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How did I come to that conclusion? It wasn't a sin of commission, but
perhaps a sin of omission, or perhaps just my mistake. You wrote:
<blockquote>
There are cases in which pieces are compelled to move. When you are under compulsion, you may make any move which removes the compulsion, but if you cannot satisfy the compulsion of at least one piece, you lose. (Think of it as checkmate.)
</blockquote>
Somehow it didn't occur to me that unlike the Go Away, the Ghast's compulsion (and other compulsions) just affected what moves were required
and legal. An alternate wording might be something like:
<blockquote>
There are cases in which pieces are compelled to move. If you have any
compelled pieces, you must move one of them as your move, although you
may choose among your compelled pieces with legal moves. If you have
compelled pieces, and none of your compelled pieces have legal moves, you
are stalemated and thus lose.
</blockquote>
Strangely enough, compelled moves are a bit like capturing moves in
checkers, being higher priority than other moves.
I have rarely seen so much chatter as for this game. (N.B. there is significant commentary on Nemoroth in the Yellow Journalism thread.) A couple of points: Is Nemoroth a chess variant? If gnohmon says it is, who am I to gainsay him? I am an 'inclusionist' when it comes to chess variants, anyway. It actually seems more like an Amazons variant, and there are other more chess-like games that make use of the 'shrinking board' mechanism, but what the heck. (Bob Abbott, who invented Ultima, did not think it was chess, because it did not use replacement captures. He was an 'exclusionist'.) When Nemoroth is refined, and the rules settle down, may we expect pages on 'The Value of the Nemoroth Pieces' and 'Nemoroth with Different Armies'? Should we reserve the name www.nemorothvariants.com? If interest remains high, how about the CVP sponsor a contest in Nemoroth problem composition?
Hi, I have worked out a slightly different method of setting up Fischer random chess positions with a single six-sided die. It's fairly easy to memorizem because it follows logically from the positional rules of the game. As far as I can tell it will create all possible positions. Here it is: All die rolls are counted from the left side of the board from white's point of view and apply to remaining empty and 'legal' squares only. Because the king must be between both rooks, it can only occupy the central six squares on each side. Roll a die and place the king on one of the six 'central' squares. Now place the rooks. Roll a die for the left rook. If the number exceeds the number of squares on the left side of the king, roll again. Repeat for the right rook. If there is only one square to the right or left of the king, skip the rolls and simply place the rook. Now place the Bishops. Place the first bishop based on a die roll. If the roll value exceeds the number of remaining squares, roll again. Place the second bishop in a similar manner counting only the available squares of the opposite color of the already placed bishop. Place the queen with a die roll. If the die number is 4-6 then subtract 3 from its value (to minimize the number of rolls necessary.) Place the two knights on the last two squares. I have yet to study this method in detail to determine if it favors certain positions. A modification of the die roll procedure to minimize re-rolls is as follows: If there are 2-3 'legal' squares for the rooks or the second bishop take the remainder of the die in the 'modula' of the number of remaining squares. For example, if there are two legal squares for the left rook, and one rolls a 5, one counts this as a '1', as 1 is the remainder when one divides 5 by 2. If the roll had been a '4' one would count this as a '2'. In the case of 3 empty squares, one a '5' would count as a '2'. A '6' would count as a '3' and a '4' would count as a '1' (as in the queen roll, which will always have 3). This method will not work without bias when there are 4-6 legal squares remaining, and re-rolls must be employed. However, statistically speaking, fewer rolls will be necessary in such a case anyway. It is possible, though highly improbable, that one might require a very large number of rolls to finally 'nail down' a position for the rooks and bishops. But once they are placed, only 1 roll remains. What do you think? Brad Hoehne- Columbus, Ohio.
I searched all over the internet for basic information on Hexagonal chess and this one website gives me more information than all other websites combined!
Raumschach is elegant in design (a good thing!) but not quite as good as it could be. The unicorn is far too weak to be a useful piece, and the king is so mobile that he is bound to be difficult to checkmate. I'm currently (5/15/01) working on these problems, and hope to have my new version ready for posting before too long. --Jim Aikin (jaikin@musicplayer.com)
Very useful and informative. Thanks for your effort.
Thanks for the initial overview of this unknown game. I hadn't heard of Chinese Chess until tonight and simple curiousity sent me to your website. Now...I just want to play! With appreciation, tt
Informative overview for the newcomer to Xiangqi, however, the descriptions assume the reader is already familiar with regular chess. Kim, Cape Town, South Africa
Make sure you add something about who made/created it and what year it was created.
Hi: The statement that 'You cannot put the opponent in check more than 3 times in a row with the same piece without either side moving any other piece' is incorrect. Rather than the number of checks being limited, it's the number of repeating 'cycles' (which is three cycles, or a triple-repetition, which in most cases, six checks). This common misconception seems to stem from Lau's book, Chinese Chess. We would be glad to discuss with you further on this issue. My e-mail is cci_xqr@hotmail.com Dave Woo Chinese Chess Institute USA
very good
it took me at least 15 mininutes to complete download of this website. So far, not finish yet. Thanks
I thought pawns are not allowed to make a double-step on their first move. isn't it?
Great! The tandem chess rules were just the thing I was looking for :D
the most common time control for bughouse seems to be 3 0 on ICS's, and there, players may say anything to their partners, including flagging, time advantages, etc. Furthermore, players sit as long as they are up on time, and this makes sitting a part of the game. and players will sit until their time runs out if mated. First checkmate wins, regardless of the other board.
I have known of Ultima for more than 30 yrs & I apppreciate yr authoritative treatment. I was introduced to it at the Providence Chess Club where it was played occasionally while waiting for a chess opponent. I have reservations about Abbott's corrective of the 'N' move limit, but I hv hd no chance to try it out. Thank u for asembling the info & presenting it so attractively. >pouliot[at]mailcity.com<
Ultima is very interesting, I play it with Zillions (not strong). However, I tried to find game annotations and I could not find any. It would be nice if you could give some games and some open sources. I wonder if there exists opening and endgame theory. Gert Greeuw grw@geodelft.nl
I am attempting to locate one variant from the Sung Dynasty China (0960), Which has an extended king row, forward of which are two rows of pawns, forward are two major power pieces [ either named lance or archer] , forward of the archer is yet another row of pawns. Any info you might have on this game would be greatly appreciated. Thank You
<i>NOTE: the email address and phone number listed on the site appear to be non-responsive. It appears as if this company may be out of business. Anyone knowing any more information, please contact us.</i>
<p>--Editors.
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