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fortress chess sounds good 100x100 sounds retarded, how will you pl,ay it you will need a gigantic game courier preset or a bike (or segway) to get from one end of the board to the other
fortress chess sounds good 100x100 sounds retarded, how will you pl,ay it you will need a gigantic game courier preset or a bike (or segway) to get from one end of the board to the other
Andy, thank you very much for the comment; it was about as good as I could have hoped for. I appreciate especially that you like Fortress. Truthfully, I'd expected the objections to a much larger game would come from people who think 'fort' is too big to play. The methods of playing very very large games in a limited viewing area have pretty much been worked out over the years in computer games [wargames, RPGs, and fusions such as Civilization by Sid Meier]. The method uses 2 'maps', or views of the board, a tactical [close up or 'normal' size view] and a strategic [a very small version of the gameboard, all or a major part of which fits on the screen at once]. This is, admittedly, a departure for chessplayers, because chessboards are so small they easily fit on a computer screen at a 'normal' size. But it works quite well and is very easy to get used to, as long as the game mechanics take into account the need to switch between 2 map sizes. The real question is what sort of game mechanics can make a game with several hundred pieces 'humanly playable.' And in a reasonable number of turns. I think I have one good answer, and it'll be coming up fairly soon.
I see that this thread now has more than 80 entries. Clicking on Next 25 item(s) does not work for me, so I made up these: skipfirst=25, skipfirst=50, skipfirst=75. Also I am starting a Very Large CVs thread, where we can discuss topics related to Very Large CVs.
'Dale Holmes' Salmon P. Chess has 7500 squares, and the write-up alone is worth reading. Dale also did Taiga, a full 10,000 squares, with rules found on the CVwiki. Sadly, the fine diagram he provided is gone, victim of a broken link.' -copy of comment I made Sept 10, 2008, here: http://www.chessvariants.org/index/listcomments.php?subjectid=Very+Large+CVs The question is how big can a chess variant get before people won't play it?
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