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Game Reviews by ultimatecoolster

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Parachess. Chess on a rhombus-tiled board. (Cells: 72) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:43 PM UTC:Excellent ★★★★★
This is a creative game. I have a suggestion: Have the holes in the opening setup filled with a Marshall and Cardinal.

Ultimate Battle Chess. Pawns, kings, queens, and knights move differently. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 2, 2008 07:10 AM UTC:Poor ★
The pieces in this game don't coincide very well, and the King is too complex.

Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 3, 2008 05:42 AM UTC:BelowAverage ★★
I don't like this game that much. You have strengthened the royal and defensive pieces while decreasing the amount of offensive pieces. The Point is covered by the Rook, too, which is unlike Minishogi where it defends against the opponent's.

Cannonless Xiang Qi variants. A look at stronger variations of pre-cannon Xiangqi. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 3, 2008 05:55 AM UTC:Poor ★
You might as well call this game Ultimate Xiang Qi. The Ferry variant is a tiny bit more aggressive, however, which makes it OK, balanced by the awkwardness of the Ferry.

John Smith wrote on Sat, Dec 13, 2008 05:09 AM UTC:Average ★★★
The Ferry variant is OK, actually, though a bit unnatural.

Patt-schach (Stalemate chess). Players start with an illegal move from a stalemated position. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Dec 13, 2008 08:06 AM UTC:Good ★★★★
I think it would be interesting if you lose if all of your pieces can make a legal move.

Chessopoly. Board with a hole in the middle where pawns move clockwise. (12x12, Cells: 128) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 14, 2008 09:14 AM UTC:Poor ★
Hmm. The problem to me does not seem to be the assymmetry, but, rather, the clockwise nature. The rear Pawns merely serve as a block for their own pieces, aiding in their attack.

Bishogi. An attempt to take the FIDE army further towards Shogi than Chessgi does. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 14, 2008 09:56 AM UTC:Good ★★★★
You can play with Pawns promoting to Princes instead of Queens, as they lie on the second rank, as the Shogi Bishop and Shogi Rook do. You can even play with a naive promotion of Bishops to Primates, Rooks to Chatelaines, and Pawns and Knights to Queens. Of course, the Draughts variant is not playable. In Draughts, you must move forward, so there is no opportunity to permanently block. Rithe with capture, the board clears up and the pieces that can move backward cannot cower behind a wall. What defense there is is solved by zugzwang. Your variant fails in that one can move a King into an opponent's corner and blockade him with dropped Men and another King, providing only enough space for tempo moves, with the Men blocking any mandatory capture.

8x8 Reversible Stairs-Chess. Chessboard looks like stairs.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:39 AM UTC:Good ★★★★
This is an interesting way of looking at Chess!

Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:42 AM UTC:Good ★★★★
I helped, no? ;) One question: Why can a Panthan move obliquely orthogonally backward? Is this to preserve it's 'except this space' nature?

Geometric sequence of Chess Games. Chess variants as large as you want.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:07 PM UTC:Good ★★★★
Your 4-player 16x16 Chess is a good idea.

Mortal Shogi. A Shogi variant in which pieces aren't all immortal. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:27 PM UTC:Good ★★★★
A related game would be Zzo38 A. Black's Decay Shogi.

Shatranji. A hybrid of Shatranj and Chessgi. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:34 PM UTC:Excellent ★★★★★
Can a player win by stalemating their opponent? Funny thing!; I actually created this variant before I read about it. I guess it's a good idea, then, right?

Citadel chess. A variant of Shatranj, played on a ten by ten board with four extra citadels. (10x10, Cells: 104) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:43 PM UTC:Good ★★★★
Interestingly, checkmate can be done with any piece, with imperfect play, and many pieces, with perfect play. I would prefer if Citadel occupation were a win, however.

3FewShogi Chess. Like Chess but 3 Shogi per side. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 21, 2008 05:41 PM UTC:Good ★★★★
This is like Chess without those drawish endgames! The koma are a wee iffy, though. Why did you choose them?

Five-Minute Poppy Shogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Dec 22, 2008 05:45 AM UTC:Excellent ★★★★★
Note that there is no need for much backward movement as the pieces can be captured and repositioned. There is always at least one piece that can move backward. This game is different than simply a miniature version of Shogi, because the promotion is not as monotonous.

Proselyte Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 24, 2008 12:41 AM UTC:Excellent ★★★★★
omg this is so cool its likke benidict ultima!!!!

Ki Shogi. Variant of Shogi played without a board, and pieces are cubes.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 26, 2008 10:10 AM UTC:Good ★★★★
How interesting! I wonder why you implemented it in Zillions, however, as it is has a very high branching factor.

Courier Chess Moderno. A modern variant of the historical variant Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 28, 2008 04:41 AM UTC:Good ★★★★
Despite the improvement of the game via the Pawns and Elephants (and, of course, the modern rules), there are still two ridiculously weak pieces in the game: namely, the Queen and Schleich. I would recommend combining them into another Man, and using the Bishop Adjustment Rule.

Mêlée. Variant on 9 by 9 board with 9 different pieces and castle square that must be occupied. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 28, 2008 05:47 AM UTC:Excellent ★★★★★
Actually, the Pawns are, excluding the General, the strongest pieces in the game. The Prince is royal, the Bishop cannot access the Castle, and the Horses, Camels, and Elephants are more awkward than them. One suggestion to this game would be to lessen the General's power, somehow, to fit with the rest of the pieces, and to have the Bows on the right of the Swords, making more of them able to access the Castle.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Dec 29, 2008 06:27 PM UTC:Poor ★
There's too much promotion!

Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 30, 2008 07:46 AM UTC:Poor ★
Arr! There be many draws!

Unidirectional arrays on standard boards. Both players in the same direction, as Viking Chess, but on boards of correspondiyng face-to-face variants.[All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 30, 2008 10:22 PM UTC:Poor ★
You accidentally made one of the Kings a Rook in the Shogi variant. The Shogi variant is terrible, also, because Shogi pieces are meant to go forward, toward the enemy, or they're useless.

HiveQueen. Missing description (Cells: 61) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 31, 2008 12:05 AM UTC:Poor ★
Please explain the movement of the pieces better. Of what I understand, this seems like more of a Go or Reversi type game than a Chess type game.

Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Jan 1, 2009 11:19 PM UTC:Poor ★
White has the advantage of a more quickly promoting centre Pawn but it is balanced somewhat by the reverse symmetry. The imbalance between the colours, both in terms of the board and the armies, makes the game ugly, as does the Bishop Adjustment Rule. This is one of the reasons I created Modern Makruk. The most obvious solution would be to include a Marshall, but that would just be another Carrera variant, which may be one of the reasons for the creation of this. I, however, consider the Marshall the lesser of the two evils. Shogi does not suffer from either of these flaws because symmetrical centre Pawn play is disadvantageous for the first player and the Bishops are naturally unbound both by promotion and drops.

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