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Apr 6, 2004 01:51 PM UTC:
many thanks.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Apr 6, 2004 01:51 PM UTC:
thanks roberto, that clears everything up.

Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Wed, Apr 21, 2004 12:18 PM UTC:
can i assume that:

1. a bridge builder can move onto a bridge, and from there add/remove
adjacent bridges? 

2. a bridge builder can cross a bridge, and from there add/remove bridges
to the river on the 3 squares 'behind' him?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sat, Apr 24, 2004 03:33 AM UTC:Excellent ★★★★★
fergus, i sent you an email a while ago saying that i didn't jot down the
payment details before you removed them from the site.  did you get my
email?

Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Sat, May 8, 2004 04:18 AM UTC:Good ★★★★
i want to try this with normal pawns if anyone is interested. my only question is about the bishop. it can move one space orthogonally. if the white bishop is on d4, and a black piece is on f4, does the e4 hole count as a square? if not, then the bishop could suck that black piece in. i am guessing that the bishop cannot suck orthogonally like this, but can you confirm?

PiRaTeKnIcS. Play this 44-squares chess variant in which pirates on ships fight each other on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sat, May 15, 2004 02:45 AM UTC:
how do you move a whole ship to start the game? or do you have to move all 3 pieces and the boat with individual commands?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sat, May 22, 2004 12:11 PM UTC:Excellent ★★★★★
fergus, i dunno what your thoughts are, but i certainly don't mind if you stop the clock for mark thompson in our game.

Slide-Chess. Variant on 44 squares with moving cages. (7x8, Cells: 44) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Fri, Jun 4, 2004 04:59 PM UTC:
anyone care to comment on rule 2.3.  roberto has just implemented it in our
game.

'insert his cage (with any contents) orthogonally into the board,
shifting the other cells in line until a cage appears at the opposite edge
(which must have been empty).'

when i first read the rules i thought that the opposite edge which should
be empty meant the square that was to be pushed out.  roberto obviously
took it to mean simply that the other cage couldn't be at the end of that
row or column (see our current game).  on second reading, i am inclined to
agree with him, although the wording is pretty ambiguous... the example
doesn't clear things up either.  anyone know/have an opinion?

another thing is the 'shifting the other cells in line' part... taken
literally this seems to mean that the whole cells (not just their
contents) get pushed along.  this would make things interesting for
bishops!  what was the intention here?

carlos carlos wrote on Fri, Jun 4, 2004 05:57 PM UTC:
thanks.  i guess i just thought that that rule was too obvious to even be
there, but i suppose you have to put everything down just to be clear.

this makes the game more complex then.

carlos carlos wrote on Wed, Jun 9, 2004 02:03 PM UTC:
'When a pawn reaches the 2nd/7th rank, the mover decides how it promotes
(the pawn may promote to a Queen).'
 
Is there a restriction on how a pawn may reach the 2nd/7th row?  Can it be
transported directly there in a cage?

carlos carlos wrote on Wed, Jun 9, 2004 02:27 PM UTC:
ok, so it can't be promoted until it is back in the main 7x6 board then?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Mon, Jun 14, 2004 01:33 PM UTC:
sure

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Thu, Aug 26, 2004 06:46 AM UTC:Excellent ★★★★★
is repeated forced check a draw?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Mon, Sep 20, 2004 03:54 PM UTC:
uhm. <p>perhaps it looked odd or inept to other people that i have repeated moves. <p>can people please hold themselves back from offering opinions on the state of the game? it's not that big a deal, but i wish i hadn't read a couple of the comments here. <p>i haven't actually wanted to end the game for sure myself yet. i am aware that i can make it a draw if i choose so (and have been able to for the last 6 or however many moves). i have been very pressed for time lately, and because this is my only game left in this round and is obviously an important one in the overall tournament standings (although not for me) i want to get as much as i can out of this game (not in terms of length! but in terms of win/draw/loss). i have defaulted one game on time already, and have been repeating moves to keep myself alive on time while at the same time trying to analyse the position. <p>also: start the third round anytime. don't hold play up for me.

PiRaTeKnIcS. Pirates on ships fight each other in 44-squares chess variant. (6x8, Cells: 44) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Wed, Oct 13, 2004 04:18 PM UTC:Excellent ★★★★★
cool game.  

as far as i can see, the rules don't clarify whether either a ship or a
crewman/crewmen can move through annoying empty ships.  what's the go?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Wed, Dec 1, 2004 01:48 PM UTC:
thanks to fergus for a brilliant tournament.

congratulations to antoine, roberto and fergus.
.
i too had a great time.  i certainly enjoyed some games more than others
and hope to play them many more times - in particular i enjoyed
familiarising myself (to varying degrees) with ultima, pocket mutation,
grand chess, eurasian chess and takeover chess.  games i have to say i
didn't enjoy were cavalier and hexagonal chess, although perhaps both
might seem better if i played them a few more times.

the only unfortunate thing was that a number of my games were decided one
way or the other by whopping blunders.  i guess that is bound to happen
with games we are fairly unfamiliar with.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Mon, Jan 10, 2005 12:08 PM UTC:
mageofmaple-cvgameroom-2005-1-097

i can't seem to access this log either.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sun, Feb 6, 2005 03:18 PM UTC:
count me in.

i'll figure out a way to pay in the next week or two.  it's new years
week here at the moment.  i still have to pay for last time as well.

carlos carlos wrote on Mon, Feb 28, 2005 11:05 AM UTC:Excellent ★★★★★
i'm in.  also paying through the post.

a little disappointed that some of my favorite games missed out, but
looking forward to another great tournament.

Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Sun, Mar 27, 2005 05:21 AM UTC:Good ★★★★
a couple questions:

a standard chess set means one bishop of each color right?  i can't
choose to have two white-square bishops?

the rules don't say anything about captured bario pieces.  if one of my
undefined pieces is captured should i immediately define it?  or can i
wait?

carlos carlos wrote on Sun, Mar 27, 2005 02:44 PM UTC:
i'm easy on the bishops rule so long as i know what it is.  

i agree with you on the other one as i think it can add a little strategy
to the game, probably in the second/third? rosters.

carlos carlos wrote on Sun, Mar 27, 2005 02:52 PM UTC:
'The cycle is over after the last undefined piece has been defined by a
player and then simultaneously all the pieces fall back into their
undefined initial state and a new cycle begins.'

this could be interpreted a couple different ways as well - EITHER player
finishes defining, or BOTH players finish defining... it reads more like 
the latter, right?  although i can see nothing wrong with the former,
which would make things interesting - you could tactically end a cycle
quickly before your opponent did something.

whichever one is correct, if all the pieces are on the board, then it will
actually be the second-to-last piece to be defined which will finish the
cycle, because then the last is automatically known.

carlos carlos wrote on Sun, Mar 27, 2005 02:54 PM UTC:
'The rules of castling remain the same although with logical extensions
with regard to the potentiality of pieces.'

i don't really know what these are.  FRC rules perhaps?

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sun, Apr 3, 2005 02:23 AM UTC:
i've only played one game of this, but greg strong's variant (you can't switch under check) makes sense to me.

[Subject Thread] [Add Response]
carlos carlos wrote on Sat, Jun 25, 2005 02:14 PM UTC:
how about tournaments involving games by a certain inventor, say a gifford
or lavieri or duniho tournament etc. (several other names come to mind
too)  there seem to be a few inventors with enough good games to make this
entertaining.

PiRaTeKnIcS. Pirates on ships fight each other in 44-squares chess variant. (6x8, Cells: 44) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Jun 28, 2005 12:46 PM UTC:
'A player's move of a ship is prohibited if it immediately undoes the
effect of his opponent's last move (done with the same ship).'

let's say we have a rook each on a ship.  if my opponent moves that ship
a3-a8, does that mean i can make any legal move except for back to a3?  or
can i not move it at all?  i favor the first option i think.  what does
'undoes the effect' mean here?  thanks for your help, dtj or anyone
else.

[Subject Thread] [Add Response]
carlos carlos wrote on Tue, Aug 23, 2005 05:10 AM UTC:
fergus, my game with greg strong hasn't been given any extra time.  i'm
not sure when the site first went on the blink, but i am pretty sure i
would have had time remaining on it.  i just logged in and it says i have
less than zero seconds remaining.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Fri, Sep 30, 2005 05:40 AM UTC:
the half-duck: does it HAVE to jump when it moves as a rook?

carlos carlos wrote on Sat, Oct 1, 2005 04:28 AM UTC:
thanks thomas - can someone else confirm this please?

carlos carlos wrote on Tue, Oct 4, 2005 09:25 AM UTC:
thanks.

the charging knight can move like a king 'sideways and backwards' - does
that include a single backwards diagonal move?

carlos carlos wrote on Wed, Oct 5, 2005 09:01 AM UTC:
thanks greg.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Wed, Oct 19, 2005 01:04 AM UTC:Excellent ★★★★★
second.

Bishop. Moves arbitrary number of unobstructed squares diagonally.[All Comments] [Add Comment or Rating]
Carlos wrote on Fri, Nov 18, 2005 03:54 PM UTC:
In spanish, this piece is called Alfil. It has no other meaning than 'that chess piece that moves diagonally'. As a spanish reader, I sometimes get confused when I see the word 'Alfil' not meaning the Bishop, because this is the piece I think about when I hear that word :)

[Subject Thread] [Add Response]
carlos carlos wrote on Sun, Dec 25, 2005 04:19 AM UTC:
http://www.luhringaugustine.com/index.php?mode=current#

what's your favorite set?  i really like the sets by yayoi kusama and
paul mccarthy.

Altair. Altair is a modern game with an oriental flavor. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Sun, Jan 8, 2006 04:43 AM UTC:
Please confirm on special powers (I ask because the piece descriptions for
some pieces don't specifically mention that they don't have special
powers):

Soldier: Both
Overtaker: Both
Dimaond Warrior: CH only
Lion Man: Both
Grand-Bishop: Both
Mage: Neither
Reducer: H only
King: Neither
Grand-Cannon: Both
Grand-Rook: Both

Also, the special powers includes any squares in the fortress.  Correct?

Coordinator. Takes in `coordination' with king.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Mon, Jan 23, 2006 07:37 AM UTC:
if a coordinator moves along a rank (so NOT to a new rank), can it still
take a piece on that rank which is on the same file as the coordinator's
king?

i.e. black king at h2, black coordinator at g3, white pawn at g2.  can the
coordinator move to g6 and capture the pawn?  it is not technically moving
into the same rank as the pawn.  so i originally thought that this would
not be a capture.  however, the rules say 'at the end of the move' which
make me think it would be a capture.  can anyone confirm this?

carlos carlos wrote on Mon, Jan 23, 2006 12:50 PM UTC:
thanks, antoine. although your example doesn't match my question. what i mean is, let's say a black coordinator is on a4 and a black king is on e1. let's say a white piece moves into e4. this is not a loss of the white piece, i'm sure. but what if on the next move the black coordinator simply moves to b4. that's a capture too, right? or wrong?

carlos carlos wrote on Mon, Jan 23, 2006 02:39 PM UTC:
thanks guys.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Thu, Mar 23, 2006 10:46 AM UTC:Excellent ★★★★★
congratulations, gary!  great performance.  well done to the others at the
top of the table too.

thanks fergus, i'll definitely be in for the next tournament whenever it
is?

had fun in all of my games, even my customary victory on time over thomas
hehe...  hard to remember all the games now, but i think i got outplayed
in most of the games i lost this time around which is usually better than
blundering them away.  looking forward to the next one!

Awards given to the Chess Variant Pages. Awards given to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Carlos wrote on Sat, Jun 24, 2006 03:33 PM UTC:Excellent ★★★★★
We have carefully reviewed your site and found it to be a very beautiful site. It is well designed, easy to navigate, and filled with quality content. You should be very proud of all the hard work you put into it. It is with great pleasure that we present to you the Authentic Signed Sports - Fantastic Site Award. Congratulations The code for your award: fantastic Site Award from Authentic Signed Sports

Poll number Preference Poll for Third Game Courier Tournament. Sign up for the 3rd Game Courier tournament by voting in this poll.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Jul 18, 2006 04:06 PM UTC:
as usual, thanks for organizing this, fergus.

i also vote for as many games as possible.

Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Wed, Jul 19, 2006 10:47 AM UTC:
why does the cannon have to launch over a piece? what was wrong with having it launch to any of the eight squares? too hard to defend?

House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Thu, Jul 27, 2006 02:27 PM UTC:
i'm a little confused with the visuals of this. what kind of mirrors are they supposed to be? which way are they facing?

carlos carlos wrote on Thu, Jul 27, 2006 04:33 PM UTC:
hey, gary.  no, i think i understand the movement ok (probably manage to
prove myself wrong soon).  

it's more the concept of them being mirrors that i don't get.  if the
mirrors are simply floors, it doesn't make any sense to me.  the pieces
would just reflect back up onto themselves.  logically then, the mirrors
face each other?  that's ok, although it makes me think there's a weird
backing like a wall behind each mirror.  

but that idea doesn't work so well when there are three mirrors in a
line.

carlos carlos wrote on Fri, Jul 28, 2006 01:37 AM UTC:
ok, thanks. i just wondered if i was missing something.

Crazyhouse. A two-player version of Bughouse. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sun, Aug 6, 2006 10:25 PM UTC:
bug?
my game with je ju seems to have recorded the wrong winner for some
reason.
Crazyhouse&log=carlos-jejujeju-2006-214-320

Shako. Cannons and elephants are added in variant on 10 by 10 board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Fri, Aug 11, 2006 02:35 PM UTC:
anyone know/care to estimate piece values for this game?

carlos carlos wrote on Fri, Aug 11, 2006 11:44 PM UTC:
thanks, antoine! that's interesting stuff.

carlos carlos wrote on Sun, Aug 20, 2006 08:01 AM UTC:
bug in the preset?
i can't castle... thanks in advance.

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Aug 29, 2006 09:01 AM UTC:
hey greg, help me out. i downloaded the whole zip thing. then i click on the exe. file and choose a game... the board comes up. there are no pieces! i tried a few different games...

carlos carlos wrote on Tue, Aug 29, 2006 12:50 PM UTC:
There should be a subdirectory called 'images' and then subdirectories
under that for the different piece sets.

Ok, I checked that and that's right. the images are in subds under
images, they're not out in the main directory.

maybe i still don't get it.  is there something else that i can try and
fix?

carlos carlos wrote on Wed, Aug 30, 2006 03:33 PM UTC:
ok! the first suggestion was right after all... it looks cool. i'm gonna try a few games out.

Poll number Preference Poll for Third Game Courier Tournament. Sign up for the 3rd Game Courier tournament by voting in this poll.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Wed, Sep 6, 2006 10:21 AM UTC:
wow, i'm surprised pocket mutation chess missed out.

carlos carlos wrote on Wed, Sep 6, 2006 04:32 PM UTC:
huh? that list has changed!

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Sat, Sep 9, 2006 04:52 PM UTC:
for me:

glinskis hexagonal chess
omega chess
templar chess
time travel chess
capablanca random chess
modern shatranj

carlos carlos wrote on Sat, Mar 10, 2007 04:34 AM UTC:
just checked in. i'm still keen to play, and i'm sure je ju and juan rodriguez are too (i work with them). have the games been assigned? i can't find logs anywhere.

carlos carlos wrote on Sun, Apr 1, 2007 09:06 AM UTC:
avalanche chess = balanced avalanche chess, right?

carlos carlos wrote on Sun, Apr 1, 2007 09:15 AM UTC:
when it comes to this tournament i mean.

carlos carlos wrote on Thu, May 17, 2007 10:06 AM UTC:
fergus or antoine,

if you want to show me or tell me how to set up the games and send them out to people, i'll do it.

carlos carlos wrote on Thu, May 17, 2007 02:38 PM UTC:
yeah, four games at a time was fine. the time controls are pretty generous.

English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
carlos carlos wrote on Fri, May 18, 2007 01:58 PM UTC:
which row is promotion on?

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Mon, Jul 30, 2007 11:06 AM UTC:
jeremy, what happened with that?

if the tournament is indefinitely on hold, is anyone interested in an alternative, less formal tournament in the meantime?  maybe based on one inventor's games?  someone with a bunch of games to choose from - gifford/duniho/lavieri for example.

2007-2008 Chess Variants Design Contest. Chess variant inventors gather round! We're doing it again! Exact nature of contest to be determined with YOUR help!![All Comments] [Add Comment or Rating]
carlos carlos wrote on Thu, Aug 2, 2007 03:20 AM UTC:
i vote for either a conceptual theme or the varying squares idea.

Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Carlos wrote on Tue, Aug 7, 2007 11:24 PM UTC:Poor ★

As a user noted, and is stated in many BEGINNER chess books: Castling is a special move undertaken by both the rook and king, the sole purpose of being able to meet the following: Tuck the king away in a corner (either kingside or queenside) so that it is AWAY from the center and (in most cases) safe from hostile activity. Centralize the rooks so that they can be brought to action along the center files d1 (d8) and f1 (f8).

Fischer's castling rules satisfy the above requirements, while the proposed suggestion is completely illogical and should be discarded.

Many people seem to have a problem with Castling and stalemate rules. Think of castling as moving the king to a special bunker to hide from attack and think of stalemate as the king committing suicide so that your opponent cannot claim to have killed it (which is the objective of the game - to kill the king).


Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Tue, Aug 14, 2007 05:05 AM UTC:
let's do it.

i only just realized you can do it all from the preset page.  i just trialed setting up a new tournament round and then assigning a game between jejujeju-carlos.  seemed to work.  simple. 

what's the word from fergus?  is antoine around?

what are we going to do then?

1/ continue with tournament 3, anyone who doesn't move simply loses on time and that's that.  withdrawals from the tournament also means you lose all your remaining games (only option, isn't it?).  are most people still around?

2/ start a new tournament (established games).

3/ joe's BYO idea.  

i'm willing to assign games.

i vote 1 or 2.  i don't have any games to bring!

carlos carlos wrote on Mon, Aug 20, 2007 10:49 PM UTC:
how about this?

i'll get two games going for everyone (except sam and fergus) after work today.  i'll use the same time controls we used for round 1, and the games will be rated.

is that cool?

carlos carlos wrote on Tue, Aug 21, 2007 05:23 AM UTC:
sorry, wasn't following the discussion about ratings properly.

carlos carlos wrote on Tue, Aug 21, 2007 05:41 AM UTC:
i just assigned the game between adrian and sam as a test to see if it would come up under the right filters when you search on the logs page and the ratings page.  this seemed to work.  i know that sam is not playing anymore.  if adrian moves, sam will presumably time out and it will be logged as a victory for adrian.  sorry, sam, for the automatic loss.  i'm sure you don't mind too much.

carlos carlos wrote on Tue, Aug 21, 2007 05:48 AM UTC:
joe/david/whoever,

the ratings page is a good way to keep track of results.  however... joe has a victory over fergus.  everyone else gains a victory over fergus by default (right?).  but these victories won't show up on the logs page (they will never be played/won).  there might be more examples of this if any of the question marks don't compete from round 2 on.  

assigning a bunch of dead games (like the one i just assigned between adrian and sam) doesn't seem like a good answer because those players would lose all the games for the (unofficial) ratings page if they ever return.  also a waste of time, although it's doable.

does anyone know how to get into this 'game courier tournament #3' page and color in the squares in the chart from time to time to keep it updated?

other solutions?  just wait till the end?

carlos carlos wrote on Tue, Aug 21, 2007 06:23 AM UTC:
reminder for people playing avalanche chess:

White has a large advantage. White's advantage is reduced in BALANCED AVALANCHE CHESS in which White had no pawn push on the first move.

carlos carlos wrote on Tue, Aug 21, 2007 06:49 AM UTC:
ok, i think i have assigned everyone two games except:

todor tchervenkov
calvin pomerantz
bogot bogot
nasmichael farris

you four have one game each.  if you move, i'll assign you another game. 

there's a bunch of anti-king and avalanche chess games, and then a mix to try and get everyone playing two games at once.

please double-check that i assigned white to the correct player in your games.

note: having no idea what fergus used when tagging the rounds (when defining a new round) i just called them 1,2,3... in order from top to bottom as they appear on the chart on this page.

carlos carlos wrote on Mon, Aug 27, 2007 03:19 AM UTC:
oops.

just ignore that game as far as the tournament goes?

i'll get some more games assigned soon.

carlos carlos wrote on Fri, Aug 31, 2007 03:39 AM UTC:
i plan to assign more games this week when some people have timed out of their second-round games.  i'll get it up to four active games each.  at the end of each month, i'll do the same thing (assign enough games so that people have four active games).

does anyone object to this?  if you only want 2 or 3 games going, please say so.

carlos carlos wrote on Mon, Sep 3, 2007 03:43 PM UTC:
antoine, you know how to delete logs, right?

can you please delete these:

jejujeju-adrian-2007-245-672
adrian-sam_trenholme-2007-232-275
antoinefourriere-rodriguez-2007-245-678

thanks!

i can re-assign that last game properly after it's deleted (or you can if you want).  i can't do it while that one still exists.  the first two don't need to exist at all.

carlos carlos wrote on Mon, Sep 3, 2007 03:46 PM UTC:
i think everyone has four games going now except for joe (two). again, please double-check that i have got the games and sides right...

carlos carlos wrote on Tue, Sep 4, 2007 12:30 AM UTC:
thanks.  and one more:

carlos-jeju-2007-225-244

carlos carlos wrote on Thu, Sep 27, 2007 12:48 PM UTC:
new games assigned, please check... that will probably be it for a good six weeks.

antoine, if you could update the grid again sometime, please do. thanks.

carlos carlos wrote on Tue, Nov 13, 2007 11:13 AM UTC:
antoine/anyone else who knows how,

please delete these logs:
bruck-judgmentality-20070316-504 (wrong time limits)
rodriguez-sibahi-2007-316-497 (never opens)

carlos carlos wrote on Tue, Nov 13, 2007 11:33 AM UTC:
sorry for the long delay, out of the country with unpredictable internet access for the last six weeks.  more games up... again, check your opponents/colors.

also, on games which hadn't been played before, i manually set and slightly altered the time controls to try and avoid the time display error that's been happening.

everyone should have 2-4 active games.

there are only really 13 players taking part in the tournament.  results after all games completed so far:

(points/games completed)

adrian de la campa 5/7
antoine fourriere 6/7
abdul-raman sibahi 1/4
carloscarlos 3/5
david paulowich 5/6
gary gifford 2/2
greg strong 3/5
je ju 1/5
jeremy good 2/6
joe joyce 1/1 
juan rodriguez 1/7
michael schmahl 2/5
todor tchervenkov 3/4
uri bruck 0/5


i guess you could add an extra six wins for everybody if you wanted for all the people who pulled out.

carlos carlos wrote on Wed, Nov 14, 2007 01:37 AM UTC:
thanks, antoine.  i also messed up these modern shatranj games which need to be deleted.  
tchervenkov-jeju-2007-316-504
penswift-carlos-2007-316-527

i'll assign replacement games later today or tomorrow.

carlos carlos wrote on Wed, Nov 14, 2007 10:24 AM UTC:
yeah, i meant shatranj of troy.

gary, i messed up the time settings.  when i saw that game this morning, i had about 18 hours on the clock!

abdul, i guess it's the same either way.  either everybody gets a win against bogot, or nobody does.

carlos carlos wrote on Thu, Nov 15, 2007 03:15 AM UTC:
sorry, antoine.  the shatranj of troy games are wrong again.  i'm pretty sure i entered correct time settings this time, maybe not.  i'll just use the default ones i guess.  

can you delete them again?

carlos carlos wrote on Thu, Nov 15, 2007 01:09 PM UTC:
i'm not sure. i moved, but i don't think the time controls have changed?

carlos carlos wrote on Fri, Nov 16, 2007 12:34 AM UTC:
looks good now, thanks!

carlos carlos wrote on Sun, Nov 25, 2007 10:18 AM UTC:
i just read joe's comment about the email notifications.  how long has this been happening? (i didn't notice because the email address i use is different from the one chessvariants sends out to, i've always just checked the site.)

is it the reason a few tournament games have been lost on time recently?

if so, what should we do about it?  it seems fair to replay any games lost on time for this reason...

carlos carlos wrote on Wed, Jan 2, 2008 10:02 AM UTC:
new games assigned...

do me a favor and check colors, opponents, time controls of your games... 

antoine, there is one weird game i just saw which hasn't seen a move in 44 days, yet nobody has timed out?  any ideas about that one?

[Subject Thread] [Add Response]
carlos carlos wrote on Thu, Jan 17, 2008 11:30 AM UTC:
i'm not tournament director, but i can answer your question.  that game is
not a tournament game.  tournament games are always assigned i.e. the
inviting and accepting are done automatically.

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Fri, Jan 18, 2008 03:53 PM UTC:
game between antoine and david is now assigned.

sorry, i thought i assigned this in the last round. i must have typed in one of the usernames incorrectly.

Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
carlos carlos wrote on Thu, Jan 31, 2008 11:30 AM UTC:
where is the preset for this game?

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
carlos carlos wrote on Thu, Jan 31, 2008 12:06 PM UTC:
i just assigned several games.  

there needs to be some kind of decision on the players who keep timing out.  the tournament is almost finished.  at the moment, i count 11 active players in the tournament:

antoine fourriere
adrian alvarez de la campa
carlos carlos
david paulowich
gary gifford
je ju
joe joyce
juan rodriguez
michael schmahl
todor tchervenkov
uri bruck

i don't want to spend time assigning all the games that never get played.  how about... if anyone who is inactive reads this and wants to keep playing in the tournament they post here within the next couple of weeks and i'll assign all their remaining games?  any other ideas/solutions?

if it's just the eleven players, there are only the following games that still have to be assigned once players become free:

david paulowich - joe joyce
joe joyce - michael schmahl
michael schmahl - uri bruck

i will assign these as other games finish.

also... antoine fourriere-todor tchervenkov (i can't find the glinski preset!)

finally... last year i accidentally assigned a mir chess 32 game between michael schmahl and greg strong.  that game was never meant to be played (greg never moved and lost on time).  michael was supposed to play mir chess 32 with gary gifford and that game is now active.

good luck!

carlos carlos wrote on Fri, Feb 1, 2008 12:04 AM UTC:
gary, 

this is what i was thinking: if the lost players don't confirm an interest within two weeks, they forfeit all their remaining games.

carlos carlos wrote on Fri, Feb 1, 2008 12:06 AM UTC:
joe, 

i'm sick of you holding up the tournament with your slow-play!

only kidding.  if you both make your first move, that should give antoine enough time to see this and change the time settings on the game...

carlos carlos wrote on Sun, Feb 3, 2008 04:40 PM UTC:
antoine, thanks. i noticed that there is another game with the same problem. adrian-mschmahl-2008-30-525

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