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Did you design that piece? It's quite lovely. I'd like to see it uploaded and used in a preset.
The Harpy is not just a piece, but a whole idea. Like in Shamanic Chess, the piece can go in move-mode or in fight-mode. In move-mode, they are more mobile and in fight mode, they can capture. You can make a whole chess variant (or a 'Chess with Different Armies'-army. For example, strong fighting pieces that can't move to any square in move-mode, but for example just like a queen. Or pieces that have an effect when deployed, but can't move then (fight-mode), for example the Ultima/Rococo/Maxima-Immobilier (that does not immobilize in move-mode and does not move in fight (immobilize)-mode. There are many possibilities.
Joost, you have a strong point there. There is an immense number of interesting possibilities. A piece could be a rook in its fight mode, but it can in an instant turn into some kind of long-leaper, for instance. Why it works is because it costs a move to return it to its rook-state again, which is necessary, because it cannot capture in its long-leap state. The Harpy was implemented so that it must return to fight state before being again able to move like a Flying Harpy. But it's also possible to implement the double mode piece so that it can remain in the transport-mode, and make several non-capturing leaps in that state. It depends on the game context which is best, I suppose. --Mats
Tony Quintanilla's Net Chess operates somewhat like this, with the teleportation of pieces through a 'Net' and then the extra move to activate them.
Net Chess: It's an interesting concept, but the Z engine plays it very
badly. Zillions programmers should know that there are simple methods of
tweaking which makes the program play much better. Most of my chess zrf:s
have been tweaked in order to function. It's a great waste that
programmers implement chess varaints but don't bother to make them play
well. In this case the engine always puts pieces on the intersections
because they cannot be captured there. On the other hand they are useless
there. So, for instance, one could punish this move by flipping an
invisible piece beside the board.
(BTW, I have now tweaked my Harpy Chess to play better.)
(BTW, I have now tweaked my Harpy Chess to play better.)
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(BTW, my 'Shamanic Chess' has been much improved.)
--Mats