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Comments by gwalla

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Heterodox chess piece Unicode proposal[Subject Thread] [Add Response]
Garth Wallace wrote on Tue, Aug 30, 2016 10:14 PM UTC:

The WFCC has given its official thumbs up for the Unicode proposal project. Could anybody representing Chessvariants.com get in touch? It would be great if we could get all of the stakeholders involved so we can make sure everybody is well served by the final draft.


Garth Wallace wrote on Wed, Aug 10, 2016 01:43 AM UTC:

Er, here's the link


Garth Wallace wrote on Wed, Aug 10, 2016 01:42 AM UTC:

Here is an updated draft, incorporating a revised piece arrangement and some (hopefully) clarified language: https://drive.google.com/open?id=0B_uaELFCyUCcVU4wZGl6dnNlNkE


Garth Wallace wrote on Thu, Jul 21, 2016 09:30 PM UTC:

Have you had a chance to take a look at the proposal?


Garth Wallace wrote on Wed, Jul 6, 2016 05:14 AM UTC:

Here's the link to the PDF on Google Drive. I hope that works. That's the original draft I submitted to WFCC. Since then the neutral compounds have been dropped (the WFCC reps didn't think there was a need, and I see their point) and the number of columns has been reduced to 6.

By "in running text", I mean in-line with written text, like in figurine notation, as opposed to appearing in an accompanying graphic like a diagram. This is important because Unicode is intended, first and foremost, for encoding text. The Unicode Consortium is unlikely to accept a symbol for encoding that doesn't have a good case for appearing in a text-like context (according to their criteria for encoding symbols, "symbols...whose identity must be able to be automatically interpreted and processed in ways that are similar to processes on text" or having "uses and usage patterns analogous to the notational systems used for writing"). Unicode has generally held that chess diagrams are inherently two-dimensional and therefore not "analogous to writing", even if fonts and typesetting have traditionally been used for them. To some extent I'm relying on the principle that, if a given symbol is used in chess diagrams, that symbol is used to refer to the same piece in figurine notation (this is essentially the definition of figurine notation). I'm not sure how far I can take that argument, though.

The problem with the cannon, I believe, is that xiangqi players in general don't even use a symbol for it, since xiangqi pieces are not sculpted figures but round tokens with the names of the pieces written on them. They just use the Chinese characters for cannon and catapult (ç‚® and ç ²), and those already exist in Unicode.


Garth Wallace wrote on Tue, Jul 5, 2016 08:36 PM UTC:

I'm currently working with the WFCC on a proposal to encode symbols used for chess variants and fairy chess problems in Unicode so that they can be used in plain text. Currently it consists of:

  • The 3 cardinal rotations of the orthodox piece symbols, in white and black
  • The 4 intermediate rotations of the knight symbol, in white and black
  • Neutral (half white, half black) symbols, upright and in the above rotations
  • The equihopper symbol and rotated equihopper symbol, in white, black, and neutral
  • A florette symbol (used in some places for the Rose) in white, black, and neutral
  • The knighted compounds (amazon, archbishop, marshall) in white and black
  • A joker/jester symbol in white and black
  • Shatranj fers and alfil/elephant symbols in white and black

The last three are probably most applicable to chess variants rather than fairy chess problems. I was hoping to be able to propose a wider set of variant pieces (I'd love to be able to justify a cannon and gryphon, for instance) but ultimately I haven't been able to find any examples of their use in running text.

The goal here is to allow these symbols to be used for things like figurine notation without having to rely on inline images or font-switching. Support for these symbols would come "for free" in any software that supports the appropriate version of Unicode (though displaying them would still require the user to have a font that contains them).

If anybody is interested, I can supply a PDF of the proposal, though it's still a draft (the exact ordering of characters is still in flux). I'd appreciate any input or feedback from the chess variants community.

(This is a followup to this old thread, posting as a new thread because the old one's title was a bit misleading)


Torus Chess on a Standard Board. Torus Chess on a standard board with a unique setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Garth Wallace wrote on Tue, Mar 1, 2016 11:46 PM UTC:
One way of making a toroidal chess playable (or a horizontal cylindrical chess, for that matter) would be to restrict passage across the border between the 1st and 8th ranks so each player's pieces could only cross in one direction (the 8-to-1 direction for white, 1-to-8 for black). That way the armies can begin in the standard array without starting in check.

Anime shogi variant?[Subject Thread] [Add Response]
Garth Wallace wrote on Mon, Jun 1, 2015 10:16 PM UTC:
I said "likely inspired by shogi" regarding the game that appears in the
series. The tumblr post says specifically that it's inspired by shogi, but
those aren't actually the words of the series creator; that post is a
hypothetical reconstruction of the game by fans, based on examples from the
series. Who knows if it's really what the series creator intended? I'm
just hedging though. It does sound like the game as played in the series
has drops, which would be a pretty strong indication. 

I suspect the tumblr post is just using graphics from the Japanese post
it's translating. As for why the hiragana, no idea.

1. The way it's phrased, it's ambiguous. But I think it's not additive.
Look at the move of the arrow: the tier 3 move is the combination of the
tier 1 and tier 2 moves, so if mobile range expansion *added* the move from
the next tier up, then that would mean the tier 1 arrow would move like a
tier *3* arrow. I don't think that's intended. On the other hand, this
would mean that the "range expansion effect" actually reduces range for
some pieces, like the lance.

2. It's not stated expliclty, but I would assume that tier 3 pieces under
mobile range expansion would just act like tier 3 pieces, since there is no
tier 4: they can't go up any higher. The only other possible
interpretation is that they become immobile (since tier 4 moves don't
exist) which seems unlikely if friendly fortresses are meant to be
advantageous.

3. Good question.

Garth Wallace wrote on Fri, May 29, 2015 09:38 PM UTC:
While researching something else, I ran across this discussion of
"Gungi", a board game that appears in the anime Hunter x Hunter and
figures in the plot:
http://www.animenewsnetwork.com/bbs/phpBB2/viewtopic.php?t=117295

It's apparently a chess variant with drops and pieces that may be stacked,
likely inspired by shogi. The thread is about trying to figure out the
rules from examples of play in the series (since the creator has never set
them out explicitly). Somebody posted a link to a Tumblr post that presents
a translation of a rule set a Japanese individual has come up with:
http://hiromalo.tumblr.com/post/74510568781/rules-of-gungi . The rules are
a bit fiddly (pieces have different movement abilities based on where they
are placed in a stack, and many have special abilities) but it may be
playable.

Of course, it's not clear if those match the "official" rules in the
series, or even if such rules actually exist, since the writer may have
just been winging it with a vague idea of what sort of moves are possible.
I'm not familiar with the series myself.

Chess variant fonts[Subject Thread] [Add Response]
Garth Wallace wrote on Thu, May 21, 2015 06:46 PM UTC:
AIUI unless you're using XeTeX, Unicode isn't even really an option for
METAFONT. Just out of curiosity, does your MF font work with the Diagram
package? I admit I don't know TeX very well.

The title of this thread is a bit misleading. My initial question wasn't
really about fonts, it was about publications. Anybody with the time and
inclination can make a font full of whatever symbols they like, but
existence of a font is not evidence of use in and of itself.

BTW, does anybody know how to contact Armando H. Marroquin? I have some
questions about his Chess Alfonso font. Musser Golladay's paper uses it,
but the promoted pawn symbol in that paper doesn't seem to be in the
freely available version of the font.

Garth Wallace wrote on Tue, May 5, 2015 10:12 PM UTC:
An update:

Getting close to a complete draft proposal, I think. It's dominated by
fairy chess problem symbols, since it's easier to demonstrate that they
are in use than variantist, distinct per-piece symbols. Which shouldn't be
surprising, since a game exists whether it's written down or not, but
chess problems really don't; they *are* their written form.

On the variantist side, so far I am including the bishop-knight,
rook-knight, and queen-knight compounds (using the generic descriptors
since the name situation is so garbled). I'm currently debating with
myself whether I should include shatranj symbols in the proposal. I have
found one document that uses them in text: Sonja Musser Golladay's paper
on the Alfonso manuscript. Since the shatranj piece shapes are nearly
unrecognizable as their modern counterparts (with the exception of the
knight and pawn), I could possibly make a case, though basing it on a
single text is a bit weak.

The manuscripts that describe Tamerlane Chess apparently contain no
illustrations of the added pieces. Any symbols for those pieces are modern
innovations, and I can't find any examples in text, just diagrams. The
other Shatranj Kamil variants are similar. Grant Acedrex is in a slightly
better position, since the Alfonso manuscript itself does at least provide
symbols for the pieces. But again, no use in text: Musser Golladay's paper
uses symbols for the basic shatranj pieces in notation but full names for
the pieces specific to GA. Even her move diagrams use pawns and promoted
pawns as stand-ins. Courier Chess is like GA, and it is also unclear to
what extent its pieces should be unified with the shatranj and/or modern
chess pieces.

Tamerlane chess: ms 7322 version. Information on historic variant of Tamerlane chess. (11x10, Cells: 112) [All Comments] [Add Comment or Rating]
Garth Wallace wrote on Thu, Dec 4, 2014 12:34 AM UTC:
Do you know if anyone has translated those descriptions?

Garth Wallace wrote on Thu, Nov 13, 2014 12:28 AM UTC:
Are there any surviving sets for Tamerlane Chess, or is the game known only from descriptions in manuscripts? Does anyone know what the pieces looked like?

Chancellor. Moves like rook or as knight.[All Comments] [Add Comment or Rating]
Garth Wallace wrote on Tue, Oct 7, 2014 10:13 PM UTC:
This page says the piece first appears in a Shatranj Al-Kabir possibly from the 14th century. That name has been used a lot. Does anyone know where that claim is from? Is there a particular manuscript it's found in?

Chess variant fonts[Subject Thread] [Add Response]
Garth Wallace wrote on Tue, Sep 9, 2014 09:35 PM UTC:
Hi, I'm the person who sent that email.

I would be interested in that WinboardF font, though I'm not actually
specifically looking for fonts. What I'm trying to do is prepare to
propose that the Unicode Consortium encode symbols for heterodox chess in
Unicode, and that means finding evidence of use, particularly in a text
context.

Diagrams aren't usually considered "text" because they're
two-dimensional in nature. I can make the argument that figurine notation
is defined as using the symbols used to represent pieces in a diagram to
represent the same pieces in notation, so evidence of common use in
diagrams shows a need for use in text, though I'm not sure whether that
will fly.

It has not been difficult to find evidence of fairy chess piece symbols, by
which I mean the standard chess symbols rotated 90°, 180°, and 270°,
neutral (half black, half white) symbols, and (to a lesser extent) the
equihopper symbol. There are books and magazines using them; the 180°
turned queen even shows up in running text in the Oxford Companion to
Chess. So I think I've got a good case there. But AIUI variant authors and
players tend to prefer distinct symbols for each piece, rather than rotated
"placeholders". I've had much less success on that front.

Unicode specifically rejects "It'd be useful" as the sole argument for
including a symbol: it has to be *in regular use*. So I'm looking for
precedent For that reason, I'm mostly limiting myself to relatively
well-known and widely played variants and variants of significant
historical interest, rather than recent inventions. So far I think the
strongest case can be made for the rook-knight and bishop-knight compounds,
since they are used in several games with significant followings, and the
symbols are of fairly straightforward construction (e.g. while there are
several ways of forming a symbol that combines a knight and rook, they are
easily recognized as equivalent), and they're even used on Wikipedia. The
rook-knight symbol even appears in a U.S. patent document (for Gothic
Chess), though instead of a bishop-knight fusion that document uses a
special Archbishop symbol. The special piece symbols used in Omega Chess
are also used on Wikipedia, but since that's a commercial variant I'm not
sure whether there are any intellectual property restrictions there.
Shatranj has fairly standardized piece shapes, which are sometimes used as
symbols, but modern symbols seem to be used more often (Murray uses both
sets for shatranj pieces in apparently arbitrary fashion), so it's hard to
say whether they would be considered a semantically distinct set or just a
choice of font. Then there are historical variants like Tamerlane, Courier,
and Grant Acedrex. I'm not sure if there are any standardized symbols
there.

Xiangqi, janggi, and shogi aren't really in my scope, since they use
Chinese characters instead of symbols, and the relevant characters are
already in Unicode.

Ultima symbols would be a tough sell, I think. The fact that the symbols in
that font don't resemble the symbols for the same pieces in, say, the
Alfaerie set, suggests that there really isn't a stable symbology for
Ultima/Baroque yet.

Piececlopedia: Querquisite. A piece whose move changes depending on the file on which it starts its move.[All Comments] [Add Comment or Rating]
Garth Wallace wrote on Mon, Mar 17, 2014 10:10 PM UTC:Good ★★★★
Does anyone know the etymology of the name "querquisite"?

Omnigon Photos and Review. Photos and Review of commercial variant.[All Comments] [Add Comment or Rating]
Garth Wallace wrote on Thu, Sep 23, 2010 06:24 PM UTC:
I've seen that 'swirly' plastic before, in other products. It's not a defect; it's deliberate. AIUI it's supposed to look 'marbled'.

[Subject Thread] [Add Response]
Garth Wallace wrote on Fri, Jan 22, 2010 09:33 PM UTC:
There are how many different bifurcators? Ranking them all as one seems a
bit like cheating, since I'm sure some of those pieces would result in
better games than others; clearly some have more intuitive moves.

Camblam. On a 12x12 board with archers, catapults and other enhanced pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Garth Wallace wrote on Mon, Dec 28, 2009 10:48 PM UTC:
Some things are unclear here. The knight is partly lame (only able to leap over opposing pieces), so we need to know which spaces it passes over: can it be blocked by a friendly piece on an orthagonally adjacent square? A diagonally adjacent square? Also, the archer's rifle capture can be used against any piece 5 squares away in a straight line, but is that limited to the queenwise directions or any angle (can it capture at a (1,2))?

List of fairy pieces. A long list of fairy piece name and sources.[All Comments] [Add Comment or Rating]
Garth Wallace wrote on Mon, Dec 28, 2009 10:41 PM UTC:
This list gives 'catapult' as a piece in xiangqi. I assume that refers to the cannon?

[Subject Thread] [Add Response]
Garth Wallace wrote on Mon, Dec 28, 2009 06:51 PM UTC:
Just a suggestion, George: could you put the name of the latest addition in
the list in boldface so it's easier to see where youve ranked it? The list
is getting pretty long and increasingly difficult to locate things in.

Trampoline Chess. Each player has a Trampoline that allows friendly pieces to make a second move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Garth Wallace wrote on Sat, Dec 26, 2009 10:53 PM UTC:
Conflating nonmoving board features with noncapturing pieces doesn't make a lot of sense to me. The only overlap seems to be the Tardis, which is a bit of board topology that can be moved by the player.

Ferz. Moves one diagonally.[All Comments] [Add Comment or Rating]
Garth Wallace wrote on Sat, Dec 26, 2009 09:59 PM UTC:
Gollon may not be far off translating 'shi' as 'Mandarin'. A Mandarin *is* a minister or counselor, and the term itself ultimately derives from Sanskrit 'mantri' (via Portuguese and Malay).

Big Board Chess. On a 10 by 10 board with individual opening setup. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Garth Wallace wrote on Mon, Dec 21, 2009 05:20 PM UTC:
Except the point of Big Board Chess seems to be to use conventional pieces on a larger board and to eliminate openings in favor of a setup phase. Introducing (relatively) exotic pieces and forcing the setup into a compact men-behind-pawns, king-and-queen-in-the-middle arrangement (necessitating openings, albeit a more Chess960-like variety) seems to be going against the purpose of Big Board. You end up with yet another decimal chess variant, possibly a good one but unlike Big Board in spirit.

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Garth Wallace wrote on Sun, Dec 20, 2009 03:58 AM UTC:
The link currently leads to a domain squatter.

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