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Comments by Aurelian Florea

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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-06-27 UTC

None of them gave an error, but with the last one when I tried to castle 3 squares with the rook, the king was in it's proper place but instead of the rook, the cannon was moved by the king and the rook got totally deleted.


Aurelian Florea wrote on 2022-06-26 UTC

The thing is that I'm getting the same error!


Aurelian Florea wrote on 2022-06-26 UTC

Oh, this is not what I meant. I have edited my previous comment.


Aurelian Florea wrote on 2022-06-26 UTC

You mean like this:

set partners (b2 k2 b13 k13 a2 l2 a13 l13); // 'rook' locations for castling

set rooks (b2 k2 b13 k13);

set badCannon (e2 i2 e13 i13);

def BadZone #locust and match #locust #partners and cond match #locust #rooks match #dest rooks match #dest #badCannon =O =dest =locust =D =P;

set zonal true;

?


Aurelian Florea wrote on 2022-06-26 UTC

With the following code:

set partners (b2 k2 b13 k13 a2 l2 a13 l13); // 'rook' locations for castling set badCannon (e2 i2 e13 i13); def BadZone match #locust #partners and cond match #locust #rooks match #dest rooks match #dest #badCannon =O =dest =locust =D =P; set zonal true;

I'm getting this error:

213 if #zonal 214 verify not fn BadZone #orisqr #destsqr #locustsqr #dropsqr #unload 215 endif

at line 214


Aurelian Florea wrote on 2022-06-25 UTC

Ok, this means I have to do a separate castling subrountine but that is very difficult, so if you have any advice, I'd gladly take it.


Aurelian Florea wrote on 2022-06-25 UTC

Well if I move my king on top of the rook is castles (3 squares king move). What is w.r.t?


Aurelian Florea wrote on 2022-06-24 UTC

@HG,

In these games:

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet

castling is supposed to work like described here:

https://www.chessvariants.com/rules/grand-apothecary-chess-alert

https://www.chessvariants.com/rules/grand-apothecary-chess-classic

https://www.chessvariants.com/rules/grand-apothecary-chess-modern

but it does not. It just give fast castling with the rook. I see that this line:

set partners (b2 k2 b13 k13);

should contain the cannons initial position also. That is easy to solve. But I have no idea about the fast castling. May you help me with making the necessary modifications?


The nightrider in Grand Apothecary Chess Alert, Classic and Modern[Subject Thread] [Add Response]
Aurelian Florea wrote on 2022-06-22 UTC

@Jean-Louis

I have not designed these games for the nightriders but they seem to work ok probably because of the high board density.


Aurelian Florea wrote on 2022-06-22 UTC

Thanks for the reply Jean-Louis!


Aurelian Florea wrote on 2022-06-21 UTC

@HG, By the way. The interactive diagram evaluates vultures less than 12 directions leapers such as the champion. Isn't this weird?


Aurelian Florea wrote on 2022-06-21 UTC

Thanks for the comments guys! Hopefully there are more to come.

@HG,

The awkwardness of nightrider I expect it goes away with sufficient play. Anyway computers don't "feel" it. But if the game is badly designed computer play will yield very biased results. At a practical level you need not have all heavier pieces 2 ranks behind a pawn and GAC A,C & M proves that. Just most of them. I guess there is reason for experimenting. Because this way you don't need to go all in with the theoretical approach.


Aurelian Florea wrote on 2022-06-20 UTC

In my three games described below I have nightriders and even their compounds the unicorn and the varan.

https://www.chessvariants.com/rules/grand-apothecary-chess-alert

https://www.chessvariants.com/rules/grand-apothecary-chess-classic

https://www.chessvariants.com/rules/grand-apothecary-chess-modern

I have previously observed that games with nightriders are hard to design as their long jumpy forks are very difficult to stop. I remember seeing people over here thinking also along these lines but I can't remember who. I'm sorry.

For this exact reason I though that the nightriders are game breaking in my 3 games mentioned above. I have put them there because I have though them to be natural fairy pieces to be used. When first confronted with the final versions of the games I have feared that the black heavy pieces will be easily forked by white and in doing so creating an unhealthy advantage for black.

But last night I have played a few openings, in each of the games, by myself intentionally testing for this. I seems black can always defend somehow, by blocking or running, and then counter by attacking the advanced nightriders and gaining tempi on them. The games are thick enough so that early on nightriders are not such troublemakers anymore. Careful maneuvering of the nightriders should still be an important late opening- middlegame theme, but it does not seem to be that dangerously unfair then.

What do you guys think about games with nightriders in general?


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-06-15 UTC

It seems to have gone away.


Aurelian Florea wrote on 2022-06-14 UTC

For me, too!


Grand Riders Chess. (Updated!) Chess with cross over between Cavalier Chess and Shogun Chess and use the normal riders.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-05-28 UTC

The name Varan for RNN was suggested to me by Jean-Louis Cazaux based on the name given to the piece by problem composers!


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-05-23 UTC

Thanks once again for the insight!


Aurelian Florea wrote on 2022-05-22 UTC

Thanks for the analysis!


Checkmating Applet (3 vs 1). Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-05-22 UTC

I see another problem. The computer moves twice!


Aurelian Florea wrote on 2022-05-22 UTC

Yes! That was it!


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-05-22 UTC

It would be a very nice feature to include bent riders. The gryphon mates but I'm curious for pieces like R2 then bishop and B2 then rook. I think they are both major (WD is major to my knowledge so probably R2 is too, B2 then rook could be trickier).


Checkmating Applet (3 vs 1). Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-05-22 UTC

Why trying to define pieces I always get capture only pieces?!


Cardinal. Moves as Bishop or as Knight.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-05-22 UTC

I have noticed the general method. Thanks!


Aurelian Florea wrote on 2022-05-22 UTC

Ok, thanks. It seems chessV in Grand chess cannot do it with small variantion. It probably does it with none, though! I tried that!


Aurelian Florea wrote on 2022-05-22 UTC

Does this piece and king mate a lone king? How? Is it similar to KNB vs K? Does it work on any rectangular board?


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