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Comments by flowermann
What did you mean, when you told that illusionary piece cannot attack king? Does it mean that it somewhat don't capture opponent's king (as Korean cannon cannot capture another Korean cannon), and thus, if it checks, it can't do anything with king? Or it mean that it cannot move in position, where it will check king at all?
This variant is in list of variants i invented, but, of course, i did not! How to correct this mistake?
Ko shogi: http://en.wikipedia.org/wiki/Ko_shogi Okisaki shogi: http://en.wikipedia.org/wiki/Okisaki_shogi
Promotion by moving without capturing also may be used in some game with obligatory captures (but it's hard to imagine such game).
Where can i read about games, described here? (i posted page for Semedo recently, wich still have no any exact rules)
Oops! I'm sorry! I have read rules not carefully at first time: in my variant each player had draughts only on 1 color. Your variant, where each player have draughts on both colors is playable, i played it! And, i think, this idea must be developed: if chess variants are not very popular, checkers variants (take-me checkers, for example) are popular. By the way, how about allowing to capture sideways (like in Turkish/Armenian orthogonal checkers)?
Interesting, what about playing with one of 'human' armies against another human army? Of course, Turkish army will win most of games, but what about others?
Pawns cannot step sideways on friendly side of river, and can do it on opponent's side, wherever river is situated. Palace and river cannot be rotated 90 degrees, but it would be interesting variant to. My idea about playing it with game courier: use pieces 'palace center' and palace center with pieces of different types and colors (expect opponent's general and advisors) in it. I have no idea about river.
One little problem: in 1st setup vao can capture pawn on first move. Of course, opponent's vao can do it to, but if someone can suggest how to solve this problem, thanks.
It looks fun, but i have a few questions: 1. Can promoted elephant and knight be further promoted to pegasus and gold respectively? I suppose, no, as in shogi variants. 2. Isn't knight stronger than camel? Maybe, on large board they have same value, and it makes promotion interesting: in normal shogi gold and silver also have same value, so you have to think before promote or not promote. 3. How en-passant is possible if pawns captures as they move? Or you meant that they can move either diagonally or orthogonally forward, that is, as iron general or sergeant? 4. Is stalemate win or draw and can one mate with pawn drop? I want to try it when you'll answer these questions.
Thanks for removing this from list of variants i invented, but is there any way to remove games i did not invent from that list by myself?
How about playing with king en-passant? King may be captured en-passant when it castles and moves as rook or bishop. When it castles, it also may be captured by moving piece ti it's starting square.
I played similar variant, but with 2 differences: 1. Kings must be dropped on first moves. 2. Pawns may be dropped anywhere, expect 1st and 8th ranks. Another variant, i can suggest (i did not played it yet): Pawns have same defination of forward. This one may be played with 3 players. Actually, with any number of players, from 2 to 16. For multiplayer variant, rules for capturing/mating king and pieces of lost player must be chosen before playing, many variants are possible.
Hide did not called this 'Viking chess', 'Viking chess' is just another game with unknown rules, i compared my page with this page - http://www.chessvariants.org/small.dir/vikingchess.html . So, semedo and viking chess have nothing common, article did not tell anything about viking chess, it was just my excuse for posting game with unknown rules. I changed text of page, so now it's clearer. Sorry that i told 'don't attack'. I just did not find right english word: maybe, better translation is 'don't go at his foes', 'don't go to attak'... This might mean that it don't move at all. Thanks for comment, especially about gunpowder! This game is, most probably, only small Xiang-qi variant, or small variant of another chess game, played in China. But it's still interesting to know something about it's rules.
Ok, i removed comparison with 'viking chess' at all to avoid further misunderstandings.
Semedo is not viking chess: it's Chinese game, nothing common with anything linked with vikings. I comapared only CV pages, not games, described on them.
Interesting subvariant: pieces, attacked by opponent's knight also can move as knight. By the way, why there is no en-passant?
'Knight AND PROMOTED KNIGHT can also move as knight in chess'. -Does it mean that promoted knight is compound of western knight and gold general?
Another question: do chess knight transforms into shogi knight and vice versa when dropped by opponent?
Jetan: http://www.chessvariants.org/other.dir/jetan.html Shako: http://www.chessvariants.org/large.dir/shako.html Grand chess: http://www.chessvariants.org/large.dir/freeling.html Omega chess (with different opening steup): http://www.chessvariants.org/large.dir/omega/rules.html Xhes: http://www.chessvariants.org/large.dir/xhess.html Turkish chess: http://www.chessvariants.org/historic.dir/indiangr1.html
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